Combat tips
24jel
Member Posts: 71
Hi all,
I thought it might be a good idea to have a general thread in which experienced players can share some combat tips with the beginners. I found that some battles can be really tough and overwhelming, especially at the start of the game. I'm specifically reffering to the 'boss battles'. Without spoilers, people are welcome to share their tips on how to approach battes in general.
The only thing I have (as I'm a beginner) is don't forget to equip special ammunition (arrows, bolts, etc.) and use the potions available!
I thought it might be a good idea to have a general thread in which experienced players can share some combat tips with the beginners. I found that some battles can be really tough and overwhelming, especially at the start of the game. I'm specifically reffering to the 'boss battles'. Without spoilers, people are welcome to share their tips on how to approach battes in general.
The only thing I have (as I'm a beginner) is don't forget to equip special ammunition (arrows, bolts, etc.) and use the potions available!
0
Comments
I find that experimenting with different spells and strategies for the same battle helps you hone your skills and discover new strategies that may be very useful later on. You will also be able to find out what works best this way. Furthermore this can help you get a feel for what each character excels at and what they struggle with.
It is important to know your spells. Read the descriptions carefully.
Always be prepared for what you face. Removing and protecting from nasty effects should probably be a part of your standard travel kit. For example: if you are going to fight a mage that casts horror, try to have a priest cast remove fear before you meet him. If you need to fight spiders then stock up on antidotes before hand.
A well balanced party is important. 2 warrior types, 1-2 priest/druid types, and 1-2 mage types is a pretty good balance. (I have never found pure thieves to be very good at combat after a backstab. The thieves I use are usually dual/multi classed.)
A lot of what you can and can't do depends on your level. If you are having trouble with an encounter then try coming back later.
I hope that this helps.
Against mages/clerics and anything that casts use poison so they cant cast.
Melee enemies cast hold/sleep/entangle anything that keeps em on place and shoot them off.
Ranged enemies backstab/stunning/slowing spells and shoot em.
Thats it and you are victorious!
Sleep is the most OP spell in BG1. It affects most massed enemies, and has a pretty rough penalty so it works most of the time. This allows you kill them effortless, or keep them out of the fight if a more dangerous target is present. (it does have a level limit on what it can effect though, so it's of limited use against high level targets or in the sequel)
Unless it's an AoE, damage spells generally aren't worth it...and even then, you really have to ask yourself if a disabling, dispelling, or buff spell would be more effective overall.
Blind is devastating against casters, since they can't see you to cast, unless they're basically hugging you. The same applies to archers, but only a small handful have enough health and/or damage for it to be worthwhile. It's also quite effective against melee, since it makes them easier to hit, and harder for them to hit you.
Slow is also quite nice as it effects a group, it has a rather nasty penalty making it stick very well, and also makes them more vulnerable to your attacks, slowing their movement speed to a crawl, while making it harder for them to hit in return. It also forces their weapon speed to 10, dramatically slowing their damage output (It doesn't reduce their number of attacks, but you can hit them several times before their first swing, you can move away perhaps avoid the attack).
Web is nice if your group is ranged heavy or you have melee characters with some form of free-action.
Fighting "unfairly" with backstab is a devastating strategy, too. Stealth in, backstab a target, then either charge in behind your thief or draw the enemies back to where your party is waiting with the thief. In my last run through with a Fighter/Thief PC, I would hide my part around the corner and stealth forward to backstab an enemy. After critically wounding or killing my target, I'd flee around the corner and quickly stealth again, so the enemies rounding the corner would wind up in close combat with Dorn and Kagain. Then, I'd backstab them again =D
This can be critical especially early on when you mages and thieves have few hit points and high AC. A group of skeletons with throwing daggers can ruin your day despite being some of the weakest enemies in the game.
(2) Be ready to hit pause at any moment (or set the game to pause when enemy is sighted).
(3) When not outside have your thief check for traps while moving slowly forward (try to remain hidden while doing so).
(4) Never equip a unidentified item (shown in blue) as it may be cursed - and always read the item description.
(5) As a first time player; do not play as a sorcerer as that pretty much requires you to know what spells you want and/or need. So if you want to be an arcane spellcaster choose mage or bard.
(6) For a good team/party balance make sure to have at least; 1 warrior (fighter, barbarian, paladin, ranger), 1 thief (primarily focus on open locks and find traps), 1 mage (don't specialize as you'll not be able to scribe all magespells), 1 cleric and/or druid (they have access to healing and restorative spells).
(7) Take it easy, take time to suck in the atmosphere, cause this is not Diablo