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[(BG1, BG2) Inconsistency] Some items' activated abilities lack identification requirements (0629)

IgneousIgneous Member Posts: 368
edited August 2012 in Fixed
Current behaviour: The activated abilities of most items cannot be used until those items have been identified — e.g., RING05, the Ring of Invisibility. However, there are some items whose activated abilities are not flagged with the 'Identify to use?' requirement. These items include:
RING03		Ring of Animal Friendship
RING20 Ring of Energy
AMUL15 Shield Amulet
CLCK04 Cloak of the Wolf
CLCK08 Algernon's Cloak
The abilities of these items can be used even whilst the items, themselves, are unidentified.

Suggested behaviour: The Shield Amulet's ability should require identification to be used, as its description explicity states the amulet is "activated by a simple command word and a touch". The others make no such stipulations, but you may want to flag their abilities with the 'Identify to use?' requirement for the sake of consistency.

Games affected: BG1, BG2 (partially), BGEE.

Notes: In BG2, the Shield Amulet's ability is flagged with the identification requirement.

Post edited by Bhryaen on
AndreaColomboBhryaen

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