Bandit Camp - enemies not fighting
Bladesip
Member Posts: 200
I found bug in the behavior of the bandits and hobgoblins inside the Bandit Camp area.
"Describe current behavior:"
Most of the Bandits and Hobgoblins in the Bandit Camp area are not fighting. I spot them, they enter into fight mode, do few steps and then stop and do nothing. Its happening mainly to the Bandits and Hobgoblins who are located directly in the Bandit Camp (i mean the bandit camp on the map of the Bandit Camp area).
"Describe expected behavior:"
The Bandits and Hobgoblins should fight properly.
P.S.: The enemies in the main (chief) tent and in the cave (gnolls) are fighting normaly.
"Describe current behavior:"
Most of the Bandits and Hobgoblins in the Bandit Camp area are not fighting. I spot them, they enter into fight mode, do few steps and then stop and do nothing. Its happening mainly to the Bandits and Hobgoblins who are located directly in the Bandit Camp (i mean the bandit camp on the map of the Bandit Camp area).
"Describe expected behavior:"
The Bandits and Hobgoblins should fight properly.
P.S.: The enemies in the main (chief) tent and in the cave (gnolls) are fighting normaly.
Post edited by Bladesip on
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Unfortunately i dont have that game save anymore. :-/
note: I just re-install the game on my new pc (windows 8, 64bits), my old one where the save have been taken is a windows 7 32 bits.
When I load your save game (bandi), I head south and west and am immediately attacked by Credus and Taugosz. I'm assuming that you are seeing them as neutral?
When you start the game, before you click on "Baldur's Gate", what is the version number you see at the top right corner of the screen? It should read v1.0.2011
Do you have any mods installed?
Thanks!
I don't have any mods installed and the version number is 1.0.2011.
I try to remove the baldur's gate saved folder. and start over, i had the same issue. So I don't think it's related to the save files.
Can you confirm that the bandits are not hostile when you load the bandi save game? Or am I misunderstanding your problem?
I launch the "repair install" in the updater and then unziped the saved files.
Thanks for been so quick and nice. Have a nice day.
@Ignatius, can you do a repair install and see if that helps?
It has happened in all my playthroughs of BG:EE so far (i.e. 3 games), and it is very consistent: only some of the chill hobgoblins are bugged (maybe wrongly scripted?) - those that you encounter towards the far left of the camp, right before Ardenor Crush comes to greet you. I encountered no other problem with any other ennemy on that map.
We have also seen a situation where a creature script was changed (incorrectly) at runtime, causing unexpected behavior.
So while we can catch some things by code review, some issues are subtle enough that the problem isn't clear until you can reproduce it. Further, we can fix what we think is wrong, but if we can't reproduce the problem we can verify that the problem is actually fixed.
So, I'll continue to beg for save games