With being out a couple of weeks, do we know if the game is a "success"
Infern0
Member Posts: 44
It would be nice to know if it met beamdogs expectations on sales?
That way we can know more about if we will be getting other EE games
That way we can know more about if we will be getting other EE games
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And to answer your other question, we are most certainly going to see BG2EE, as its production was not in any way contingent upon sales of BGEE. As for future EE games... I think it's possible Beamdog may tackle other titles, possibly PST after BG2EE, but I have a feeling that, considering they'll have spent around 3 or 4 years enhancing older games, they'll want to focus more on producing NEW content than updating old content.
Or at least I would hope they'd feel that way.
As for whether or not they'll manage to produce a Baldur's Gate 3, I somewhat doubt it. I'm not sure they have the staff (or budget) for a project of that size (of course, that could change in the next few years) so I have a feeling their post-BG2EE project, assuming it's a new game, will be an original title more the size of an Icewind Dale game (or smaller) than a Baldur's Gate.
Isn't it rather obvious to all that everyone wants FR back, without 4ed rules? Should be by now.
Barring BG2:EE, i'd like to see something different.
I'm curious about how well it's selling too. Fans of the original are many in number, and it's an easy sell to them, but the newer generation of gamers probably aren't as interested.
Sales figures will always unfortunately top individual perceptions of the game. But if among the fans of BG, Overhaul work is regarded in such a good esteem as I have for them right now, then no matter the sales figures it will be an overwhelming success.
The problem with "everyone" is that it takes just one individual to put false the claim.
And +1 for more IE games Enhanced. notably IWD1.
But in the end we have to wait for some months to see, what beamdog's plans are.
I'd easily buy DLC, ADD Ons and expansions
Players could fight in tiers structured around nominal (for party) or absolute exp level, and be given Z amount of cash to gear/spell up prior to fights. PvP could really grow the audience, and I think the IE and 2.5e AD&D system is really setup to have some great tactical fighting.
Then I'd like to see them gently retired, and a similar but new contemporary engine brought to the (virtual) table. In the spirit of the Infinity Engine, supporting multiple systems and styles, but hopefully retaining the official license so that we can still have some of the beloved WotC product identity like the Forgotten Realms or beholders.
Alas, I fear WotC et al have much fumbling to do before sanity is reached.
Especially for IWD2. The end felt very KOTOR 2 to me.
I want FR WITH 4e, that would be my dream game.
Pull in everyone competent who ever worked on a D&D title—a dev-team supergroup. Make it so! Ach! My exploding dwarves! It's been a long time since I played Myth: The Fallen Lords and Myth II: Soulblighter. Never played the third one.
I wish Bungie hadn't gotten sidetracked on some other game. Can't recall what that was, I guess it didn't get anywhere. *whistles cluelessly*
Truth
4E > 3E > 2E
Going really old school, I'd love to see them convert the Dragonlance series to an IE game. Champions of Krynn, Death Knights of Krynn and Dark Queen of Krynn used to be the CRPG of choice much as BG was a decade or two later. Flesh out the story, add joinable NPC; much fun to be had.
Plus, we'd finally get the holy triumvirate of chaos available in a single D&D PC game
Also playing a spellcaster in 4e= no fun
qoute from this forum that pretty much sums it up
http://forums.xkcd.com/viewtopic.php?f=40&t=75526
"3.5, no questions asked. 4.0 is essentially tabletop WoW."