Using Shadowkeeper on iPad saves?
Gadren
Member Posts: 23
So has anyone figured out how someone who DOESN'T have BG:EE installed on their PC, but does have it installed on their iPad can use a combination of iFunbox and Shadowkeeper to edit their save files?
0
Comments
1) Find Baldur's Gate 1.0.1.ipa in your itunes library
2) Copy this file somewhere as we will be modifying it
3) Change the extension of the the copy to .zip
4) Unzip the file
5) Move stuff around so that the resulting files look like this:
\Baldur
\Baldur\chitin.key
\Baldur\dialog.tlk (found in lang\en_US\dialog.tlk)
\Baldur\save\ <- Copy your saves here
\Baldur\script
\Baldur\data
6) Run Shadow Keeper and pointed it at \Baldur. It will complain that this was not a valid install, but it was able to do the right thing
7) Use PhoneView or iFunBox or other iOS browser to find the save games the should be in \Baldur's Gate\Library\Save
8) Copy a save game folder to \Baldur\Save
9) Use ShadowKeeper to open the save
10) Make your edits and save the game files
11) *VERY IMPORTANT* ShadowKeeper will create a file called "Baldur.gam" inside of the directory for the new saved game. Rename it to "BALDUR.GAM". If you do not the ipad will not be able to open the save
12) Copy the new saved game to the iPad.
13) Profit!
I have iFunBox, how do I find the Baldur's Gate 1.0.1.ipa file in step 1?
http://i1249.photobucket.com/albums/hh504/jpowell612/Unzip_zps36a01f47.jpg
How do I make this mirror what is called for in step 5?
Here is what my \Baldur folder looks like:
http://i1249.photobucket.com/albums/hh504/jpowell612/Unzip2_zps7567ce18.jpg
Any thoughts?
When I launch EE Keeper it works as far as loading resources but does not see any of my saves, whether they are single player/MP or Black Pits S/MP saves.
Any suggestions?
WARNING: You must understand how to do some basic hex math to make this work in a sane or speedy manner.
Step 1:
Used IFunbox and copied over my character files (Library/characters/*.CHR) to my PC.
See how to transfer save games from IPad sticky
Step 2:
Once there used HxD and edited the CHR file manually. I used this page as a guide to the file:
http://iesdp.gibberlings3.net/file_formats/ie_formats/cre_v1.htm
NOTE: To use the above link just add 64 in hex to each value, as the CHR is the CRE file with 64 hex bits at the front (aka a header). The list of editable values is very extensive.
Found that guide thanks to this link:
http://forum.baldursgate.com/discussion/12715/character-file-format)
Step 3: Back to ifunbox and replaced the files with the edited ones. Also HxD automatically backs up your .CHR files, if you are going to use another editor make sure you save the original before you upload.
NOTE: Often the first time you load new CHR files in it may crash on the character inport selection screen
Step 4: Create new single player game, add new character or use multiplayer version and add them.
In theory you could use this method on existing characters in any multiplayer game.
Hope this helps some people, After 2 hours of fighting with Shadowkeeper to use my BGEE Ipad app version I realized this method would probably work better for some character editing.
(i.e., it found the resources and the savegames)
With the new EEKeeper, first thing is that I didn't had to move stuff around, as it looked for the dialog file at the right folder. It loaded the resources fine, but them didn't find the savegames. Why could that be?
Documents\Baldur's Gate - Enhanced Edition\save\
. Which is where they are normally located with the standard Windows installation. The most likely place you have them is in the game directory (as @frojas mentionedBaldur\save\
). If you have a folder called 'save', copy that toDocuments\Baldur's Gate - Enhanced Edition\
. If you don't have the Baldur's Gate - Enhanced Edition directory, you will need to create it manually.(In the future, I may make it so you can select the save game directory. Only problem I'm having right now is with all the options it could become cluttered.)
%C:\Users\[your name]\Documents\Baldur's Gate - Enhanced Edition
is the default location on Windows. Since I never anticipated anyone bothering with it on Mac or iPad, I only made it compatible with the Windows version. I made a ticket for this on the SourceForge page, I will get around to implementing something for the next release .Playing Kotor on ipad now, once I am done with that hopefully the rasaad loop will be fixed and I will finish my BGEE game.
Wanted this functionality to test making changes to the default CRE files for the NPCs.