[(BG1) BUG] Magic Missile Damage
Current Behaviour
The damage caused by Magic Missile (both enemies' and players') is 2D3.
Expected Behaviour
It should be 1D4 +1.
Files altered: spwi003.spl, spw112.spl
Fixed in: v0626+
Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
The damage caused by Magic Missile (both enemies' and players') is 2D3.
Expected Behaviour
It should be 1D4 +1.
Files altered: spwi003.spl, spw112.spl
Fixed in: v0626+
Originally found and fixed in: BG1Fixpack
http://forum.baldursgate.com/discussion/858
Post edited by Bhryaen on
0
Comments
If Magic Missile is 1D4+1, we should have these possible outcomes 2, 3, 4 and 5 damage.
But with the tests that I have done I can never get 2 damage, only 3, 4 and 5.
Apologies for my sloppy testing. I thought it was all about the '6'.
Interestlingly, Magic Missile from enemy casters is dealing damage in the proper range. o.O
It took a while but an enemy finally hit me for 6 damage with Magic Missile, so ignore my previous post. Sorry. >.<
But still, its strange that enemies can do damage in the 2-6 range but the player does damage in the 3-5 range. I'm using Core rules, so the damage should be the same.
The files spwi003.spl & spw112.spl are presently in the 0709 override directory...
Testing involved about 50+ missiles cast, all of them 2, 3, 4, or 5 dam.