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Root of the Problem quick question...

TressetTresset Member, Moderator Posts: 8,268
I hear that this club is being put in the game again. I would love a complete list of what creatures qualify as "unnatural" because I am sure a lot of people would like to know.

Comments

  • moopymoopy Member Posts: 938
    I hope greater wolfweres.

    Then a cleric or cleric multi would have a weapon option of killing him.
  • CamDawgCamDawg Member, Developer Posts: 3,440
    Looks like anything classed as undead, monster, or giants. It's not flagged as silver so it's not going to do anything to greater lycanthropes.
  • TsyrithTsyrith Member Posts: 180
    edited December 2012
    So I'm thoroughly baffled.

    RINGWOLF gives Non-silver immunity, and RINGLOUP gives Non-Cold iron immunity. The Sword of Balduran is flagged as Cold Iron only. Could have sworn I ducked in and grabbed that sword to kill Karoug on one of my playthoughs, it might be the External Effect of Hit and Damage versus Lycanthropes that determines ability to hit but I don't think so.

    /throws hands in air
  • TressetTresset Member, Moderator Posts: 8,268
    CamDawg said:

    Looks like anything classed as undead, monster, or giants. It's not flagged as silver so it's not going to do anything to greater lycanthropes.


    Could you give a few examples of what is in the "monster" group? I think I get the other two groups though (Giants would be stuff like ogres and undead is pretty obvious).
  • CamDawgCamDawg Member, Developer Posts: 3,440
    Monster is a general field value that encompasses just about everything. Your main choices for the general field are humanoid, giant humanoid, animal, undead, and monster. So generally anything that isn't (giant) humanoid, undead, or an animal gets classed as a monster.
  • TressetTresset Member, Moderator Posts: 8,268
    CamDawg said:

    Monster is a general field value that encompasses just about everything. Your main choices for the general field are humanoid, giant humanoid, animal, undead, and monster. So generally anything that isn't (giant) humanoid, undead, or an animal gets classed as a monster.

    Then in that case the club is far more potent than I ever imagined! Thanks for the help.
  • CamDawgCamDawg Member, Developer Posts: 3,440
    Yeah, given those EFFs it looks like the only thing you won't get the extra thac0/damage for are animals and humanoids.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Tresset said:

    Then in that case the club is far more potent than I ever imagined! Thanks for the help.
    Is it actually in BGEE, though, or was that just a rumour?
  • TressetTresset Member, Moderator Posts: 8,268
    @Oxford_Guy
    Not sure. I created one for Jaheira when I got tired of her using average joe hunk of wood (ordinary club). I missed the club that the guys at the gnoll stronghold had (looks the same as ordinary and already identified? Big mistake! I'm sure most everyone who didn't already know just left it there.)
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Tresset said:

    @Oxford_Guy
    Not sure. I created one for Jaheira when I got tired of her using average joe hunk of wood (ordinary club). I missed the club that the guys at the gnoll stronghold had (looks the same as ordinary and already identified? Big mistake! I'm sure most everyone who didn't already know just left it there.)

    I think I may have missed that - was it on the Gnoll Stronghold map itself or one next to it? Was it meant to be a +1 club or a +2? I might Shadowkeeper it in, if I should've got it, would be handy for one of my thieves...
  • TressetTresset Member, Moderator Posts: 8,268
    @Oxford_Guy
    The club is supposedly a simple +1 club and is held by the two ogrillons that ask you to pay a toll at their bridge at the gnoll stronghold. As I said, I missed out on this because it looks exactly like a normal club and comes identified so it had no blue shade. If you go to the shadow druid joint in Cloakwood I hear there is a +2 club. The club I created for myself was the root of the problem which I am not sure exists in game. The Item code for the Root of the Problem is blun10.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Tresset said:

    @Oxford_Guy
    The club is supposedly a simple +1 club and is held by the two ogrillons that ask you to pay a toll at their bridge at the gnoll stronghold. As I said, I missed out on this because it looks exactly like a normal club and comes identified so it had no blue shade. If you go to the shadow druid joint in Cloakwood I hear there is a +2 club. The club I created for myself was the root of the problem which I am not sure exists in game. The Item code for the Root of the Problem is blun10.

    I was told elsewhere that the +1 club is actually available on a different map from the Stronghold

    Spoiler

    From Krumm on the map to the east of the Gnoll Stonghold, when defending the Dryadd
  • TressetTresset Member, Moderator Posts: 8,268
    @Oxford_Guy: I'm sure you are right. I remember he had a club now. Probably a brain fart on my end(I guess Krumm sounded like an ogre name to me or something...)
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