tommy I think I found one possible bug Installing quayle old gnomie default class does not work I mean whenever I change his class to default mode, he automatically goes back without mod check next time. except quayle, it seems all npc goes well with your new default mode and I love Neera's dragon blood rather than her freaking wild magic lol
@Kas i will check this. And i love Neera's as dragon blood sorcerer too. I think its fit totaly the story, because often is talked about her horrible powers.
Running Mod - Pathing out to Beamdog/0766 - it finds all the mod files
Then I load the mod I want. It shows as installed. It puts the cre files in my override directory.
But when I load the game, even though I've never talked to the NPC prior, he's still showing up without the class change. I'm testing it with Montaron. Tried making him a Fighter/Assassin. He comes up as a Fighter/Thief. If I go back into the interface, it shows that the mod is successfully installed.
have you been in the area of the NPC before installing the MOD? Its because in most cases if you where in the area before, the NPC was loaded and saved in the savegame.
Edit: to test if the mod is installed, you can create a new game and go directly to monataron
Edit2: i testet this mod and for me its works, so i think what i say first is what happents to you
Great mod, by the way. Request: swashbuckler Safana & possibly support for shs's bgee kitpack (in particular battlepriest Branwen & nightcloak Viconia)
Why not just make every class and kit available to every character? You're just going to get weird requests until you do so.
in the current version of the tool(alpha version) a have create each mod manuel. For the beta version i have planned to reading the engine data and writing some funtions which will allow an easy classchange for all NPCs. But currently i havent much time to work on my tool.
Ok, I'm not sure if it's ok to say on the forums yet, and I don't know how to do spoiler tags, so I'm gonna go old school on this one and say: *SPOILER*
This is going to sound absolutely stupid, but I can't seem to get the mod working. And it looks like a REALLY good mod, so thank you for all your hard work tommy!
So I downloaded the installer which works fine, but it's not picking up the mods that are in the same 00766 file. I've read the "player how-to: Getting mods working" and have 'tricked' the computer by typing in 'mklink /H dialog.tlk .\lang\en_US\dialog.tlk'. So as it stands everything is working as it should be.
How am I able to get your installer to find the mods? This is coming from a person that doesn't really know the first thing about manually modding!
@tommy So I checked and there are three such files. But also I have lots saved games with i.e. Kivan in my team, so maybe this is a problem. I have started a new game and having your mode instaled, nothing is changed. He still is a basic ranger. Do I have to delete all my saves?
@vigovilingar no you dont need to delete your savegames, i will check the mods to make sure its not the mod itself. just to ask which system you are using (Windows, Mac,...?)
Xan as a Dragon Disciple would be great : better spells selection, and the AC bonus will synergise with his Moonblade, allowing him to go to the frontline.
I skimmed through the previous 4 pages and didn't see any addressing of the fact that a version of this already exists but it hasn't yet been fully implemented for BGEE. http://www.gibberlings3.net/level1npcs/ Perhaps it would be better to start off with their code and edit it as necessary instead of remaking the wheel.
EDIT: Because I realized this sounded aggressive; I am not belittling the work you have put into this mod already, I am merely suggesting that if the code is already there then it might be a smaller leap to just convert the old source code to the new BGEE syntax.
Comments
Installing quayle old gnomie default class does not work
I mean whenever I change his class to default mode,
he automatically goes back without mod check next time.
except quayle, it seems all npc goes well with your new default mode
and I love Neera's dragon blood rather than her freaking wild magic lol
i will check this.
And i love Neera's as dragon blood sorcerer too. I think its fit totaly the story, because often is talked about her horrible powers.
@beaten
is noted, i will add this today
-fix Quayle default class Mod
-fix Dynaheir Sorcerer mod (to many spells)
-add Dynaheit: Sorcerer->Dragon Discipline
This is what I'm doing -
Running Mod - Pathing out to Beamdog/0766 - it finds all the mod files
Then I load the mod I want. It shows as installed. It puts the cre files in my override directory.
But when I load the game, even though I've never talked to the NPC prior, he's still showing up without the class change. I'm testing it with Montaron. Tried making him a Fighter/Assassin. He comes up as a Fighter/Thief. If I go back into the interface, it shows that the mod is successfully installed.
Thoughts?
Its because in most cases if you where in the area before, the NPC was loaded and saved in the savegame.
Edit: to test if the mod is installed, you can create a new game and go directly to monataron
Edit2: i testet this mod and for me its works, so i think what i say first is what happents to you
Request: swashbuckler Safana & possibly support for shs's bgee kitpack (in particular battlepriest Branwen & nightcloak Viconia)
the support for other kitpacks earliest in 2 Weeks, i have currently some time pressure in other projects
*SPOILER*
Baeloth
It's [ spoiler ] to open and [ /spoiler ] to close, without the spaces.
Ah, many thanks. i don't get on forums very often, obviously.
So I downloaded the installer which works fine, but it's not picking up the mods that are in the same 00766 file. I've read the "player how-to: Getting mods working" and have 'tricked' the computer by typing in 'mklink /H dialog.tlk .\lang\en_US\dialog.tlk'. So as it stands everything is working as it should be.
How am I able to get your installer to find the mods? This is coming from a person that doesn't really know the first thing about manually modding!
Thanks, would really appreciate the help!
Deivis
just check if the Files "KIVANx.CRE" (x is a number) exist in the Directory "00766//override"
So I checked and there are three such files. But also I have lots saved games with i.e. Kivan in my team, so maybe this is a problem. I have started a new game and having your mode instaled, nothing is changed. He still is a basic ranger. Do I have to delete all my saves?
no you dont need to delete your savegames, i will check the mods to make sure its not the mod itself.
just to ask which system you are using (Windows, Mac,...?)
You can try to reinstall the mod...or maybe you can upload the cre files from the override folder, then i can check if they are correct.
EDIT: Because I realized this sounded aggressive; I am not belittling the work you have put into this mod already, I am merely suggesting that if the code is already there then it might be a smaller leap to just convert the old source code to the new BGEE syntax.