2 issues: Hide in shadows and pre-pausing
Observed behaviour: I don't know if this is intentional or a limitation of the engine, but you can't maintain a hidden in shadows state when walking into a new location. I would like this to change. If you can walk through regular doorways on a map without it affecting the state, the artificial load-screen separation certainly should not have an effect.
Expected behaviour: hide in shadows is uninterrupted when entering past a load-screen.
Expected behaviour: hide in shadows is uninterrupted when entering past a load-screen.
Post edited by Balquo on
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Expected behaviour: I think they should be forced to have a 'look-check' before the game enters pause state.
Also this may in some way tie in with the resting bug where you can pause the game and have your sleep go uninterrupted. Maybe pause as a whole needs to be looked at, and be forced to bypass certain integrity checks for it to work.