Level limit in BG:EE?
Daecon
Member Posts: 3
I was wondering what the maximum level is for single, dual & multiclassed characters is in Baldur's Gate: Enhanced Edition?
If I remember my Dungeons & Dragons Lore, the level limit is 20? Although I read in the documentation that the level limit will be higher in the sequel than in this game... so does that mean the sequel will allow characters to level to higher than 20, or does Baldur's Gate; Enhanced Edition have a level limit of less than 20?
If I remember my Dungeons & Dragons Lore, the level limit is 20? Although I read in the documentation that the level limit will be higher in the sequel than in this game... so does that mean the sequel will allow characters to level to higher than 20, or does Baldur's Gate; Enhanced Edition have a level limit of less than 20?
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http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts
Remember that for multi and dual class characters, xp from all their classes counts towards the total.
Edit: This cap is for the main BG:EE campaign. The Black Pits has a higher cap, I'm not sure what it is.
It'll probably end up working itself out later on though. First time playing through if you haven't noticed... :P
Back to the OP's question, BG2EE will take characters up above level 20 in most cases. And just like the PNP rules that later added a supplemental book for higher level characters, the BG2 game design will add some new abilities for higher level characters. Your characters will literally get to be god-like by the end; it's kind of fun, even if it does look a lot less like PNP AD&D by the end.
Single:
Fighters and Barbarians - Level 8 (125000xp)
Paladins and Rangers - Level 8 (150000xp)
Thieves and Bards - Level 10 (160000xp)
Mages and Sorcerers - Level 9 (131000xp)
Clerics - Level 8 (110000xp)
Druids - Level 10 (125000xp)
Monks - Level 8 (110000xp)
Multi:
Fighter/Cleric - Level 7/7 (64000/55000xp)
Fighter/Thief - Level 7/8 (64000/70000)xp
Fighter/Mage - Level 7/7 (64000/60000xp)
Fighter/Druid - Level 7/8 (64000/60000xp)
Mage/Thief - Level 7/8 (60000/70000xp)
Cleric/Mage - Level 7/7 (55000/60000xp)
Cleric/Thief - Level 7/8 (55000/70000xp)
Cleric/Ranger - Level 7/6 (55000/36000xp)
Triple:
Fighter/Mage/Thief - Level 6/6/7 (32000/40000/40000xp)
Fighter/Mage/Cleric - Level 6/6/6 (32000/40000/27500xp)
THEREFORE A:
Fighter->Cleric can dual at level 6 and still hit max Cleric level
Cleric->Fighter can dual at level 6 and still hit max level Fighter
Fighter->Thief can dual at level 3 and hit level 9, one shy of its max
Thief->Fighter can dual at level 6 and still hit max level Fighter
Fighter->Mage can dual at level 2 and still hit max Mag level
Mage->Fighter can dual at level 6 and hit level 7 Fighter, one shy of its max
Fighter->Druid can dual ar level 2 and still hit max Druid level
Druid->Fighter can dual at level 7 and still hit max Fighter level
Thief->Mage can dual at level 3 and still hit max Mage level
Mage ->Thief can dual at level 7 and hit level 8 Thief
Mage->Cleric can dual at level 6 and hit level 8
Cleric->Mage can dual at level 7 and hit level 8 Mage
Cleric->Thief can dual at level 7 and still hit level 8
Thief->Cleric can also hit level 7/8
Ranger->Cleric can dual at level 6 and still hit level 8
Cleric->Ranger can 4 and hit the max Ranger level of 8
-Of all the Fighter-based multi and dual-classes, only F/M/T, F/M/C, and Ranger6->Cleric8 lose out on the extra .5 attack per round. R->C also lose out on one 1st level Ranger Spell
-A single, multi, or dual-classed Cleric will never be able to cast 5th circle spells. A single and dual-class Cleric only gain +1 4th circle spell over any multi-class combo. Fighter/Clerics gain an extra .5 attack over all other Clerics
-A Fighter->Thief can have a X4 backstab multiplier. A multi-class Fighter/Thief will only ever get a X3 but gain an extra .5 attack per round
-Only single classed Mages and those that dual at level 2 can gain 5th level spells. Multi-classed Mages lose out on one 3rd, 4th, and 5th level spell. Triple classes-Mages lose out on one 2nd, one 3rd, two 4th, and one 5th level spell compared to a single class
-Ranger/Clerics and Ranger->Cleric gain access to Druidic spells at all divine spell slots, however Cleric->Rangers only have access to regular Cleric divine spells
Edits thanks to @Oxford_Guy and @TJ_Hooker.
I do not recall having read many stories about folks taking the triple multi-class through the saga. Have I simply been surfing the web with my eyes closed, or do these classes suffer too much from the XP split?
-A fighter can actually dual to a cleric at level 6 and still get to max cleric level.
-A fighter can dual to a druid at level 6 and still reach max druid level.
- You say that only single classed mages can get 5th level spells, and that multi/duals will always have less spells less spell slots, when in reality a character that duals to a mage can get just as many spell slots (including 5th level), provided they dual early enough (such as Fighter 5->Mage 9).
-etc.
Err~
Let's go make some smores! hehehehe