Mod Distribution
Cuv
Member, Developer Posts: 2,535
Just curious how mods will be distributed via the client if that is how the game will be shipped.
1. Will mods created specifically for the Enhanced Editions have a home at Beamdog or at the Nexus?
2. Will Overhaul only be able to distribute mods that they own the rights to distribute and will all other mods be simply links to existing repositories?
3. Is there a plan (hopefully from Beamdog themselves) for a mod manager a la Nexus Mod Manager or Steam Workshop to be included? It'd make life a ton easier to have a list of mods and a way to easily manage them.
4. Will a modding Wiki be created to help centralize modding tutorials and information?
Maybe others have more questions, but I think this gets the ball rolling. Very curious how all this is planned to work. List updated with new questions.
1. Will mods created specifically for the Enhanced Editions have a home at Beamdog or at the Nexus?
2. Will Overhaul only be able to distribute mods that they own the rights to distribute and will all other mods be simply links to existing repositories?
3. Is there a plan (hopefully from Beamdog themselves) for a mod manager a la Nexus Mod Manager or Steam Workshop to be included? It'd make life a ton easier to have a list of mods and a way to easily manage them.
4. Will a modding Wiki be created to help centralize modding tutorials and information?
Maybe others have more questions, but I think this gets the ball rolling. Very curious how all this is planned to work. List updated with new questions.
Post edited by Cuv on
9
Comments
http://www.shsforums.net/index.php?
http://www.gibberlings3.net/
The point is that new players (and old players that don't have the patience) shouldn't have to sift through decades-old webpages and deal with incompatibilities / installation order issues. As of now mod installation is quite involved, is confusing for newcomers, and should be simplified by BGEE (ideally, it should at least make tutu and the fixpacks obsolete, and remove installation order issues)
The wiki mentioned by OP is an awesome idea.
In any case, it'd be very nice to have a guide ready for the release, so that people can jump in the game with some first-playthrough-friendly mods from day 1. Isn't it possible to give modders early access to a beta or something?
Imagine that you want to install two mods - one that allows spellcasting in armor, and another that allows thieving in armor. Both can be installed one on top of he other, because the 1st mod removes the casting restriction from all armors existing in game (and perhaps patches the description as well), and the 2nd mod does the same for thieving skills.
With overide subfolders we would have either spellcasting free armor, or thieving free, but not both at the same time. I suppose it is possible to generate the third subfolder, with both mods. But this imo stops being a good idea when you have three, five, ten or more mods affecting the same file - the override would grow in size exponentially.
That said, removing installation orders IS possible, but requires two mods to check for each other having already been installed. And while accounting for the above-mentioned armor patches is relatively simple, there are still more complicated cases where manual fine-tuning is required - and that is an ungrateful lot of work.
What we need is a place specifically for the conversion of old mods for BG:EE, a place where old stuff can be revised and new stuff can be made.
A wikia sounds like a good start and while I can't code, I'd be happy to test mods and provide as much feedback as possible. I'll be interested in seeing the results. I think Beamdog will be active in their help too so there's a big chunk of help there.
If it's as simple as having an over-ride folder or replacing simple files/folders then we can work that out ourselves. It it's a bit more complex/in-depth then I'll happily have a chat with anyone who might be interested in working with us to get the functionality in to NMM.
All our code is open source, so anyone can really do it.