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[Bug] Cleric/Thief loses Thieving ability if out of Set Snare charges

frago_rocfrago_roc Member Posts: 1
edited November 2013 in Fixed
To access the Thieving ability (lock pick / pick pocket / etc) a Cleric/Thief Multiclass character must first press F12: Special Abilities submenu first to gain access to this ability. I have noticed the following bug:

Game Behavior at Present
----------------------
If the other special ability in the submenu is depleted (Set Snare) the Special Ability submenu button will be disabled until the Cleric/Thief rests and restores the Set Snare ability.

Correct Game Behavior
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The Special Ability submenu will still be accessible for Cleric/Thieves regardless of the number of Set Snare charges left.
Post edited by Balquo on

Comments

  • IceColdMentholIceColdMenthol Member Posts: 16
    edited November 2012
    Current Behavior:
    When playing as Cleric/thief if you use all of your special abilitys the button is grayed out therefor blocking you from your thieving button. This is with no armor on.

    Expected Behavior:
    Well for the button not to gray out of course lol.
    Post edited by IceColdMenthol on
  • FlashburnFlashburn Member Posts: 1,847
    edited November 2012
    Are you wearing medium or heavy armor? Can't use thief skills while wearing chain or plate armors.
  • IceColdMentholIceColdMenthol Member Posts: 16
    I have no armor sorry should have added that in there.
  • TanthalasTanthalas Member Posts: 6,738
    Ok, the issue is that in BGEE the special abilities button greys out now when you have no abilities to use anymore, but it looks like its failing to take into account Cleric/Thieves having their thieving button there.
  • IceColdMentholIceColdMenthol Member Posts: 16
    Exactly
  • ZogarZogar Member Posts: 0
    edited December 2012
    Don't know if it was already mentioned here, because I didn't find anything, so here it is:

    By playing cleric/thief class you already have pain to use thieving skill, which can be only accessible from ""special abilities"" menu (press F12 and then F1 to use thieving).
    But the thing is that on the same ""Special abilities"" panel there is also ""set snare"" skill and if you use it, you simply cannot access your thieving anymore - ""special abilities"" button is greyed out as if you used your special ability and stays that way! So no more open locks/pick pocket until you rest.
    I hope it wasn't meant that way.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Yes, this was already registered.
  • SilenceSilence Member Posts: 437
    For multiclass cleric/thief, the thief abilities are accessed through the 'special abilities' tab on the action bar. Unfortunately, this is also where the special ability set snares is located, and this seems to be causing problems (at least for me).

    Current behaviour: Special abilities tab is inaccessible (greyed out) after every use of set snares has been expended.

    Expected behaviour: Special abilities tab is accessible even after every use of set snares has been expended.

    Apologies if this has been reported before.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    edited December 2012
    This was already reported (#989)
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    I've found out recently that the strange place of the theiving icon for a Cleric/Thief is not only inconvenient but also is buggy.
    If this character (or NPC, for example, Tiax) is out of his special abilities (he used them all and hasn't rested yet) he can't disarm traps and use lockpickting - his Special abilities icon is not active.
    This is a rather serious issue because it makes you not to use at least one of your special abilities or rest when you don't want to.
  • moopymoopy Member Posts: 938
    Icewind Dale 2 Interfaaaaaaaaaaaaace
  • CerevantCerevant Member Posts: 2,314
    This is a known issue and recorded in Redmine. Hopefully it will get addressed in a future release.
  • moopymoopy Member Posts: 938
    And by hopefully it will get addressed I think we all mean we hope thief abilities will be removed from special abilities and put on the main bar.
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