Branwen turns back into stone
Current behavior: I rescued Branwen from the stone but haven´t took her with me yet. Went to some other areas. After returning Branwen was turned back into stone.
Expected behavior: She should not turn back into stone, unless that suspicious halfling turns her back.
Expected behavior: She should not turn back into stone, unless that suspicious halfling turns her back.
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But it's a vanilla bug afaik, at least if you leave the area and come back later - yet I did so in my game and she was still human and not re-petrified.
I also noticed her standing in different place. But I haven´t moved her, as she wasn´t even recruited yet.
By the way, it didn´t happen immediately after I re-entered the area, but after like 3-4 times.
Runs away when scroll is missing
Goes hostile when scroll is missing
New dialog ("Hey, where's my scroll...must have left it over there somewhere."), runs away
Any other ideas?
Still looking at the Branwen issue.
Bad news: I've searched the scripts, and there isn't anything anywhere that petrifies Branwen. I'm thinking that this issue must be part of the spawn code (Branwen's CRE files have her spawn petrified) or some glitch in the engine. Not much I can do on my end.
As for the Zeke patch...
What has changed:
* BRANWE.CRE/BRANWE5.CRE changed to have BRANWEN.BCS as the override script (not sure why this isn't already the case)
* BRANWEN.BCS changed to set a global (BranwenRestored) when state is no longer STATE_STONE_DEATH
* ZEKE.DLG changed to check for BranwenRestored, and respond correctly
* ZEKE.DLG changed to check to see if he has the scroll when selling it to you. If he doesn't, he acts confused and runs away.
Note that I stole some generic text ("What? I don't...") for the last item so that there wouldn't need to be a change to dialog.tlk
Just unzip & put in your override folder - let me know if there is any trouble!
https://docs.google.com/open?id=0BwOwEmwBQcTWWHUzajRVOGdwMVE
By the way, I tried the repaired files you uploaded. They worked, even though Zeke must have been really ashamed by not having the scroll as his "What? I don't..." voice hints
Plus I already had Zeke open for the Reality check bug I do think his reaction to not finding the scroll is funny...
I also didn't remember if the same thing happened in vanilla, essentially giving you a chance to have her join the party later if you change your mind.
If you do not take her into your party she stays there, and will not talk to you further.
Can you confirm that you are running the 2011 build?
My party recently returned to the Nashkel Carnival to see what we might'a forgotten that could be helpful to us as we were working thru Durlag's Tower.
While walking from tent to tent we noticed Branwen in stone - again!
We'd long ago come thru there and freed her and moved on to eliminate Tranzig also.
Interestingly, after we used our own Stone to Flesh Scroll on her to re-free her, she asked if we'd changed our minds and decided to invite her into the party.
Not a biggie but just seems something t'aint workin' right.
CKT
Are you by chance using a save from a previous build?
I usually have three saves;
1) my most recent stay at an inn...
2) my most recent save in whatever area I'm adventuring in and...
3) a Quick Save. Other than those three and the auto save that's usually it.
Not sure that answered your question.
CT
"Build" just means "version." Some fixes can't touch a savegame, so if you visited the carnival area before the 2012 patch and saved, then continued from that save, you might see the old bug.