Enemies kill each other if they have incidently harmed each other
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Post edited by Avenger_teambg on
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Angelo was using his Arrows of Detonation on me (that didn't do much damage to me anyway), hurting his comrades. After few shots Sarevok and Tazok were so pissed at him, that instead of me, they started to attack Angelo
Poor Angelo died, killed by Sarevok & Tazok.
So improve AI, or just take away Arrows of Detonation from Angelo.
It's hilarious, but I don't think it should be like that ;D
(Just joking.)
I'm sure modders will toughen them up.
It also happened between party members with some types of area/group effect damage.
It happend all the time with summoned deva/solar/planetars when they had a globe of blades effect up (or was that wall of swords? I don't remember exactly what it was called off hand). It would always cause party members hit by the effect to attack the deva/solar/planetar.
Also just as a funny thing, once Angelo shot his last arrow then ran right into the blast and died, it was really funny.
Contrast this to a very bizzare rule in Sarevok's script which says if the PC is attacking me, and an enemy is within 7 feet, there is a 10% chance of attacking the last attacker (regardless if it is the PC or an enemy).
So, I think this one falls under "not a bug"