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Is there any point in going over 95 for find traps?

Is there any point in going over 95 in Find traps? I'm assuming that there is a 5% chance of critical failure, so no point in 100, right?

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  • hzfhzf Member Posts: 70
    no chance of critical failure, you can max it to 100.
  • PantalionPantalion Member Posts: 2,137
    Find Traps I believe works as a threshold; if you have 90, you can find "difficulty 90" traps. Some traps do require 100 to find, but if you're good with potions of perception, should save you a few points.

    As an aside, I like all these questions, I spend ages agonising over what skills to develop for my solo F/M/T each level and these are helping me formulate decisions.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    You should put 100 points into this just to guarantee that you can find ANY trap.
  • szbszb Member Posts: 220
    I don't think there are critical failure for passive skills, only active ones.
  • valkyvalky Member Posts: 386
    szb said:

    I don't think there are critical failure for passive skills, only active ones.

    Aye, for pickpocketing...and the failure is always 1% even maxed out, can be countered by 'luck' though.

    And aren't there any hidden penalty in thieving skills for wearing leather armor as well, which are not shown in the character screen? I'm pretty sure the rule applies to BG1&2...

  • szbszb Member Posts: 220
    valky said:

    szb said:

    I don't think there are critical failure for passive skills, only active ones.

    Aye, for pickpocketing...and the failure is always 1% even maxed out, can be countered by 'luck' though.

    And aren't there any hidden penalty in thieving skills for wearing leather armor as well, which are not shown in the character screen? I'm pretty sure the rule applies to BG1&2...

    Yeah armor and daylight has negative modifiers (don't know how much exactly).
    Pickpocket also has modifiers, probably based on item value or weight.

  • valkyvalky Member Posts: 386
    Just checked, and that's the BG2 table..but since BGEE is an adaption it should apply as well (and was implemented in BG1 anyway)

    No armor: pick pockets +5 / move silently +10 / hide in shadows +5
    Elven chain: pick pockets -20 / open locks -5 / disarm traps -5 / move silently hide in shadows -10
    Leather armor: pick pockets -30 / open locks -10 / disarm traps -10 / move silently & hide in shadows -20
  • PugPugPugPug Member Posts: 560
    The manual says:

    Find Traps
    Thieves can select Find Traps, and they will look around for traps until otherwise directed. The traps have a random chance of being found by the thief at any time, so moving slowly can make finding more likely. If a thief chooses any other action, he is unable to find traps until this mode is activated again. Note that this skill cannot exceed 100.
  • Aasimar069Aasimar069 Member Posts: 803
    Yes, you'd better set it to 100, just to be sure.

    Note that, even with 100 there are traps that can't be disarmed, though it's true only in Durlag's tower.
  • IgnatiusIgnatius Member Posts: 624


    Note that, even with 100 there are traps that can't be disarmed, though it's true only in Durlag's tower.

    As in "they cannot be disarmed at all", or "they require more than 100"? how many of such traps are there in DT?
  • valkyvalky Member Posts: 386
    edited December 2012
    I had 100 in Durlags and found & disarmed any trap - there are traps that can not be found and need to be deactivated by the runestone, but I think it was only 1 or 2. (big room left of Isanne in lvl4 .. the long carpet-trap)
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    valky said:

    Just checked, and that's the BG2 table..but since BGEE is an adaption it should apply as well (and was implemented in BG1 anyway)

    No armor: pick pockets +5 / move silently +10 / hide in shadows +5
    Elven chain: pick pockets -20 / open locks -5 / disarm traps -5 / move silently hide in shadows -10
    Leather armor: pick pockets -30 / open locks -10 / disarm traps -10 / move silently & hide in shadows -20

    I think in BGEE only the elven chain bonus/malus is actually impemented
  • valkyvalky Member Posts: 386
    Would be nice if it can be confirmed, but it'd make sense as you can steal nearly anything with ~65 (drizzt, dwarfen hammer in Ulgoth etc.) and maybe a potion - even if it takes some reloads.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    I can attest, armor doesn't do shat to your thief skills, as long as it allows them at all. Stealth or PP might be modified (it's hard to tell given all the hidden modifiers involved, though I'm reasonably sure it does not), but traps, locks, and setting traps never is.

    It's SUPPOSED to modify them, but to my knowledge has never been implemented at all. Especially since it also says Bards can use PP while wearing any chainmail (which they can't...only with drizzt's or elven).

    Yeah, Durlag has a few traps that require 100 to detect, but you need 110 to actually disarm them (not really worth it though, I think there's only 2, and you can tough them out with proper preparation)
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I can attest, armor doesn't do shat to your thief skills, as long as it allows them at all. Stealth or PP might be modified (it's hard to tell, though I'm reasonably sure it does not), but traps, locks, and setting traps never is.

    It's SUPPOSED to modify them, but to my knowledge has never been implemented at all. Especially since it also says Bards can use PP while wearing any chainmail (which they can't...only with drizzt's or elven).

    Except for the elven chain as mentioned above (if CLUA-ed in for BGEE), this affect can be seen on the character sheet

  • Aasimar069Aasimar069 Member Posts: 803
    I also confirm this decrease of thief stats when an armor is worn.
  • valkyvalky Member Posts: 386


    Except for the elven chain as mentioned above (if CLUA-ed in for BGEE), this affect can be seen on the character sheet

    You are right, checked for BGEE & BG2 items, and only several specific armor have a penalty. (Hide Armor + any elven chain +x)
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    valky said:


    Except for the elven chain as mentioned above (if CLUA-ed in for BGEE), this affect can be seen on the character sheet

    You are right, checked for BGEE & BG2 items, and only several specific armor have a penalty. (Hide Armor + any elven chain +x)
    I think it's funny that Hide Armour makes it harder to hide :-) I know that's not why it's called hide armour, of course (it's made from animal hide)

  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Especially since it also says Bards can use PP while wearing any chainmail (which they can't...only with drizzt's or elven).

    Something worth bug reporting?
  • valkyvalky Member Posts: 386
    edited December 2012

    Something worth bug reporting?

    nope it can't be fixed, as there is no class restriction to this. It's just a generic: "disable thieving skill" (disable button: thieving skills) option to also prevent thiefs from using it (multi/dual class..).
    There exist no limitation to only allow pickpocketing; makes sense cause it uses the same button ^^
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    valky said:

    Something worth bug reporting?

    nope it can't be fixed, as there is no class restriction to this. It's just a generic: "disable thieving skill" (disable button: thieving skills) option to also prevent thiefs from using it (multi/dual class..).
    There exist no limitation to only allow pickpocketing; makes sense cause it uses the same button ^^
    Ah well, it's not that big a deal, though if you fail a pick pocket and end up in combat it's not so good! Perhaps worth carrying studded leather for pick-pocket attempts!

  • FrozenCellsFrozenCells Member Posts: 385
    Isn't there a random element to disarming traps? At least I've always had the experience that occasionally after getting the "Trap Not Disarmed" message, I keep trying and after a couple of goes I disarm it for some reason...
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Isn't there a random element to disarming traps? At least I've always had the experience that occasionally after getting the "Trap Not Disarmed" message, I keep trying and after a couple of goes I disarm it for some reason...

    Is there a "critical success" e.g. like rolling a 20?
  • szbszb Member Posts: 220
    I'm going trough Durlag tower right now with 95 find traps. I found all traps so far, tough I didn't complete every area yet.
    Sometimes I find the traps immediatly after I start looking for them, but sometimes it takes quite long, up to 10 seconds. So I assume the roll determines the speed of finding the traps.
  • AlkaluropsAlkalurops Member Posts: 269
    Yup, same here. I have 95 find traps, and I've been able to find & disarm all traps in Durlag's tower.
  • DeucetipherDeucetipher Member Posts: 521
    90 found everything for me in Durlag's, but needed help to disarm 2 of them via pots
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