[BGEE] Bug with opcode 122 (magically created inventory items)
Observed: When using opcode 122 (create inventory item), it ignores the timing mode and sets expiry on the created items. I've tried it with timing 1 (instant/perm until death), 9 (instant/perm) and 4 (delayed/perm) and had the item get an expiry set on all occasions.
Expected: Items created via opcode 122 with permanent timing should have 0 set as their expiry (i.e. they never expire).
As a replicable test case install 2H bastard swords, 2H katanas, or shapeshifter rebalancing from BG2 Tweaks. The 2H swords or the shapeshifter paw are all created with permanent timing (1), but will eventually disappear after a few minutes. If the items are simply CLUAConsole'd into the game, they do not disappear.
Expected: Items created via opcode 122 with permanent timing should have 0 set as their expiry (i.e. they never expire).
As a replicable test case install 2H bastard swords, 2H katanas, or shapeshifter rebalancing from BG2 Tweaks. The 2H swords or the shapeshifter paw are all created with permanent timing (1), but will eventually disappear after a few minutes. If the items are simply CLUAConsole'd into the game, they do not disappear.
Post edited by Balquo on
7
Comments
Can you eventually add this as an option?
Which shape you use for which class (just to make sure it works in next patch).
This means he was able to CLUAconsole "the paw" into the game right?
If not is there nothing i can do to continue playing on my lvl 4 shifter except for resting each 3 min to be able to become a werewolf again or delete the mod and have a very underpowered and weak werewolf form?
Edit: I am using a Human-Druid-Shapeshifter.
thanks