Sorcerer Kits a possibility?
LordSoverign
Member Posts: 12
I was wondering if it would be possible to create sorcerer kits which would be actually closer to a multi/dual class? Since from what I know it's extremely hard to make dual class sorcerers right? Near impossible.
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You could create a "scripted kit" though. Basically fire a script that makes all the relevant changes. It wouldn't be able to do everything a kit can do, but it would be close.
http://www.shsforums.net/files/file/132-druidic-sorcerer-kit/
Personally I want to create a Favoured soul from 3.5, so that priest can cast like sorcerors.
And imho will never see the engine updated so that the hard coded class limitation disappear =(
Anyway about the sorcerer kits:
I was wondering if there's a possibility of making a sorcerer/warrior type kit. Something like a multi class, maybe by replacing some really weird combinations like "Cleric/Ranger" or just try to simply make it a wizard kit (probably impossible like you mentioned).
I wanted to play a Wizard/Warrior but also have a kit added to my Warrior main class. Like Kensai.
I see one problem with making a favored soul. Each time sorcerer levels up he has to choose new spells, and all sorcerers use the same list here, so your FS would have to have access to arcane spells.
Druidic sorcerer is a grate mod, but it is also very old - many things could be done today in more elegant way. Don't use this mod as a reference to what is and what isn't possible.
But any serious modding requires weidu to be fixed first.
The biggest huddle would be to handle all the weapon proficiency, usable items, and spell lists...
Spells use existing texts so that won't be too bad but still one needs to manually add each of them to the kit... a tedious task. But it is definitely doable (at least, theoretically) to create Favored Soul priest kit.
The thing is I'd love to make them all separate.
If you wish to have them separated, then we shall pray that BG2EE would remove some of the hard-coded restrictions. But then Overhaul will need to remove quite a few number of hard-coded restrictions:
1) expand class selection window to allow more than 11 classes;
2) allow new classes possibility to use sorcerer spell casting system and separate spell selection tables.
Someone has talked about possibility of replacing sorcerer class with favored soul class as a solution...
But in general if you wish to play as favored soul, NWN2 is the only answer...
I'm not sure if it's a good idea, but I also wanted to make the none magical heavy armors increase your AC a little bit, thus making you easier to hit, but at the same time decreasing the damage you receive. Make the opposite for leather and robes. No AC penalty, but almost no damage reduction.
Anyway, I suspect that the latest entry has made it easier to mod Sorcerers. Hopefully someone smarter than I will be able to give it a go.
Oversight, perhaps. A small bug in DUALCLAS.2DA