Root of the Problem quick question...

I hear that this club is being put in the game again. I would love a complete list of what creatures qualify as "unnatural" because I am sure a lot of people would like to know.
2
Comments
Then a cleric or cleric multi would have a weapon option of killing him.
RINGWOLF gives Non-silver immunity, and RINGLOUP gives Non-Cold iron immunity. The Sword of Balduran is flagged as Cold Iron only. Could have sworn I ducked in and grabbed that sword to kill Karoug on one of my playthoughs, it might be the External Effect of Hit and Damage versus Lycanthropes that determines ability to hit but I don't think so.
/throws hands in air
Could you give a few examples of what is in the "monster" group? I think I get the other two groups though (Giants would be stuff like ogres and undead is pretty obvious).
Not sure. I created one for Jaheira when I got tired of her using average joe hunk of wood (ordinary club). I missed the club that the guys at the gnoll stronghold had (looks the same as ordinary and already identified? Big mistake! I'm sure most everyone who didn't already know just left it there.)
The club is supposedly a simple +1 club and is held by the two ogrillons that ask you to pay a toll at their bridge at the gnoll stronghold. As I said, I missed out on this because it looks exactly like a normal club and comes identified so it had no blue shade. If you go to the shadow druid joint in Cloakwood I hear there is a +2 club. The club I created for myself was the root of the problem which I am not sure exists in game. The Item code for the Root of the Problem is blun10.
From Krumm on the map to the east of the Gnoll Stonghold, when defending the Dryadd