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Imba greater wolfwere?

I just can't beat this guy, playing on core rules with F/T, Imoen(Thief->Mage@Lvl4), Branwen and Neera. He only takes spell damage but regenerates a little less than half of his hp in ONE TURN?! All I can hit him with are petty spells and they don't even hit for full damage, needless to say he never drops below badly injured and is back at uninjured within 2-3 turns as soon as even one mage or cleric runs out of damage spells. Party is at lvl 8/9, anyone else have this problem?

Don't remember him being such a game breaker on original BG, but then again, those days I always had a 5 companion party + Boo along for the ride. If I could I would just leave him, but the quest requires him dead so I am stuck on Baldur's Isle for all eternity it seems (muaha).
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  • NukeninNukenin Member Posts: 327
    As I've speculated elsewhere, this may be a recurrence of a bug whereby his regen will stack with itself every time you load a save with him on the map. So if you save, attempt, give up, reload (his regen is now double), reconfigure, quicksave, attempt, give up, reload (his regen is now double-double, or quadruple)…

    This is just speculation as I've not reached that point yet, but you might want to try reloading a save from before you reach the map he's on, then just try and gun for him without loading a save that causes his regen to double.

    This bug was probably introduced as a result of the use of the BG2 engine, which may be why you've not experienced it before in classic BG1.
  • bob_vengbob_veng Member Posts: 2,308
    edited December 2012
    his regen was insanely quick for me as well, i had to kill everything in the room first, then hit him with 3 characters shooting magic missiles (two were shooting 4, and one was shooting five missiles), and with the other three all with wands of missiles - all at the same time. barely killed him, i spent more than a dozen mm's and a bunch of charges.

    if i had had only two ("only") arcane spellcasters i wouldn't have been able to kill him (probably would eventually, but with luck): seems bugged
  • elminsterelminster Member, Developer Posts: 16,317
    What debuff/control spells do Neera/yourself have?
  • bob_vengbob_veng Member Posts: 2,308
    blind, weakness, slow, dire charm, gr.malison, conf., emotion.
  • elminsterelminster Member, Developer Posts: 16,317
    edited December 2012
    Ok so try casting greater malison, then slow, and/or emotion: hopelessness on it. If you can get either of those two later spells off on it (preferably both) that should help. Supposedly slow helps slow regeneration rates...not sure its true but I just fought Karoug and had no problem despite saving/loading inside the ship more than once.

    Edit: to be honest I was asking the question more to the OP (I thought f/m was written not f/t) but I should have specified :)
  • doodlesdoodles Member Posts: 14
    It's always been one of the harder fights in the game and the regen has always been very high, I think it regens most of his life each round. Use protection from evil, haste (almost mandatory) and any other priest buffs such as bless and chant before engaging him (potions help too), greater malison then horror should should take care of the lesser wolfweres, probably even the greater one and give you some breathing room. If you have the wand of paralyzation then it's easy mode...
  • bob_vengbob_veng Member Posts: 2,308
    magic missile ftw

    he was killing me extremely slowly so no control was needed (i had kagain with absurd AC on the line) but i wasn't killing him at all until i resorted to mm, because i didn't have any other adequate attacks against him.
  • Stargazer5781Stargazer5781 Member Posts: 183
    I remember him always being that difficult. If you hit him with the wolfbane dagger that's +4 against werewolves and the sword of Balduran he usually goes down pretty quick. But if you don't have anyone that can use those effectively he's extremely tough. If all else fails use thief trap cheese, use the maximum number of thief traps possible on each floor of Balduran's ship and just lead him through the stairs.
  • DeucetipherDeucetipher Member Posts: 521
    edited December 2012
    OP, I see you're a thief. Do you have a weapon you can backstab with flagged as cold iron? That would be either Werebane or the Burning Earth. It concentrates so much damage so quickly that it puts him down to Near Death, after which a Vampiric touch should finish him off.

    I did 58 damage on a Burning Earth backstab with Shar-Teel (4x). CHARNAME then hit with the dagger and it was game over.
    Post edited by Deucetipher on
  • SharnSharn Member Posts: 188
    Your not using the right weapons, that's why you cant hurt him.

    Greater werewolves and wolfweres regen to maximum health every single combat round in pnp, I am not sure how long the interval is but it looks like they do the same in BG, so if you don't kill him before his regen ticks he will go back to full health.

    Use the two +4 vs lycanthrope weapons on your fighter types, the dagger can be used for backstabs if you desire, use the necklace, give the party haste, have your melee fighters use potions of giant str, and be ready to throw spells as soon as you see the melee guys land a few significant blows. Sequencher magic missle if you have it available works best as the damage is guaranteed.
  • NukeninNukenin Member Posts: 327
    From a brief perusal using Near Infinity the item RINGWOLF.ITM that grants his regeneration seems to be of the proper form, so the bug I mentioned earlier should not be present. He should be regenerating 5hp/second (he has 66hp total).

    He's wearing two immunity items—IMMUNE1.ITM which grants him immunity to non-magical weapons, and RINGWOLF.ITM which grants immunity to non-silver weapons. He's also got 50% elemental resistance and good saves. No physical damage resistances, no magic resistance (but 50% fire/cold magic damage resist for what it's worth).

    All that said, I've a long way to go before I experience the encounter in BG:EE myself (especially given my incessant rerolling/restarting) so take all the good practical advice above from those wot've been there into account. :D
  • MountieXXLMountieXXL Member Posts: 8
    Thanks for the pointers everyone, today things went better.

    Pre-battle:
    - gave my F/T Balduran's sword
    - buffed haste, chant and bless
    - cast luck on F/T

    battle:
    - Branwen as tank
    - alternated rod of paralyzation and hold person (till one of them worked, without a save debuf it is near impossible hitting him with the rod)
    - cast slow
    - Spammed wand of the heavens with Branwen
    - used minor sequencer with the mages to spam magic missiles

    Almost lost my mages due to one of Neera's spells backfiring and turning into a fireball, but got him down =D
  • IgnatiusIgnatius Member Posts: 624
    @MountieXXL: sounds like it was a great battle, well done! he's one of the roughest, if not the toughest battle of the entire game. You need to concentrate all firepower on him and deal massive damage in a single round, or 2. Your tactic was spot on.
  • valkyvalky Member Posts: 386
    edited December 2012
    Nukenin said:

    From a brief perusal using Near Infinity the item RINGWOLF.ITM that grants his regeneration seems to be of the proper form, so the bug I mentioned earlier should not be present. He should be regenerating 5hp/second (he has 66hp total).

    You sure about the 5HP/s ? Even the greater in BG2 had only 2HP/s .. given the higher(lower? = bad) thac0/ApR in BGEE it'd be slightly insane to ever bring him down.
    Most of your NPC have 1-2 ApR, against an AC of -6, it's highly unlikely to kill him if he just regenerate 30 (!) HP/round.
    The only NPC, who did damage and thanks to his Bastardsword-spec in my game was Ajantis, with roughly ~14-20 Damage per round, sometimes he completely missed. Fight took me like 2min~ at all.
    I primarily used only debuff-spells, so no other sources of damage involved.

    My main might be fighter, but non-proficient with either B-swords or dagger his thac0 was like 11-12 against the AC I needed at least a 18 to hit it. Ajantis only 10 or 11ish....

    In your example, I would have never been able to kill him :P

  • [Deleted User][Deleted User] Posts: 0
    edited December 2012
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • vekkthvekkth Member Posts: 25
    Yep, i would agree, pretty unbalanced fight for now. I retried it like 3-4-5 times then my Kensai did hit for 28 hit for 28 crit for 42 and it died. Pure luck. Regen is just insane. Actually with all the potions and preparation my last fight gone in a third serious try.
  • Aasimar069Aasimar069 Member Posts: 803
    valky said:

    Nukenin said:

    From a brief perusal using Near Infinity the item RINGWOLF.ITM that grants his regeneration seems to be of the proper form, so the bug I mentioned earlier should not be present. He should be regenerating 5hp/second (he has 66hp total).

    You sure about the 5HP/s ? Even the greater in BG2 had only 2HP/s .. given the higher(lower? = bad) thac0/ApR in BGEE it'd be slightly insane to ever bring him down.
    Most of your NPC have 1-2 ApR, against an AC of -6, it's highly unlikely to kill him if he just regenerate 30 (!) HP/round.
    The only NPC, who did damage and thanks to his Bastardsword-spec in my game was Ajantis, with roughly ~14-20 Damage per round, sometimes he completely missed. Fight took me like 2min~ at all.
    I primarily used only debuff-spells, so no other sources of damage involved.

    My main might be fighter, but non-proficient with either B-swords or dagger his thac0 was like 11-12 against the AC I needed at least a 18 to hit it. Ajantis only 10 or 11ish....

    In your example, I would have never been able to kill him :P


    This was not a problem in Vanilla BG because with the long sword proficiency, you can use bastard sword as well as long swords...

    I forsaw that would happen in this Edition since it was the same problem with BG Tutu or BGT.

    The only one handed +3 weapons are drizzt's or short sword +3, so there are really few weapons to attack him with.

    In BG vanilla I used one of these scimitars for my main characters (stolen) and the sword +1 +3 vs metamorph with khalid, and there was no problem.
  • valkyvalky Member Posts: 386


    The only one handed +3 weapons are drizzt's or short sword +3, so there are really few weapons to attack him with.

    Not even +3 Weapons do work, they gave the greater wolfwere 2 items, to ensure immunity to all weapons, but not silver. Despite being raped and not properly buffed in this screen, I couldn't use quicksave, as I was too lazy to recreate my ongoing save; Ajantis wearing Twinkle +3:

    http://i800.photobucket.com/albums/yy284/valky667/valky_pic/twinkle_aja.jpg

  • AlexDeLargeAlexDeLarge Member Posts: 273
    I'm doing a solo hardcore run atm, after reading this thread i guess i will skip werewolf isle altogether heh.
  • Aasimar069Aasimar069 Member Posts: 803
    valky said:


    The only one handed +3 weapons are drizzt's or short sword +3, so there are really few weapons to attack him with.

    Not even +3 Weapons do work, they gave the greater wolfwere 2 items, to ensure immunity to all weapons, but not silver. Despite being raped and not properly buffed in this screen, I couldn't use quicksave, as I was too lazy to recreate my ongoing save; Ajantis wearing Twinkle +3:

    http://i800.photobucket.com/albums/yy284/valky667/valky_pic/twinkle_aja.jpg

    Yes, but in BG1 you do not need to use the dagger, since there are enough other weapons that are flagged as "long swords".

    You can use long swords, bastard swords, two handed swords (if i recall properly) as if they were the same items.

  • valkyvalky Member Posts: 386
    edited December 2012
    yeah yeah I know :)
    It was way easier in vanilla BG1+totsc, as you needed only 1 stupid proficiency, which was covered by most NPC = swords (or sumthin' like this).
    It was only an example, that even +3 basic weapons do not work, as it was mentioned several times, that it'd be enough to beat the resistance to weapons.
  • NukeninNukenin Member Posts: 327
    valky said:

    Nukenin said:

    From a brief perusal using Near Infinity the item RINGWOLF.ITM that grants his regeneration seems to be of the proper form, so the bug I mentioned earlier should not be present. He should be regenerating 5hp/second (he has 66hp total).

    You sure about the 5HP/s ? Even the greater in BG2 had only 2HP/s .. […]
    IEDSP has over the years interpreted regeneration type 2 as per second (and this is how it's presented for BG1 and BG2 by Near Infinity). But now I'm wondering if this should be interpreted as per round instead.

    I'm setting the rambling discourse below in spoiler tags so folks not interested in the "behind the scenes" stuff can spare their eyes.

    For the below discourse, if you interpret all "/sec" as "/round" (per 6 seconds) instead, then things may be more in line with the 2hp/sec observation. I'll use "/sec" as per the IEDSP's current interpretation of regen type 2 but keep this possibility in mind.

    I just installed fresh (unmodded) BG1 and BG2 (from GoG, so they're patched; I didn't want to juggle CDs :D ) to look at the greater wolfwere in those games.

    The Greater Wolfwere in classic BG1 (WOLFWEGR.CRE), thanks to RINGWOLF.ITM, regenerates at 5hp/sec. This regeneration is set to "Instant/Limited" timing mode, duration "999999" (if that's seconds, then dance around for a little over 11.5 days and his regen would wear off?). I presume there were no issues with stacking regen using that; the one time I must've done this encounter was with unmodified, patched BG1 a few years back and I don't recall it being absurdly ridiculous. Perhaps the "Limited" means the effect is not saved (or reloaded on a game load) with the creature instance.

    The Greater Wolfwere (WOLFGR01.CRE) in patched, unmodded BG2+ToB is problematic. The immunity is moved from RINGWOLF.ITM (and he's not got IMMUNE1.ITM equipped at all) to an "Instant/Permanent until death" effect on the creature proper, making him just immune to non-magical weapons (no need for silver versus these guys). It looks like they attempted to do this with regen as well, giving the creature itself 4hp/sec of "Instant/Permanent until death" regeneration.

    However, BG2's Greater Wolfwere also has RINGWOLF.ITM equipped. In patched unmodded BG2+ToB this has no immunity to weapons effect, but does have a regeneration effect. This regen effect is 6hp/sec of "Instant/Permanent until death" regeneration.

    So right on spawn, BG2's Greater Wolfwere starts at 10hp/sec regeneration. Save a game with a GWW spawned and then reload, and that ring's effect gets applied again, stacking with the previous effects, so now that GWW has 4hp/sec + 6hp/sec + 6hp/sec regen for a grand total of 16hp/sec regen. An overly cautious/experimenting player might do all manner of saves and reloads and resaves before encountering the GWWs on the map, so their regeneration could get truly ridiculous if (like me) you tend to do "load + minor gear/spell change + quicksave + attempt + reload + minor gear/spell change + quicksave + next attempt -> repeat".

    The BG2fixpack changes RINGWOLF.ITM to have timing mode "Instant/While equipped" which would cap the GWW at their innate 4hp/sec + one instance of the ring's 6hp/sec regen for a grand total of 10hp/sec regen. (If one interprets this as 10hp/round instead, then this would be 1⅔ hp/sec, close enough to 2hp/sec to take home to mother, if mother rode fast and fought hard. This is the "a-ha!" moment.)

    BG:EE also uses the "Instant/While equipped" timing mode for RINGWOLF.ITM, though regen is set to "5hp/sec"

    So back to the "/sec" is actually "/round" speculation for the interpretation of the regeneration type 2 (currently defined by IEDSP as "Restore 'Regeneration Amount' HP every second"), then that would give our BG:EE's Greater Wolfwere a regeneration of 5hp/round, or 5/6 (0.8333…) hp/sec. I don't think many things use regen type 2 (the Ring of Regeneration and Ring of Gaxx use type 3 "Restore 1HP every 'Regeneration Amount' seconds", with the amount being 6 and 3 respectively, for 1hp/round and 2hp/round regen rates), so it's possible that a misinterpretation of regen type 2 has persisted all this time.

    Does this fit with your observations? 5hp/round regen with the limited availability of magic silver weapons in BG:EE lined up with the elemental resistances definitely seems reasonably challenging (enough so to present the obstacle some who are unprepared seem to be facing) while still being possible. 30hp/round definitely seems insane.

    Apologies for the long rambling discourse as I rediscover things long since beaten down by past investigators. :D


    The net result (aka tl;dr) is that BG1's Greater Wolfwere regenerates only half as fast as BG2's Greater Wolfwere (initial spawn if unmodded). The former requires magic silver weapons (or suitable spells) to defeat; the latter only requires magic weapons or suitable spells (and if unmodded a player resistance to saving and then reloading an area with GWWs spawned).

    The speculative regeneration rates are 5hp/round for BG1 and BG:EE's Greater Wolfwere, and 10hp/round for BG2's Greater Wolfweres (if not fixed by BG2fixpack or the like, this will increase by 6hp/round every time an area with the BG2 GWW is saved then reloaded).

    Even my tl;dr is tl;dr. :/

  • Fighting_FerretFighting_Ferret Member Posts: 229
    Um... you only get a -2 penalty to use a weapon without proficiency as a warrior (paladin, ranger, fighter, possibly barbarian) so what's the problem with it's proficiency type? It's not like you can't use the weapon at all.
  • valkyvalky Member Posts: 386
    edited December 2012
    delete
  • valkyvalky Member Posts: 386
    edited December 2012
    Before posting some postings, maybe you should check for yourself? The item got fixed...and all those *mimimimimi* shit is obsolete.
    And there is no interpretation necessary, as with a simple look at the old table the 2hp/s would nearly kill you if you take a closer look at it. Now - given your comment - the greater werewolf got even insaner regeneration...maybe he got even over 9000hp/s (what did the scouter say about his regeneration?)..oddly I just killed him
  • NukeninNukenin Member Posts: 327
    valky said:

    Before posting some postings, maybe you should check for yourself? The item got fixed...and all those *mimimimimi* shit is obsolete.
    And there is no interpretation necessary, as with a simple look at the old table the 2hp/s would nearly kill you if you take a closer look at it. Now - given your comment - the greater werewolf got even insaner regeneration...maybe he got even over 9000hp/s (what did the scouter say about his regeneration?)..oddly I just killed him

    *scratches head* The greater werewolf a shapeshifter druid transforms into has innate 3hp/round regeneration, so ½hp/sec. At least one other greater werewolf I see in the game files has no regeneration either innate or through equipped item.

    3hp/sec would definitely have been noticed over the years so I think this bolsters the idea that IEDSP et al have misidentified regen type 2 as "X HP per second" when it should be "X HP per round".
  • DeucetipherDeucetipher Member Posts: 521
    edited December 2012
    BTW, I haven't seen this posted elsewhere, but Albruin+1 is flagged as silver, and should be effective against the greater wolfwere. I haven't tested it, as I originally thought they were immune to weapons not flagged as cold iron, but then I read @Nukenin 's post.

    Location:

    Can be looted off of Simmeon at the conclusion of Dorn's Quest
  • NukeninNukenin Member Posts: 327
    So far as I can tell, immunity to non-cold-iron is a facet of the item RINGLOUP.ITM which I see equipped by two creatures (WEREGRDR.CRE and WEREWOGR.CRE) both identified as Greater Werewolves (the former being the creature file used for the Shapeshifter Greater Werewolf transformation which I believe is only available at a level outside the scope of BG:EE; the latter also exists in classic BG1+TotSC).

    Good to know about Albruin +1. I'm sure someone will test it out in "live combat" against the GWW sooner or later. :)
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    I dunno..I still think it's a bug, I never had any problems in the Original just beating them to death with Ashideena in my solo F/C runs.
  • MadhaxMadhax Member Posts: 1,416
    Fought him for the first time yesterday. None of my fighters could touch him, but then I swapped my PC F/T to the Burning Earth sword from Durlag's Tower and made short work of him. Cost me a lot of wand charges over the long fight, but fortunately he could hardly touch Kagain.
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