Best dual weild combinations for BG1

I'm thinking Scimitar is probably the best bet (If you kill Drizzt) ...but there is the Hammer +2, Longsword +2, and the Staff Mace +2 and the Short Sword +3...also there's a magic Scimitar +2 too....hrmn. Thoughts?
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Now, heart of the Golem and Dagger of Venom sounds like a nice combination, so does The Stupefier and Dagger of Venom... +1s for you, ZanathKariashi and Psychoblonde!
Bala's Axe and Golden Axe, maybe?
There aren't nearly as many weapons with unique effects in BG1 as there are in BG2, so the concept of "combos" doesn't have much room for discussion as I see it. It really comes down to maximizing damage output more than anything. That said, I do value weapons with extra elemental damage like Varscona for the purpose of bypassing Stoneskin, so if I had a similar weapon for the offhand I'd use that.
I might have liked the Dagger of Venom in the offhand, but I started putting points into Scimitar instead since I intend to take the character through BG2 eventually. Maybe I'll put a single point in dagger anyway for BG1.
I think everyone's hit on the good combinations. I will point out for @Riolathel that there is a +2 Flail in the game now, so if you're angling for dual-wielding flails in BG2, you've got that option.
Level 1
Longswords **
Two Handed Weapon style *
Level 3 (up to this point I was not actually dual-wielding, but using a sword and shield_
Longswords **
Two Handed Weapon style ***
level 6
Longswords **
Two Handed Weapon style **
Katanas? * or Scimitars? *
I've also been using the long bow of marksmanship (+3 THAC0) without a bow proficiency, which is fine, as with the elf +1 THAC0 bonus on top, and only losing -1 for being non-proficient in a weapon as a fighter, I still hit often.
I'm currently only level 3/3, but already wondering which weapon to take for my last proficiency - will either be Katanas or Scimitars - not so much for BGEE but for BG2EEE, as want to keep the same proficiencies for RP reasons. There's a Scimitar in BG2 that can give you an extra attack per round (always with the main hand weapon, even if the scimitar is in the off hand), which is cool, although there's also a katana that gives you extra 1-4th level spells, which is v.tempting for a fighter/mage!
BTW for those trying to dual wield with more than one weapon type in BG1, are you only putting one point into each weapon, otherwise I don't see how you have enough proficiency points, unless doing some kind of dual-classing exploit?
Level 1: spend 2 pips in a weapon, 2 pips in two-weapon style.
Level 3/6: 2 more pips in another weapon.
But then I've been playing multiclass fighters as opposed to single class, so I don't have the option of going for High Mastery in a weapon.
....
Am I doing it right?
Alternatively, you could dual wield a +2 longsword and a +2 scimitar (which you don't get until very late in the game without cheesing it), with 2 points in each and 2 points in dual wielding this gives you +3 THACO in the main hand and -1 THACO in the off-hand, the only benefit over the previous example is that you get an extra +1 damage with the off-hand (if you hit)
I quite like the idea of the dual-wielding the (+2) dagger of venom and (+2) heart of the golem, mind, for a fighter/thief that would be quite cool
This post made me create a dual dagger figther/thief...lol - i really liked the concept
i am replaying the game on insane now and with a good party this time
I notice Morningstars have the best damage output for any blunt weapon.. even with normal weapons my character dishes out some major dps.
Where can i find this mystical flail+2? i found the +1 but i gave it to my fighter cus his thac0 sucks
Ribald Barterman at your service
figher / cleric w/ pips in morning stars and hammers. Str 19 + holymight and you turn into Vickers from District 9 (bad guys just splode)