[(BG1) BUG] Ankheg Plate (PLAT06) incorrectly designated as magical
OBSERVED:
This is a matter of ankheg plate being incorrectly labeled as a magic item with regards to using Protection Rings/ Amulets. I doubt Taerom is using any magical means in his craft, ankhegs aren't any more a magical beast than a xvart (though xvarts are cuter), and there's no "+1" attached to it. So it seems an oops that the "This item cannot be equipped due to other magical equipment you are currently wearing" message shows up when trying to don a +1 Protection Ring simultaneously.
EXPECTED:
Reclassify PLAT06 to remove the (6) Magical qualifier.
NOTES:
Resubmitted in its own atomized thread...
This is a matter of ankheg plate being incorrectly labeled as a magic item with regards to using Protection Rings/ Amulets. I doubt Taerom is using any magical means in his craft, ankhegs aren't any more a magical beast than a xvart (though xvarts are cuter), and there's no "+1" attached to it. So it seems an oops that the "This item cannot be equipped due to other magical equipment you are currently wearing" message shows up when trying to don a +1 Protection Ring simultaneously.
EXPECTED:
Reclassify PLAT06 to remove the (6) Magical qualifier.
NOTES:
Resubmitted in its own atomized thread...
Post edited by Bhryaen on
1
Comments
This may have been a fishy balancing tweak, but i'm happy it's gone.
http://forum.baldursgate.com/discussion/2703/ankheg-plate-mail-2-is-it-really-magical#latest
I wasn't sure it was a "bug" per se, but I definitely wanted it to be discussed.
As for the Ancheg armor. Yes, its now even better than before.
Looking at it logically a magical armor isnt the one which uses or employs magic, its the one which is better than a regular one, thus the +x mod. A simple sword +1 is also magical even though it has nothing but +1 going on. This change is not comprehensible to me. The ankheg armor was pretty balanced already.
I hope someone fixed the buggy colouring (third opcode #7 sets the colour to 44 *purple* when the icon of the item has no such colour, clearly being greenish/brownish). This is a lot more noticeable in the BG2 engine as I recall, since I think the colouring locations function slightly differently - end result for Tutu being you had a nice lavender ankheg armour. If the wearer were male and Charlie Murphy were on the Sword Coast, he'd probably come up to you and say, "Now I don't know where you got that armor, but I know for damn sure it wasn't the men's department..."
He's taking into account that with this change you can now use the Ancheg armor at the same time as a Ring of Protection, which basically now makes the armor more powerful.
Full plate +1 = 0 base AC, 0 save bonus.
Ankheg 25 weight
FP+1 35 weight
cannot use magical items with magical armors, which is why magical armors have better stats, in particular the Ankheg armor. It has better stats than comparable armors to compensate for its inherent penalty.
But checking PLAT06 (Ankheg Plate (+0)) in Near Infinity... here's how the "bonuses" go:
BaseAC1- Normal
BaseAC3- Slashing
BaseAC1- Piercing
BaseAC1- Missile
So you're at a -2 penalty vs slashing weapons- worse than the flat BaseAC0 for Full Plate +1.
And again... no save bonuses.
So you get:
- Full Plate +1: Best BaseAC in the game, solid AC0 vs everything, no need for Prot Rings
v
- Ankheg Plate (no enhancement, just bug shells): 2nd best BaseAC in the game, but AC3 vs slashing, need extra Prot Rings to get it close to or past Full Plate +1 to AC0/AC2 v Slashing (Prot Ring +1) and AC-1/AC1 v Slashing (Prot Ring +2).
No huge, sweeping unbalancing that I can see even as is. And with the Black Pits in BG1 now... maybe that +1 difference will help. ;-) (Unless it's slashing damage... or you need to wear Fire Prot and Ring of Free Action at the same time...)
You would also need to adjust the underlying AC vs Missile, AC vs Slashing and AC vs Piercing bonuses with a change from Plate Mail to Full Plate, or leave it unchanged and have only +3 AC vs Slashing and offset the other bonuses with penalties.
Another reason why Ankheg plate isn't "MAGICAL" is because you do not need to identify it.
Ancheg Plate:
-1 Missile
-1 Piercing
-3 Slashing
Full Plate:
-3 Missile
-3 Piercing
-4 Slashing