Spell: Sleep - nerf it
Dark_Neuron
Member Posts: 58
Early game is seriously easy because of this spell.
I propose that sleeping enemies have a chance to wake up when hit.
I propose that sleeping enemies have a chance to wake up when hit.
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Comments
And didn't creatures awake when being hit in BG2? Or was it only Icewind Dale?
This needs to be changed
...On the other hand, tabletop also had it that you could just kill a sleeping and helpless enemy instantly, without any fuss.
My counterproposal is that any enemy affected by it with 4 or fewer hit dice gets no save, but can save each round after the first to wake up immediately; any enemy with more than 4 hit dice gets a save, and an additional save each round thereafter.
And getting hit wakes up the target. You get considerable bonuses when attacking a sleeping target anyway; I don't see any real need to keep the target unconscious inevitably.
;p
I had to fill my "Dick-comment-of-the-day" quota. Man, I feel much better now.
I don't even use the sleep spell. I would rather throw burny/shocky/icey things from my magic fingers and make things go pewpew.
I used to be like that, but then I tried Sleep once, and I was amazed by how effective it was. Until level 5 now, that's the first spell I throw in any battle against a group.
"Slapping or wounding awakens affected creatures but normal noise does not." (from the Sleep spell description in the 2E Player's Handbook)
and
"If the defender is attacked during the course of a normal melee, the attack automatically hits and causes normal damage. If no other fighting is going on (i.e. all others have been slain or driven off), the defender can be slain automatically." (from the Combat Modifiers table in both the 2E Player's Handbook and the 2E Dungeon Master's Guide).
I don't see the problem. If the spell loses its greatness after a few levels and only makes the early game easier than it already is, then it isn't much of a problem imo.
Making it slightly less potent but still useful at all levels would make it a spell that mages might actually want to keep in their spellbooks, rather than erasing it when they reach Amn to make room for other more useful level 1 spells.
I guess I just find it easier to throw a sling on a mage and have him cast mirror image if it is available. What spells do you guys use the most, just out of curiosity(besides sleep)?
At the start of the game, though, Sleep is my go-to because it's the best way to neutralize a large group of bandits/gibberlings/kobolds/xvarts/angry townspeople quickly.
I seem to remember in one edition or another the spell put the target into a coma and even attacks wouldn't take them.
Doesn't matter anyway, that spell has always been house ruled for "first hit wakes" by almost everybody.
I could get behind that. Although -2 THAC0/AC isn't very interesting as a spell.