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Fighter/mage multi-class vs. Kensai/Mage dual-class?

DjimmyDjimmy Member Posts: 749
Which one do you think is better for going through the whole Baldur's Gate saga(BG1(EE) + ToSC, BG2(EE) + ToB)? I also have another question. Why would someone choose a kensai/mage over fighter/mage considering the fact that kensai/mage cannot have 9th level spells, thus he/she cannot get Time Stop( or Wish, or Shapeshift...)?

Who do you think will win in a dual after the completion of the whole saga(meaning max level, best weapons etc...) f/m or k/m?

P.S. I didn't find a similar thread, so excuse me if there was one.
  1. Fighter/mage multi-class vs. Kensai/Mage dual-class?282 votes
    1. Fighter/mage
      51.06%
    2. Kensai/Mage
      48.94%
Post edited by Djimmy on
«134

Comments

  • moody_magemoody_mage Member Posts: 2,054
    Why can't a Kensai/Mage get 9th level spells?
  • DjimmyDjimmy Member Posts: 749
    decado said:

    Why can't a Kensai/Mage get 9th level spells?

    Due to the experience cap in an unmodded installation, I think. Maybe I am wrong. Please correct me if so.
  • RohndilRohndil Member Posts: 171
    Elf Fighter/Mage for me.

    Yes, Kensai/Mage is better. And boring. And overplayed.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    With lvl cap removed: F/M, else Kensage.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    And another thing, a Kensage CAN reach lvl9 spells in ToB.
    In fact, the perfect timing to dualclass would be Kensai 13/ Mage 28.
  • DjimmyDjimmy Member Posts: 749
    edited December 2012
    Rohndil said:

    Elf Fighter/Mage for me.

    Yes, Kensai/Mage is better. And boring. And overplayed.

    Edit: After @SpaceInvader 's clarification I get it. Thanks @SpaceInvader.

  • DjimmyDjimmy Member Posts: 749
    edited December 2012
    This article suggests otherwise about 9th level spells.

    "Level 9 (with experience cap remover) - Black Blade of Disaster, Time Stop "

    http://www.gamebanshee.com/baldursgateii/strategies/kensaimage.php

    Edit: Maybe because it concerns BG2 without ToB...?
  • doomdoomdoomdoomdoomdoom Member Posts: 89
    Djimmy said:

    This article suggests otherwise about 9th level spells.

    "Level 9 (with experience cap remover) - Black Blade of Disaster, Time Stop "

    http://www.gamebanshee.com/baldursgateii/strategies/kensaimage.php

    Edit: Maybe because it concerns BG2 without ToB...?

    Of course that article is about BG2 without the TOB expansion.
    It's based with XP cap of 2,950k in mind.
    In that scenario even single class mages were unable to reach L9 spellcasting.

  • raywindraywind Member Posts: 289
    would vote for fighter/mage on BGEE and kensai/mage on BG2EE. but Berserker/mage is better
  • colonel_burgercolonel_burger Member Posts: 279
    I like getting both Mage and Fighter HLAs. The Kensage is a badass though, so it's a tough one.
  • RapscallionRapscallion Member Posts: 81
    I think the people who voted Kensai Mage didn't read the op properly. He wants something to play all the way through bg1 to ToB. Kensai Mage is a nightmare to play until you've got your Mage levels and regained the fighter abilities.

    Though in a dual at max level, the Kensai Mage will win.
  • DarkDoggDarkDogg Member Posts: 598
    Kensai\mage or even swashbuckler\mage are sort of arcane warriors who can melee with great AC.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    Nah, A F/M will kill a Kensage 10/10......The F/M can get 60% damage reduction (or full blown damage taken = healing if you don't consider hardiness stacking to be cheese), vs a max of 20% for the Kensage, the Kensage only deals +2 more damage per hit...they get a few more spells, but the shear unkillability of the F/M is MUCH better.

    And yes..I've actually dueled them to know this. Though it's more accurate to say, who got their time-stop off first wins. ( i had to disallow it to get a more accurate picture, since either could easily kill any enemy single in the space of 1 time stop).

    Though I had a much easier time during the final battle with the F/M. Long after you've exhausted your PfMW and time stops, and your wish gambit failed, you can still effortlessly shrug off all those hits, where as the Kensage drops like a fly if you burn through your spells too quickly and fail on your 2nd casting of wish over a F/M.
  • MalbortusMalbortus Member Posts: 106
    As others have stated, Kensai/Mages have no problems getting 9th level spells if the dual-class at fighter level 13 (under the ToB XP cap).

    Technically, the multiclass and dual-class perform both very comparably. The former has slightly better THAC0 (0 vs. 4) and access to fighter HLA's, the latter has more base damage (+4), more attacks via Grand Mastery, and more spells.

    The multiclass, however, will be a lot more fun to play. It's a fighter/mage from the get-go and all through the saga. Why, it's even been made easier by the addition of elven chain!

    The dual-class on the other hand forces you to play an unarmored fighter for 13 levels, a pure mage for even longer, and only then do you get your a fighter/mage. If you go with a full party, it will take forever.

    Dual-classing was quick and fun in BG1. Seen over the span of the whole saga, it's just painful.
  • ChowChow Member Posts: 1,192
    The dual-class is more powerful, with much better combat skills in spite of having lower level (thanks to weapon grandmastery and kensai bonuses), and can indeed get 9th level spells - much faster than the multiclass one. Hence it gets my vote.

    Multiclass is more fun to play, though. But the most fun is using Shadowkeeper to give you the kensai kit anyway.
  • jfliederjflieder Member Posts: 115
    @Djimmy You're asking two questions: which is better to take through the entire saga, and which will win in a fight at max level with best equipment. Which question is the poll in regards to? I voted for the max level showdown winner. I feel that high level arcane magic > melee power at the endgame, and the kensai>mage will have more arcane ammunition to throw at the F/M.
  • Montresor_SPMontresor_SP Member Posts: 2,208
    A tough choice but I picked the Fighter/Mage. Getting HLAs both as a mage and a fighter rules in ToB. Plus, I won't be playing all of BG and a lot of SoA as a single-class Kensai or single-class Mage before I get my Kensai levels back. The multi-class can also use ranged weapons which a Kensai can't.

    Drawbacks on the multi-class: You can only specialize in a weapon class (the dual-class can in theory become a grandmaster in any melee weapon), you gain mage levels much slower towards the end (no 9th level spells until the end of ToB), and you miss out on the special Kensai abilities.

    That being said, first time I finished SoA+ToB was with a Kensai(9)/Mage(x). As I said, a difficult choice. :-)
  • raywindraywind Member Posts: 289
    Blade would beat them both.
  • Aasimar069Aasimar069 Member Posts: 803
    Seriously, just beat the game as if it was a single game. You'll have time to think about a character that will benefit of BG2 and TOB before BG2:EE is out.

    If you start playing a kensai, you won't dual class him until BG2 and you will have to suffer the kensai disadvantages.

    Furthermore, it is more than probable that you'll be able to reassign your proficiencies when you'll transfer him to BG2.

    (ie : for instance, for my Cavalier, I did not gave him two handed swords for BG1 because there is no Carsomyr for them that awaits to be taken).
  • MadhaxMadhax Member Posts: 1,416
    I'd rather play a fighter/mage, but for long-term power, I'd say the Kensai->Mage is the better choice. Largely because I'd prefer to stop gaining fighter levels after 13 and focus on getting as many spells per day as possible, but I hate waiting for classes to reactivate after a dual.
  • MorvianMorvian Member Posts: 24
    Kensai/Mage offers very little advantage over a Fighter/Mage multi and has to suffer through gaining levels back. Plus you can't equip bracers which drives me up a wall.

    Berserker/Mage is significantly better because the rage is a huge timesaver. It gives you a long list of immunities that you'd otherwise have to cast several spells to attain. Plus rage can't be dispelled like your spell based protections can.

    For either dual class, you'd be a fighter for the whole of BG1 and at least the beginning of SoA. Mathmatically the best level to dual is 13. However, the practical gains are not all that great over dualing at 9. And dualing at 9 lets you regain your fighter abilities much more quickly.

    The multiclass is probably your best bet though for a few reasons. Firstly there is no downtime, allowing you to play as a fighter/mage from start to finish. Secondly, you can be non-human. Which means you can be an elf or a gnome. Elves have resistance to charm and sleep, plus they can get 19 Dex with an additional bonus to THAC0 for bows. Which means when you run out of spells you can still kill things pretty well with arrows. Gnomes get shorty saving throws and the ability to be a fighter/illusionist. Which means your saves are really good and you have an extra spell per level. Either of those two races is probably better than the dual class options overall.
  • Gnomish Fighter/Illusionists are where it's at. Specialist spells per day cuts into the Kensai/Mage's already slim spellcasting advantage, and the shorty saves mean that you can shrug off just about anything that offers a save vs. spell (or wand).
  • AlexDeLargeAlexDeLarge Member Posts: 273
    edited December 2012
    The way i play my Kensai/Mage is i dual him at level 9 in BG2. Then steal all the scrolls from Waukeens Promenade, temporarily kick out all my party, and scribe them solo mode. I get lvl 10 mage just by doing that, and BAM, you instantly get your fighter levels back without ever being in a fight. Note: If you do it this way, you also gain an extra proficiency slot to place where you desire. Mages get 2 slots at lvl 1 and 6, which would normally be wasted on their limited weaponry choice, but if you don't use the level up button until level 10 mage, you can use the skill point gained at level 6 for something more useful, i personally used it on Bastard Swords because i planned to swap my Celestial Fury for Foebane in ToB. Now, can someone tell me how exacly fighter/mage multi is stronger? :)) The only Kensai disadvantage in BG1 is they can't wear armor - > buy Shield Amulet, problem solved.
  • BlaveBlave Member Posts: 39
    Kensai/Mage wins. Starts out weak, VERY weak in fact. But he can have Grand Mastery and will have access to higher level spells (6+) sooner. The latter of course depends on when you dual him. Grandmastery and his attack and damage bonuses will overpower the F/M any time.
  • ChowChow Member Posts: 1,192
    Honestly, I don't see kensai as that weak even on low levels. Those swords (or whatever weapon you use) are already murder, and with high dexterity the lack of armor won't hurt much.
  • rdarkenrdarken Member Posts: 660
    @AlexDeLarge this is sage advice... Must remember it.
  • PantalionPantalion Member Posts: 2,137
    @AlexDeLarge

    Yeah, I did that. Scroll on up.

    Anyways, Kensai mage needs to burn spell slots on AC, has a higher THAC0, less HP, can't switch to a bow, can't benefit from Elf bonuses, and can't benefit from being a gnome either (Gnomes in this case have dramatically better saves, generally more spells/level, and have a superior intelligence for scribing).

    The only differences are faster access to spells (level 8 instead of level 7 spells at SoA cap, level 9 at the start of ToB, by the time the multiclass picks up level 9 spells, you're up to level 25) and grand mastery. These do not offset a base THAC0 difference of 8+ at the end of the game (and already +1 over an elf F/M at the end of SoA) or the HLAs you lose - especially Fighter HLAs.

    The Kensai mage is at best a short term route to power, it's sort of overrated. It may be notionally better than a pure mage at cap (except Wild Mage), but it's most certainly not a rival to a Fighter/Mage.
  • AlexDeLargeAlexDeLarge Member Posts: 273
    @Pantalion - all those benefits F/M has over kensai are so minor, they are virtually useless, except thac0. And between a slightly better thac0, and having True Grandmastery, the latter is way superior. Also, i never personally had a problem hitting and destroying everything in my path with my Kensage, so the inferior thac0 isn't really a problem, since all your other advantages more than even it out.

    The only portion of the game i would see a multiclass F/M stronger, is maybe towards the end of ToB, when you got all those juicy fighter abilities to help you out and you have finally reached TimeStop and all the other good spells. Otherwise, Kensage, using the mass scribe scrolls trick, is an absolute powerhouse in SoA, very important factor especially if you're doing a no-reload challenge. And i'm pretty sure a pure Kensai with Shield Amulet is quite a bit stronger than a fighter/mage in BG1.
  • Pantalion's got a pretty good breakdown. The big question is, why are you adding Fighter to a single class Mage (you could also ask why add Mage to a single class Fighter)? If all you want is a Mage with better HP and better AC in robes along with good combat capabilities when you're low on spells, then the dual class serves you best. If you want a Mage who is also a formidable front-line combatant, on the other hand, the multiclass has much better THAC0, better AC, better saves, and any damage advantage the dual-class gets is obviated as soon as the multiclass starts tossing down greater whirlwinds and critical strikes.
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