Armor stands considered enemies (Durlag's Tower)
Currently:
I'm on the second basement (the one after you solved the four warden riddles), and I've walked through a door and my party started attacking a bunch of armor stands... garnering a big fat WTF from me?
Apparently, attacking them open/closes doors everyone... So why no make those armors interact like the other elements of the Durlag Tower puzzles (i.e. hover with mouse, mouse icon changes, letting you know you can click on that stuff)?
Expected behaviour:
The armor stands should behave like the other elements of Durlag Tower puzzles. If that's not possible, the armor stands should at the very least be considered neutral (and impossible to turn hostile), so the game doesn't pause every time you enter that room, and the party doesn't start wasting arrows+2 on inanimate objects.
I'm on the second basement (the one after you solved the four warden riddles), and I've walked through a door and my party started attacking a bunch of armor stands... garnering a big fat WTF from me?
Apparently, attacking them open/closes doors everyone... So why no make those armors interact like the other elements of the Durlag Tower puzzles (i.e. hover with mouse, mouse icon changes, letting you know you can click on that stuff)?
Expected behaviour:
The armor stands should behave like the other elements of Durlag Tower puzzles. If that's not possible, the armor stands should at the very least be considered neutral (and impossible to turn hostile), so the game doesn't pause every time you enter that room, and the party doesn't start wasting arrows+2 on inanimate objects.
Post edited by Avenger_teambg on
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