Serious bug: Sirene Rigid Thinking spell has permanent duration
BelgarathMTH
Member Posts: 5,653
Observed behavior: Ajantis, with Protection from Evil, Free Action from Spider Sword, Boots of Speed, and Helm of Defense, falls under a Rigid Thinking spell cast by a sirene.
The duration is permanent. I led my party away and waited three in game hours to test this, while sirenes whaled away at poor Ajantis, but only doing one damage per hit, on a roll of 19-20.
Expected behaivor: The Rigid Thinking spell cast by sirenes will last a normal amount of rounds, and should wear off.
They are not repeat casting it. I examined the actions window transcript. Nothing was happening but sirene default attacks on Ajantis that were hitting on only a roll of 19-20 and doing one damage on hit. The Rigid Thinking spell does not end, ever. The party is stuck on the map unless Ajantis dies, or the party attacks the sirenes and manages to win. I did not test whether the spell would finally end if the party defeated the sirenes with Ajantis still alive, as I did not see a way to win the battle with this bug. It would have been a guaranteed party wipe.
The duration is permanent. I led my party away and waited three in game hours to test this, while sirenes whaled away at poor Ajantis, but only doing one damage per hit, on a roll of 19-20.
Expected behaivor: The Rigid Thinking spell cast by sirenes will last a normal amount of rounds, and should wear off.
They are not repeat casting it. I examined the actions window transcript. Nothing was happening but sirene default attacks on Ajantis that were hitting on only a roll of 19-20 and doing one damage on hit. The Rigid Thinking spell does not end, ever. The party is stuck on the map unless Ajantis dies, or the party attacks the sirenes and manages to win. I did not test whether the spell would finally end if the party defeated the sirenes with Ajantis still alive, as I did not see a way to win the battle with this bug. It would have been a guaranteed party wipe.
Post edited by Jalily on
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I don't think this is a bug. At that point, you can either
1. attack the sirines and rescue Ajantis
2. drop him from your team.
I tried using Silence, but it was very unreliable, what with its allowed save.
I did come up with a foolproof sirine-killing strategy, although I felt guilty using it as a lawful good character - I had Yeslick cast two Animate Dead, and then I used my sorcerer's Invisibility spell on Yeslick. He went around with his two (and on one map, three) giant skellie warriors, and cleaned up all the sirine b*****s nicely. I just wish I could think of a strategy that didn't involve having good clerics cast an evil spell.
I still am looking for a non-evil way to beat these nigh unbeatable creatures.
I already killed Sil on sight, with no conversation, after what she and her kind did to Ajantis, and I had no compunctions, and no remorse about doing it. I now attack sirines on sight. That's what they did to me, so they get a special place on my "naughty" list. If I were a ranger, the sirine would be at the top of my "favored enemy" list.
Thanks for the info, though. I did not know there was a quest related to these evil b.... er, women.
As far as "just trying to defend their home...", I don't buy that argument as applied to an extremely powerful spell caster race who immediately "mindrapes" every hapless mortal who wanders into their territory and orders them to kill each other, or else stand there while the creatures do it themselves. Regardless of what label the game gives them, I call that Eeeeee-viiiiiiil! With a capital "E"!
EDIT: I think the sirines would get along famously with their mindraping kissing cousins, the Illithids!
So this is not a bug.
I don't find either of those a satisfactory solution. I actually care about my friends dying.
Also, that's not really why I started the thread. The Rigid Thinking of the hated sirens used to wear off normally. In BG:EE, it doesn't. Or at least, from anything I can see in the actions window, it doesn't.
I'm still not sure it's really a bug, though. I may have just encountered the dreaded, overwhelming power of the sirens to make a party defenseless, in a new way.
However, I'm still interested in finding out whether there's a bug here. I guess I would have to start a vanilla gog.com game and mess around a bit with the sirens to try to duplicate the experience I had.
I don't guess this is really a priority. People like me who care about their friends living and dying, and who don't reload unless there is a diceroll fluke or a suspected bug, will have problems with these powerful, evil creatures as always. People who don't care who dies, or who don't care how many times they have to reload, will just attack willy-nilly and reload as many times as they need, and will not understand why this potential bug is important to me.