torture room, 3rd level of cloakwood mines
There's a seemingly empty room there, south of the map; when I've entered it, invisible ogre mage initiated dialogue with me, asking if I like what he did whith the tortured slave (room is empty, ogre mage is invisible). After dialogue he becomes visible, killed him. Seems like something that was censored back in the vanilla in a shabby way, I think in should be fixed to at least visible ogre mage and a dead body on the floor, so that his dialogue makes sense. Also spawn rates of hobgoblins on this level are a bit insane, they just swarm me each time I enter certain rooms, something I haven't noticed anywhere alse so far, would be nice if they were lowered a bit. They're easy to kill, but irritating.
Post edited by Avenger_teambg on
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I agree the fight should be a bit more memorable and have a better reward though- rather than just a vanilla ogre mage.
The room is completely 100% empty when you enter it. The ogre mage will appear after his dialogue. Nothing else in the room ever appears.
Edit:
Maybe its happening to people that rest in the first part of the area long enough that the bodies disappear, and the ogre mage is suppose to be invisible?
Next time I run through this area I'll make sure not to rest at all after entering that level.
Double Edit:
I just saw other people offered the idea for a solution. Should have read the entire thread and not just the original post before commenting. Sorry.
Another thing: sometimes hobgoblins don't spawn in Natasha (the woman mage) room such in the original game.