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What happened to the gnolls ?

Yesterday I reached the gnolls stronghold. I remember battling hordes of gnolls over there in the original BG, so I was expecting quite a fight. However, there were about a dozen, all scattered over the stronghold, solo or in a group of 2. Is that normal ?

Comments

  • AbelAbel Member Posts: 785
    See the other threads about creatures missing.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    It seemed to me to be the same number as always when I played through it. It may just be that they only seemed like more or tougher when you first played, because your skill at games back then wouldn't have been as high as it is now.

    I still got the full troop of about a dozen gnolls with two or three chieftains around the pits where Dynaheir is being kept, and they were behaving more intelligently, as well. They kept trying really hard to flank and surround my party. Also, gnolls kept coming up the stairs behind me, as though they had come from the outer areas in response to all the noise.
  • DaelricDaelric Member Posts: 266
    I always loved the gnoll stronghold and I always thought they shoulda added more to it, such as a dungeon in it etc.
  • Space_hamsterSpace_hamster Member Posts: 950
    The devs are SLOWLY coming around to the fact that something is wrong with the spawn algorithm, see the other closed thread on the topic. Short answer; they're looking into it.
  • KrOKrO Member Posts: 21
    Yeah Gnoll Stronghold is definitely one area that would have benefited from a dungeon being added in the EE. Always seemed like it could have been a bit better.
  • MadhaxMadhax Member Posts: 1,416
    I'm intentionally not going there until there's some progress on the spawn issues in BGEE. I loved the large-scale fights in it, and I don't want to miss out on them.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    I'm holding off going there with my current party until it's more populated...
  • Metal_HurlantMetal_Hurlant Member Posts: 324
    It's pretty much abandoned. I only encountered the gnolls when you get up to the open pits where Dynaheir is.
  • alaundoalaundo Member Posts: 131
    The spawning is bugged. Same as peldvale / xvart village and cloakwood. Dont bother even going there until they hopefully quick fix it. Peldvale got 1 single black talon wtf!!
  • Metal_HurlantMetal_Hurlant Member Posts: 324
    Yeah, it's bugged along with other areas. Just another bug to be fixed.
  • [Deleted User][Deleted User] Posts: 0
    edited December 2012
    The user and all related content has been deleted.
  • MessiMessi Member Posts: 738
    edited December 2012
    I'm glad they've aknowledged the problem, but things like this make me wonder did any of the beta testers even actually play the game, because if they did I can't see how they could miss something this obvious. You don't have to even go as far as the gnoll fortress because just doing Nashkel mines is enough to show something funky is going on, think I had total of 2-3 koblin commandos in that place.
  • MikePXPMikePXP Member Posts: 54
    edited December 2012
    @Shandyr

    Thanks for posting that quote. I also noticed Gnoll stronghold had a fraction of the enemies that it should have and it bothered me a bit. I like the challenge of this game and I was beginning to think they were dumbing it down for the masses. I am glad to hear that this is not the case.
    Post edited by MikePXP on
  • alaundoalaundo Member Posts: 131
    Yeah how this could be overseen is beyond me ^^
  • mas0mas0 Member Posts: 7
    I know its being looked into, but i thought I would contribute anyway.. I had 11 gnolls in the stronghold lol. The gibberling/xvart spawnings are also sparse, however in other areas (such as Cloakwood) wolves, spiders, guards etc seem to spawn in bulk numbers endlessly.. strange..
  • The_New_RomanceThe_New_Romance Member Posts: 839
    I'm glad there was actually an error and they admitted it. Now let's hope it's easy to fix. I feared it would have been a "design decision" and stayed that way. And greetings to all those who denied there was *anything* wrong with the spawn system ;) We can now continue to be friends.
  • Aasimar069Aasimar069 Member Posts: 803

    It seemed to me to be the same number as always when I played through it. It may just be that they only seemed like more or tougher when you first played, because your skill at games back then wouldn't have been as high as it is now.

    I still got the full troop of about a dozen gnolls with two or three chieftains around the pits where Dynaheir is being kept, and they were behaving more intelligently, as well. They kept trying really hard to flank and surround my party. Also, gnolls kept coming up the stairs behind me, as though they had come from the outer areas in response to all the noise.


    For God's sake, the spawn algorythm is bugged ...

    I have not met any monsters in the Candlekeep Catacombs (except the monsters that are always here whatever happens, quest related or designed packs to be always met...).

    I have not met any monsters in Werewolf Island (except the monsters that are always here whatever happens, quest related or designed packs to be always met...).

    ...
  • Aasimar069Aasimar069 Member Posts: 803

    I'm holding off going there with my current party until it's more populated...

    You may have to restart a new game, since your save might be broken to this point.
    I got this problem with a quest, I don't know if this also affects the spawn points.
  • CerevantCerevant Member Posts: 2,314
    edited December 2012
    They should be able to fix this pretty easily - this was a bug with Baldur's Gate Trilogy that was fixed by using the spawn logic from BGTutu.
    http://readme.spellholdstudios.net/BGTTweakReadme.htm
    (corrected)
  • BanexBanex Member Posts: 127
    Just come across all this in a few area maps and found theres little or no challenge in most of the map areas.Unlike some of the travelling between areas,whereupon you're ambushed by eight or nine bandits and you can say goodbye to your mages or rogue classes.No point in playing the game really until this is fixed.The way it is at the moment you could probably solo a naked monk and get away with it.

  • MikePXPMikePXP Member Posts: 54
    Banex said:

    Just come across all this in a few area maps and found theres little or no challenge in most of the map areas.Unlike some of the travelling between areas,whereupon you're ambushed by eight or nine bandits and you can say goodbye to your mages or rogue classes.No point in playing the game really until this is fixed.The way it is at the moment you could probably solo a naked monk and get away with it.

    Thats part of the reason I put the game on hold for now. I was getting waylaid by nothing. And I don't mean easy enemies I mean I was literally alone in the area when waylaid. This happened a lot and with the sparse gnolls and other non-challenges I decided to wait until things are ironed out to get the best experience from this version of the game.
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited December 2012
    Messi said:

    I'm glad they've aknowledged the problem, but things like this make me wonder did any of the beta testers even actually play the game, because if they did I can't see how they could miss something this obvious. You don't have to even go as far as the gnoll fortress because just doing Nashkel mines is enough to show something funky is going on, think I had total of 2-3 koblin commandos in that place.

    The BG:EE beta was not operated in the way most modern beta's oeprated, which are basically open free trials. BG:EE beta was a small selected group of individuals who know the rules and have modded the game.

    While they did do 'play throughs', much of their time was spent on testing specific issues.
  • BanexBanex Member Posts: 127
    Well not interested in finger pointing.I've run across minor bugs since release day but fortunately haven't had issues running the game.I've mainly just been trying classes out and not had a serious run through until the last couple of days.I did mention this originally but thought maybe the lack of enemies at the beginning was just to break new players into the game because the first time i started BG1,it was brutal and that's what made the game great.This at the moment isn't a gamebreaker,it's a ball breaker.You might as well just keep the staff you begin with.
  • Space_hamsterSpace_hamster Member Posts: 950
    Now that the game is getting much more attention, I'm sure the patches will be coming out soon .... No pressure or anything! ;)
  • Metal_HurlantMetal_Hurlant Member Posts: 324
    edited December 2012
    The BG:EE beta was not operated in the way most modern beta's oeprated, which are basically open free trials. BG:EE beta was a small selected group of individuals who know the rules and have modded the game.

    While they did do 'play throughs', much of their time was spent on testing specific issues.
    This just highlights the lack of proper testing and having a proper testing play through of the game. Since the game can be finished from start to finish on a weekend (in less than 48 hours), you would think Beamdog would have had people play it from start to finish on a weekend and list all the bugs prior to release. Even if it was the weekend before release, the beta testers would've had pages of bugs listed to be looked at.
  • BanexBanex Member Posts: 127
    Well not to worry,the guys upstairs know about this now and we've been told it's being addressed.At least the guys care about their product and hey no-ones perfect,so long as fixes come as soon as their known about.Which these guys have done so far.

    I remember upgrading my computer after a four year wait for a certain"Empire" game and it was completely broken on release and never saw a patch for six months and it was still broken after that.They didn't give a monkeys and had an expansion already advertised.Even though the Original was still broken.Two weeks in with this game and we've had three patches.These guys do give a monkeys.Saying that though can we have that hotfix ASAP.(joking but it would be nice)
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