Skip to content

Armor stands considered enemies (Durlag's Tower)

HeadbombHeadbomb Member Posts: 213
edited February 2013 in Fixed
Currently:
I'm on the second basement (the one after you solved the four warden riddles), and I've walked through a door and my party started attacking a bunch of armor stands... garnering a big fat WTF from me?

Apparently, attacking them open/closes doors everyone... So why no make those armors interact like the other elements of the Durlag Tower puzzles (i.e. hover with mouse, mouse icon changes, letting you know you can click on that stuff)?

Expected behaviour:
The armor stands should behave like the other elements of Durlag Tower puzzles. If that's not possible, the armor stands should at the very least be considered neutral (and impossible to turn hostile), so the game doesn't pause every time you enter that room, and the party doesn't start wasting arrows+2 on inanimate objects.
Post edited by Avenger_teambg on

Comments

  • HeadbombHeadbomb Member Posts: 213
    Is this in the tracker?
  • TressetTresset Member, Moderator Posts: 8,268
    I think it is probably for the best the way it is. Either way there will be reasonable complaints. If we were to make them neutral people would probably get stuck on that floor and come here to report it as a bug since they never thought of attacking a target dummy. If I were to choose between having to turn off AI to not waste ammo and getting lots of people stuck due to inability to think outside the box; I would choose the former.
  • HeadbombHeadbomb Member Posts: 213
    The defining element of a puzzle is that you need to solve it. If you can't solve it, either live with the consequence, or check a guide. But it makes zero sense for a piece of armor to be considered hostile, wasting ammo because of AI behaviour, autopausing the map everytime you go by, preventing save, etc, etc, etc.
  • JalilyJalily Member Posts: 4,681
    edited January 2013
    Since they're all called "Sparring Dummy," and the natural thing to do with a sparring dummy is to hit it, the puzzle would work fine or even better if they were neutral. Registered.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    fixed in 2013
Sign In or Register to comment.