Save Khalid and Increase party size and XP
iankirts
Member Posts: 17
For Baldur's gate, can you try to increase the party size and xp( for Baldur's gate 2 as well). Also is their a way to have a timeline to save Khalid in Baldur's gate 2?
1
Comments
Although, to be absolutely honest, this is the first time I've seen anyone request that Khalid not die.
More than six would probably make the game harder.
Because yeah, unless they create an entirely new game or can somehow implement a party camp or selection screen, I don't see this happening.
I guess it's still a better lovestory than Twilight.
On the first part (save Khalid), this is such a critical part of the story from the very beginning of BG2 that, essentially, what you're asking for is so much more than simply inserting a half-orc blackguard and a few extra quests.
One must ask oneself, what does saving Khalid for use in BG2 actually *do*, both from a player standpoint and from a storytelling standpoint? For the former, you don't really get anything useful for having Khalid around. He actually wasn't that great a character, and in terms of the warriors you could choose from to build your BG2 party, Khalid doesn't really have anything that makes him stand out as someone you would choose over Korgan, or Minsc, or Keldorn -- or, hell, even Anomen.
From a storytelling standpoint, Khalid's being alive either entirely negates one of the three original romance options for male characters, or else makes it kinda creepy and weird. Consider: with Khalid alive, you have two options, either his being alive is a condition that switches off the possibility of Jaheira romance, which involves going in as a programmer and setting all of these "if/then" flags and then extensively testing to make sure that everything runs smoothly with this new major change... or, option two, you ignore the Jaheira romance entirely, and leave it in as an option along with Khalid's resurrection.
"H-h-hey guys, I'm al-l-l-live again! -- oh. So, y-y-you're like, dating my wife now? Hmm. Well. Okay!"
As for upping the party limit... no. Just, no. Both because it would be so much more work foisted onto the developers, and because it's one of those things that you'd think, in principle, would be cool... but, really, isn't very. It just means I'm going to be hearing that I need to gather my goddamn party before venturing goddamn forth way more often than I'd like.
Fan remake of Baldur's Gate 1 that took them around 6 years to make, plus the expansion, plus all the unfinished quests and everything, for Neverwinter Nights 2. Though it's still not fully ready. They are almost into the beta phase.
And there's a console command that you can enter to disable party limits and you can take EVERYONE. Though the game will run like crap, even more because of it's engine, but mosly because of having around 25 characters running around and bumping into everything.
Love or hate NwN2, it made remakes such as these, possible and this is a labor of love. Plus there's an Icewind Dale remake already out on the NW Nexus.
As for upping the party limit, I can see where the OP is coming from. While I try to keep to a total party size of 5, so that I have room to temporarily pick up new party members, there's so many good NPCs to choose from (some of which are paired with other NPCs, thus taking 2 slots) that it's annoying when you've got all six slots full and you come across another interesting NPC but no room for them (such as when you are in the middle of Cloakwood and you've got Coran, Eldoth, Faldorn, and Yesick all coming your way) you're either trudging back and forth to your NPC holding area (usually the FAI for me) to leave someone off or else your leaving NPCs that you might want to use all over the map and then have to try and remember things like "where did I leave Imoen this time?" when you finally make room to pick them back up.
And to the Khalid topic, saving Khalid may have a significant impact on Jaheira's dialogues and story line. I'd love to have Khalid survive for I really like him (yes, believe it or not ), but the effort would be humongous.
Party size has been a topic of more than one post and it is something to consider. However it is not easily implemented as I understand. Apparently, technical matters makes it complicated and time consuming. The other issue is game balance. Both BG1 and 2 are designed for a 6 member party, adding more characters require considerable additions and tweakings to most encounters in the game (also time consuming).
Concerning game balance, one option would be to make the party size selectable at game start. There could be a check box for 7 or 8 party members, with a warning sign saying that a party size of 7 or 8 makes the game too easy. What is more fun i a personal matter, though, and I would like to see a possibility to have a larger party, but not as a standard feature.