Is there any reason not to kill Zhurlong after completing his quest?
TheCoffeeGod
Member Posts: 618
I mean, there's no Rep loss for killing him, plus you get the extra 90xp and the boots back.
From a P&P roleplaying perspective, anyone who pilfers from me as a player (or something I've deemed as mine), be it party members, or otherwise, I kill or at least try to.
That's caused some serious game upheavals from my DM in some of the games I've played, since one of the standard game rules of hers is "not to attack or kill party members".
Sure he gives the 25gp back when you complete his quest, but the fact that he stole it from you in the first place has always rubbed me the wrong way.
From a P&P roleplaying perspective, anyone who pilfers from me as a player (or something I've deemed as mine), be it party members, or otherwise, I kill or at least try to.
That's caused some serious game upheavals from my DM in some of the games I've played, since one of the standard game rules of hers is "not to attack or kill party members".
Sure he gives the 25gp back when you complete his quest, but the fact that he stole it from you in the first place has always rubbed me the wrong way.
0
Comments
I killed him a naught two days ago in fact.
If you kill him after giving in the quest, to max the benefit, that's just powergaming plain and simple, no way you can talk about roleplaying in such case.
Not that there's anything wrong with powergaming. Just can't have your cake and eat it too. Both powergame and consider yourself roleplaying.
Good guys wouldn't kill him after he gives back your money and apologizes. If you do that, you aren't good at all. And bad guys would do what I said above.
Then there's the CN people, who kill him or not because they got a wild hair up their butt one day.
"CN characters believe that there is no order to anything, including their own actions.
With this as a guiding principle, they tend to follow whatever whim strikes them at the moment."
Only reason I can think of for letting him live is if you're a god-tier pickpocket yourself and just kept stealing your cash back, or never spoke to him again.
Since I don't believe you can steal gold (oddly enough), 'tis inevitable that he must die.
No wait! I've had an idea! To the threadcave!
Don't see how any good aligned roleplayer can justify it.
Lawful good because you think every one that has done evil should feel your righteous might at full force!
Neutral good anything between the two from above.
Low int score helps making it more believable.
Lawful good would call the police, chaotic good would probably beat him up, but I still can't see how any good person would kill over this.
And here is the next point. The moral values of the lawful-chaotic and the good-evil scale should only be absolute for outer-planetary beings like planetars and demons or devils which are kind of the representation of the absolute values of these scales.
If your character is lawful good sees himself as one that has to enforce the law and think it is good to enforce this without mercy than he still is lawful good and an idiot.
So yes, any lawful good person is morally A-okay with killing someone who robbed them, they kill Bandits for even attempting to do so without a second thought.
Welcome to Faerûn, everybody's kind of a dick.
By the same imagining, you are therefore an appointed government agent, as you are a mercenary unit that handles jobs for the various officials thereof. This has little bearing on a decentralised feudal governmental system however.
- Those are just limited gameplay mechanism to deal with player actions. I'm not that familiar with the setting, but some forgotten realms guidebook is sure to have a laws section, and I would be very surprised if the punishment for stealing 5 gold would be death.
We are operating within the world as represented by Baldur's Gate, not PnP, if you wanted to go by PnP, 25 Gold pieces is more than your average commoner would earn in a year, and definitely worth killing over. But no, the laws, as per Baldur's Gate, are to murder people who peek in sock drawers. "Good" NPCs such as Khallid and Jaheira will also automatically turn hostile should you be in their sight when the guards talk to you and become hostile.
Vigilantism is socio-normative within the Realms, this is why adventurers exist. Likewise, if a Paladin can pick a fight with you for being rude to them without falling, there's no reason whatsoever that someone who actually robbed you gets a pass unless you're feeling abnormally benevolent.
- Defending yourself from armed bandits when there is absolutely no guarantee that they will let you walk away even if you give them your money/equipement is very different from killing unarmed civilians.
He's not a civilian; he's a potentially dangerous and utterly unrepentant criminal with levels in Thief, not Innocent. He's no more a civilian than any of the thieves you encounter in the Thieves guild, the mage minding his own business boiling up Nymphs, or the innocent young girl trying to avenge her mother against evil fishermen.