A very silly dilemma: should I keep rolling?
Ossory
Member Posts: 56
Inspired by one of you (can't remember which one though) I decided to start a solo HC insane game. I've been rolling an F/M/T for a couple of days now (I know it doesn't sound very smart) and I couldn't get the stats I deemed tolerable. I wanted to go for 18, 19, 17, 18, 3, 18 (Elf), so 93 overall (15,5 avg) but after 4 days of rolling still no luck.
However (and here's the dilemma part), I managed to roll 18/00 with other stats decent as well (19, 17, 18, 3, 15). I know Charisma 18 is not really crucial but I just like the feeling of having 5 stats maxed out. So now I don't know what to do. For a solo HC game 18/00 is really nice and I would really hate to lose it but a voice inside keeps telling me to keep rolling and hope for 18/91, 19, 17, 18, 3, 18 ;D
Also, I swear the above didn't sound that ridiculous before I actually typed it out.
However (and here's the dilemma part), I managed to roll 18/00 with other stats decent as well (19, 17, 18, 3, 15). I know Charisma 18 is not really crucial but I just like the feeling of having 5 stats maxed out. So now I don't know what to do. For a solo HC game 18/00 is really nice and I would really hate to lose it but a voice inside keeps telling me to keep rolling and hope for 18/91, 19, 17, 18, 3, 18 ;D
Also, I swear the above didn't sound that ridiculous before I actually typed it out.
- A very silly dilemma: should I keep rolling?155 votes
- Of course!30.32%
- No, you're dumb69.68%
1
Comments
^ This.
Gently down the stream...
If you haven't seen it yet, I highly recommend the work of @Ravel. He put together a utility that automatically adds up your roll for you and tells you your xx score without having to fill str first. It can be found here:
http://forum.baldursgate.com/discussion/10314/a-crappy-stat-rolling-monitoring-utility-i-made/p1
If you want to earn it by playing, start a game, make it your solo mission to acquire the STR tome, export, import, and start over.
Othewise, just use the console and max out your stats in the blink of an eye.
They hatin'
http://www.youtube.com/watch?v=RsXEbqS7cpE
I guess I may require medical attention.
It's a lot harder to get high rolls when you have a couple of stats that can get a really low roll.
(Didn't take me more then ~50 rolls to get 94 on Chevalier)
Of course if you hold out for the 93 you would have an effective 20 charisma (21 with the tome) but it's highly unlikely the 93 is going to come with that 18/00 and the strength tome is found late in the game.
Dilemma indeed... I am currently playing a CN FMT in a group with a 90 - 18/50, 19, 16, 18, 11, 8
Str 18/49
Dex 18
Con 17 (elf max)
Int 18
Wis 6
Cha 8 (elf min)
Shame I missed the 18/50, but will boost to 19 with a tome eventually, and Strength spell will give me 18/99 anyway).
Dex could've been 19, but will be after the Dex tome and 20 is no better than 19 for a F/M
Wis was my main dump stat, but I still wanted some semblance of Wis for RP reasons, and hope to bring it up to at least 8 with Tomes
She's an elf fighter/mage
90 or higher: 0.007423053208%
91 or higher: 0.003859754233%
92 or higher: 0.001938622967%
93 or higher: 0.000938360936% (Less than 1 in 100,000)
94 or higher: 0.000436533979%
95 or higher: 0.000194568202%
96 or higher: 0.000082779328% (Less than 1 in 1,000,000)
97 or higher: 0.000033469498%
98 or higher: 0.000012791892%
99 or higher: 0.000004591263% (You literally have better odds of winning the English National Lottery at this stage)
100 or higher: 0.000001534911%
101 or higher: 0.000000472980%
102 or higher: 0.000000132511%
103 or higher: 0.000000033132% (Less than 1 in 3,000,000,000)
104 or higher: 0.000000007203%
105 or higher: 0.000000001310%
106 or higher: 0.000000000187%
107 or higher: 0.000000000019% (Less than 1 in 5,000,000,000,000)
18s across the board: less than 0.000000000001% (Less than 1 in 9,000,000,000,000,000)
Just so ya know.
Edit -typo'd
Just as a demonstration you can do this sum yourself - your odds of getting straight 18s is 1/6^18 or 1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6*1/6.
What Ossory is referring to is a class minimum. Since a character's minimum score may be a 15 in a prime requisite, this means that any score between 3 & 14 automatically becomes a 15. This means, effectively, that if a class has one minimum stat of 15 then the chance of getting 105 becomes a matter of rolling a 90 on 5 dice sets, rather than 105 on 6 dice sets. For multiclasses with high minimums across the board, like the Ranger cleric, 100+ becomes drastically more likely, because the system cheats the results upwards (making a 3/18/18/18/18/3 a viable 100+ roll when otherwise it would be a 78).
If the game rolled dice fairly, you would be correct, but it doesn't.