Best weapon slots for assassin build?
terence1923
Member Posts: 2
What are the best weapons slots to allocate the two points I have available in character creation?
Post edited by Tanthalas on
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Hopefully there will be more discussion to learn from.
Assassins can't specialize, they get a built in +1 hit/damage (ALMOST specialization, 1 damage less (but unlike specialization IS multiplied on a backstab), and non-warriors don't gain the extra half-attack anyway (says so at the bottom of the Swashbuckler description)).
The Scarlet Ninja-to can't backstab or Assassinate. You'd have to use Kuudane (short sword) and Belm, which are only +2 which limits the pool of enemies worth hitting with an assassinate. If you drop a time stop trap, the thac0 penalty doesn't matter as all hits connect during time stop (though ALL thieves and bards should be able to dual-wield with only a -1 off-hand penalty if they have 17+ dex...but it's not implemented).
@ZanathKariashi A thief may backstab with any weapon they are proficient with (as a single classed thief/thief kit).
@terence1923 It's mostly personal preference for what weapon(s) you use.
-Prince_of_Lies
I am pretty sure a thief can only backstab with thief weapons. For example they cannot backstab with two handed swords which they could become proficient via fighter multi-class.
But if you mean pure thieves like the original poster has then you're right.
I guess the really weird ones stick a weapon in the off-hand slot too. Crazies.
*dives under a turnip cart*
I've never actually played an assassin in the Baldur's Gate series.
But thieves can backstab with ninjatō.
Staves are good in BG1 because of the staff of striking which gives awesome damage on backstabs, though it uses a charge each time it's used and you don't get it until quite late in the game, so is good only as a late game profiency.
Shortswords are also a solid choice, unless you have another NPC using these, as they're fast (more chance of hitting whilst still stealthed), you can get a +2 one very early on, and a +3 one later. The dagger of venom is excellent (+2 and poison), though is quite expensive, so not usually affordable until mid-game, and only does 3-6 base damage (as oppossed to 3-8 for the +2 short sword), you can also get an ordinary +2 dagger quite early on. Single weapon fighting style is also good, as you get a -1 AC buff and it doubles the critical hit chance to 19-20 with one pip. Avoid dual wield for an assassin, one pip is not worth it, it's hard enough to hit anyway as an assassion.
Elves make the best assassions IMHO as get +1THAC0 with all bows (apart from crossbows) and *all* swords (though need to test if this includes daggers, possibly not), get bonuses to stealth skills and can have 19 Dex. Halflings are also a solid choice - they also can have 19 Dex (but only 17 Str) and even beter thief bonuses, as well as the shorty con-based save bonuses, which are great.
And you have 4 base attack when dual-wielding speed weapons, 8 under IH, 9 after UAI with the warrior-only bracers.
Rest is up to you.
Early on, you can use Belm for single weapon, since it deals a decent backstab and gives 2 base attacks for times when you can't hit and fade, however, once you acquire the staff of the ram, that will be your only choice non-assassination backstabs.
Now I go human, for the Viconia romance. :P
At least in BGEE elves (both sexes!) can romance Dorn (and presumably in BG2EE)
BTW regarding bows, in BGEE elves get the +1 THAC0 bonus for short bows, long bows and composite bows currently
And interesting, I didn't know that Dorn was romanceable by both genders. (Not that I tried)
BTW there are no racial restictions to romances with the new NPCs in BGEE