Would people rather have Baldur's Gate 3, or a Planescape: Torment sequel?
jbrownos
Member Posts: 7
@TrentOster mentioned an eventual goal of Baldur's Gate 3, and I can't help but think about Planescape: Torment. I'm sure there are more than a few people who would love to see some kind of sequel to it, myself included. As great as the Baldur's Gate series is, PS:T truly demonstrated that gaming could be an artform. It also has the advantage of breaking out of the cliches of traditional fantasy settings, and Planescape has a really unique and exotic feel to it.
I know PS:T was developed in-house at Black Isle, rather than at Bioware. Considering the state of Interplay these days, I'm willing to bet that they would jump at the chance to sell or license any needed assets from it. Also, the Nameless One always ended up in the same position after the end of the game. The Baldur's Gate series could have fundamentally different endings. That means it would probably be far easier to link the original plot PS:T into a sequel.
If the developers are set on eventually doing Baldur's Gate 3, it could help facilitate a Planescape sequel. It'll be necessary to find, update, or develop a new engine. No matter which sequel were to come first, a lot of the assets would then be available to make the other one. And even if Beamdog lacks the resources to consider doing both, they could always outsource it. I suspect that a group like Obsidian or other former members of Troika or Black Isle would love to work on it.
So what do people think? Would your first preference be another Baldur's Gate, or would you be even more excited about something else in the Planescape setting?
P.S. Would Baldur's Gate 3 likely be based on material from The Black Hound? Or would it just start from scratch?
I know PS:T was developed in-house at Black Isle, rather than at Bioware. Considering the state of Interplay these days, I'm willing to bet that they would jump at the chance to sell or license any needed assets from it. Also, the Nameless One always ended up in the same position after the end of the game. The Baldur's Gate series could have fundamentally different endings. That means it would probably be far easier to link the original plot PS:T into a sequel.
If the developers are set on eventually doing Baldur's Gate 3, it could help facilitate a Planescape sequel. It'll be necessary to find, update, or develop a new engine. No matter which sequel were to come first, a lot of the assets would then be available to make the other one. And even if Beamdog lacks the resources to consider doing both, they could always outsource it. I suspect that a group like Obsidian or other former members of Troika or Black Isle would love to work on it.
So what do people think? Would your first preference be another Baldur's Gate, or would you be even more excited about something else in the Planescape setting?
P.S. Would Baldur's Gate 3 likely be based on material from The Black Hound? Or would it just start from scratch?
1
Comments
http://forum.baldursgate.com/discussion/10002/planescape-torment-sequel-on-the-way
So it looks like we could get BG3 from beamdog, Torment sequel (or successor, whatever) from this Colin McComb guy.
But I wouldn't trust anyone other than Obsidian with it
However, I believe Interplay holds the license and with them bringing the Black Isle name back...
I thought they're busy with Wasteland 2
Take Baldur's Gate: Dark Alliance, for instance. It might share the name, but that's it. That game has nothing to do with the the Baldur's Gate series or the tale of the Bhaalspawn.
A new Planescape game would be cool too of course, but I'd rather have my BG first.
I'm excited about the game Fargo is working towards, and apparently they're even using the name "Torment" (minus the Planescape). It sounds like he's trying to replicate the depth and style that made the original so great. Still, I'd really like to see somebody use the Planescape setting again. The Baldur's Gate series has a good storyline, but the general feel of it is somewhat limited by the unimaginative setting. The same elves, halflings, orcs, and a world that's heavily based on medieval Earth is really a huge limitation towards being creative. This is another major problem with the Forgotten Realms. It's so bogged down with existing lore that has to be worked around. Even more problematic, any link to the original BG storyline will be difficult. The choices the player makes can vary tremendous, which means there isn't really even a definite story to reference. That's likely to make the Baldur's Gate name mainly symbolic. The game may have a lot of similarities, but it will likely have to be a completely new game that's just in the same setting.
And Baldur's Gate 3 should start from scratch. Anyone who wants to continue off a series with well known sequels know they're getting themselves into potentially deep water when it comes to the rabid fanboys/girls of the first two games (one needs only to look at the Mass Effect and Dragon Age series). Starting off on a clean plate with no established canon from the previous games is the wisest course of action. It gives the players a chance for a new protagonist, a brand new story and cast, and it doesn't muck up their personal canons (prevents backlash).
http://arstechnica.com/gaming/2012/12/planescape-torment-sequel-finally-in-the-works/
It mentioned the part about Colin McComb and Chris Avellone, but they also had some comments from Fargo about it. Apparently he's even filed for a trademark of the name "Torment" (once again, minus the Planescape). Fargo didn't directly state that he was involved in what McComb is planning, but it seems very likely that what he's doing is related to it. You don't get to create the main character's backstory, gender, or appearance. But once you start playing the game, you greatly influence who the character is. The level of actual roleplaying is immense, and you get to choose how to define yourself in the world around you.
You really should try to play PS:T at some point, as should anyone else who hasn't. When it came out, I was about 15, and it had a lasting impact on parts of my philosophical outlook. I think you can download it from Good Old Games for about $10, and it should work on pretty much any version of Windows. I'm hoping there will also be an Enhanced Edition of it in the foreseeable future.
It should be noted that I am perfectly OK with and fully supportive of making new Infinity Engine games set in the Forgotten Realms that utilize AD&D 2.0, just not trying to remake a completed story. What is the game going to be about? Irenicus, Sarevok, and Bhaal didn't stay dead? The 7 dragonballs were collected to summon Shenron, and you need to defeat the previous 3 and find the person who resurrected them? No thanks.
In general, I prefer sci fi to strict fantasy.
Otherwise why slap the name on it?
Now I agree that the bhaalspawn's time as a protagonist is over. Doesn't mean a new character can't pick up where the old one left of.
Here's an example for a premise:
After the final showdown in ToB, nobody knows exactly what happened but whatever it was had huge impact. Where once was the power of the Lord of Murder, now there's a big-ass void. As a result Cyric is crippled and his buddies in the pantheon retaliated against his enemies, starting conflict between the gods which just might escalate into an all out war and possibly bring about Time of Troubles 2.0.
Some entity who doesn't want all that to happen tasks Average Joe the adventurer to go find out what the **** happened in that pocket plane and set things right
And here we go
Now I'm no writer, not very knowledgeable of FR lore and kinda sleep deprived and all this is probably very bad but it serves the purpose of showing that ToB's ending isn't all that final and anything can be tied to it
Baldur's Gate ended in Throne of Bhaal. That does not mean games very similar to Baldur's Gate or IceWind Dale have to end too.
Both Baldur's gate and Planescape concluded their stories...so a sequel would be more of an in-name only type deal.
Though I wouldn't mind seeing a game that combined all the best elements of Baldur's Gate and Torment. Baldur's Gate at it's core is a dungeon crawler with a bit more of a story. Planescape on the other hand was almost devoid of combat...well...you had the option to do it, but the game was postively boring if you took that route. Talking and developing memories and insights was a large part of what made Torment so awesome. It was heavy story and interaction driven. Which is pretty rare for a game to go to that degree. (I also like Fallout 1/2 and Arcanum for much the same reasons..they actually gave you several different ways of doing most things, where as in BG, it's almost always going to come down to combat (well..baring a Naked Algernon's cloak run...but..how often does that happen?), though the story itself is redeeming enough to look past that minor flaw)
I'd absolutely love it if Throne of Bhaal was redone or has loads of stuff added to it as well.