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Do NOT be afraid of dual-classing in BG:EE !

Aasimar069Aasimar069 Member Posts: 803
Remember (or not) the times when only BG1 was out.
We had not much problems to dual class at lower levels.
Because the only game that existed was this one and it was a way to take the best of a fantastic game.
At this point, I'm quite sure the people not willing to dual class in this game have started playing the BG Saga when BG2 was out.

So will your *really* only play with a basic/kit warrior or thief, only because you are afraid of not being ultimately powerfull in the late part of the second game, after thousand hours of gaming ?


EDIT : If you want to create a straight thief/mage/warrior class or kit, of course you have the right to.
But if you want to dual class don't be afraid of the level cap


Do you know that you can either restart a game for a character that will follow you in BG2 or recreate one at the beginning of BG2 (with a little help of CLUA if you are too afraid). ?

=> I have this question also : do you finish ALL the BG games (IE : BG1, BG2, TOB) with ALL you characters ?


So after all these questions you can ask yourself to soften your frightened mind, let's face the interest of dual classing so that we can enjoy BG1:

- Dual classing can bring more hitpoints.
- it allows you to use more items.
- You can have the best usage of the low XP cap.
- You can have access to better class combo.
- More weapon proficiencies


So, if you really want to enjoy your playthroughs, you can do the following :

- Warrior 6 / Priest 8
- Thief 6 / Mage 9
- ...


Have you realized that for BG1, these dual classing possibilities are fantastic ?

But no no no I only dual in BG2 because I only want a super powerful character and I don't want to enjoy BG1 !
=> Remember that you can create a character for BG2 when it's out !


Enjoy the game the way it is currently and what it offers, you'll have plenty of time to play BG2:EE !



EDIT : If you want to create a straight thief/mage/warrior class or kit, of course you have the right to.
But if you want to dual class don't be afraid of the level cap.
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Comments

  • ryuken87ryuken87 Member Posts: 563
    I like being powerful, but I like being powerful the whole way through and the process of dual classing is a chore so I much prefer multiclassing. A dwarf 7/7 cleric is going to be better almost the whole way through than a human 6/8 cleric.

    The only BG1 duals I'd do would be low level duals so something like a 3/10 fighter/druid.
  • IgnatiusIgnatius Member Posts: 624
    Yeah I am the same: low-level duals and in my case only with a Fighter, typically at lvl.3. You get nice HP/THACO/proficiency bonuses out of it, and if you dual for instance to a Cleric, you get F->C lvl.3/4 in no time so it does not hurt gameplay at all. Works very well and I always find reasons to justify it RP wise (such as the young Fighter being suddenly struck by faith the first time he vists the temple of Lathander in Beregost, or Helm in Nashkel)...
  • FrecheFreche Member Posts: 473

    So, if you really want to enjoy your playthroughs, you can do the following

    This is ofc my opinion but enjoy and dual classing doesn't go well together, it's poor design that can work in P&P but not too well in a cRPG.

    Running around half the game being gimp, "leaching" XP from the rest of the group until you can be useful again.
    Rather play a Multi-Class, and WHY is multi-class race limited, it makes no sense at all.

  • AllbrotherAllbrother Member Posts: 262
    That's what I love about 3ed - you can take any class, at any time
    I wish BG was 3ed
  • trinittrinit Member Posts: 705
    i find multiclassing tedious, for example.

    currently, i'm playing swash 7/ cleric 8 build and it is a lot of fun. i also think dual class is interesting BECAUSE you're gimping yourself for some time. PC decided he found his true calling in other class and follows that route (roleplaying excuse) and nothing is without consequences.

    and in my experience, in multiclass combinations i usually lose interest in one of the classes after some point, because i got all i need from it after some level (usually the fighter class gives less and less interesting stuff as it levels). the rest is then a drag and i level more slowly the class i find more interesting (i'ts usually a spellcasting class), so dual class makes more sense for me.
  • lunarlunar Member Posts: 3,460
    When you dual-class, you are trying to learn new ways of achieving things. The character does not miraculously 'forgets' and 'remembers' his old skills. All those skill are normally at your command, but the character averts using old skills. Because if you return to your old ways before you master the new skills, you'll hamper your learning progress.

    In PnP, if you used your former class's skills while it was inactive, you had xp penalty. Example:you are thief4 dualled into mage level 3 and had to pick a lock because it was a that or death situation. You would not gain any xp for that session. (which is a huge xp penalty) cos you did not try to solve the problem at hand with your new skills. (if only you had a knock spell!) This is too difficult to implement so BG2 just disables your old class skills to simulate this.

    And I love dual-classing at low levels. I dualled a fighter at level 3 to thief, and he had mastery in scimitars. He just hit lvl 4 as thief (easy enough to achieve) and his old skills came back, I put one more pip to his scimitar so he is high master now.

    He is so skilled in scimitar that he does more damage than Minsc's two handed sword with it, (and my char does not even have percentile STR, for RP purposes) and he can backstab with it up to x4 damage eventually, since his thieving progress is unhampered, and he also has single weapon prof. to increase his crit. chance when backstabbing. Pretty bada$$, in my opinion.

    He will get grandmastery in scimitars at lvl 8, and will hopefully have a STR enhancing equipment. Think about x4 backtsab with %10 chance of critical hit with grand mastery AND exceptional STR. Cool, I can't wait to dish out the punishment! ^^
  • HeliasHelias Member Posts: 112
    Dual classing is the way to go (for your main character, but also for Imoen and Shar-Teel).

    A dual-classed human is almost always better than a pure class human. But you have to do it EARLY. Level 3 is best for a fighter. This is not BG2.

    Dual classing late is only useful if your main interest is building a character for use in BG2.
  • PantalionPantalion Member Posts: 2,137
    @Lunar

    Yes, it was gamey in PnP too, though at least it wasn't bugged so that you could get Grandmastery as a thief, unlike Baldur's Gate.

    I want to learn a new skillset.
    Therefore I lobotomise myself and refuse to do anything whatsoever with my old skillset, because that would stop me from learning from all the things I've achieved with my new skillset.
    If I even *think* about what I learned in my old job before that time, I get a nosebleed and don't gain an arbitrary game resource!
    When I've decided arbitrarily that I'm better at my new job than my old one, I decide I can start using my old skills again - but I can't advance in my old skills ever again, only the legendarily non-flexible Dwarves and Elves are capable of such Witchery!
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited December 2012
    trinit said:

    i find multiclassing tedious, for example...

    Maybe tedious isn't the best word to describe this? Because when multi-classing you simply gain levels about 1 level behind the other non-multi-class party members, but otherwise there's nothing at all chore-like about multi-classing.

    Less interesting or challenging, maybe? Boring compared with dual-classing?

    Post edited by Lemernis on
  • CutlassJackCutlassJack Member Posts: 493
    Pantalion said:

    @Lunar

    Yes, it was gamey in PnP too, though at least it wasn't bugged so that you could get Grandmastery as a thief, unlike Baldur's Gate.

    I want to learn a new skillset.
    Therefore I lobotomise myself and refuse to do anything whatsoever with my old skillset, because that would stop me from learning from all the things I've achieved with my new skillset.
    If I even *think* about what I learned in my old job before that time, I get a nosebleed and don't gain an arbitrary game resource!
    When I've decided arbitrarily that I'm better at my new job than my old one, I decide I can start using my old skills again - but I can't advance in my old skills ever again, only the legendarily non-flexible Dwarves and Elves are capable of such Witchery!

    There's a reason 3rd Edition rules completely dropped the Multi/Dual nonsense and racial restrictions for pursuing multiple classes.

    Unfortunately Icewind Dale 2 is the only one of the IE games to use those rules. Its a shame they couldn't have done BGEE under Icewind's setup. But at least they could bring in Kits.
  • atcDaveatcDave Member Posts: 2,420
    For starters I'll admit in all the PNP games I've run, I've dumped dual classing and use a slightly modified version of multi-classing instead.

    But that said, dual classing can be a lot of fun to play around with. I particularly like starting a cleric or Mage as a fighter, then dualing them pretty early, like at 3rd level. It gives you a nice early boost of hit points, some weapon proficiencies you wouldn't otherwise have (specifically; I like to do a Mage candidate as a bow specialist, or a cleric as a mace or flail specialist) and the time lost by dualing so early is pretty minimal.
  • Nic_MercyNic_Mercy Member Posts: 420
    I've found a warrior 7 dualed to thief 8 quite nice actually. He picks up half an attack, can hit grand mastery, has great hp and gets some backstab potential. In the case of BG2 a warrior taken to 13 and dualed to thief is nicer but requires more time investment.
  • UnknownQuantityUnknownQuantity Member Posts: 242
    edited December 2012
    Dual Classing does seem optimal in BG2 because you can get the maximum number of attacks per round of a fighter class and also hit the max level of another class like Mage or Cleric. I still think Multi Class is better though as you can get HLAs for both classes and you never lose your skills. You can dual class at low levels of fighter, but in that case multiclass will end up a fair amount better with an extra half attack per round at level 7 and level 13.
  • moopymoopy Member Posts: 938
    I just ran a 6 Berserker / 9 Thief with grand mastery in staves.

    Took Saverok to badly injured with one backstab from the staff of striking before he even got to move.

    Then used the sandthief ring and backstabbed him again to end the game.

    @Nic_Mercy
    If you do 6 Fighter / 9 Thief instead of 7 Fighter / 8 Thief you get 4x Backstab by the end of the game.
  • LennisLennis Member Posts: 34
    I'll admit I haven't seriously considered dual-classing, but the possibilities listed here sound like a lot of fun.

    The problem with dualing in BG1 is that you have deathtraps like Durlag's tower, which is basically impossible without at least a level 6 thief - preferably 7 - to deal with all the traps. In my party, Imoen is the go-to girl when I go to these places. Dualing her to mage (at 6 or 7) means I'll be without her thieving skills until the end of the game, at which point I profit little from the awesome treasure found in Durlag's. If not for that, dualing to mage at 7 would make a lot of sense, especially if Charname has thieving skills, too.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Lennis said:

    I'll admit I haven't seriously considered dual-classing, but the possibilities listed here sound like a lot of fun.

    The problem with dualing in BG1 is that you have deathtraps like Durlag's tower, which is basically impossible without at least a level 6 thief - preferably 7 - to deal with all the traps. In my party, Imoen is the go-to girl when I go to these places. Dualing her to mage (at 6 or 7) means I'll be without her thieving skills until the end of the game, at which point I profit little from the awesome treasure found in Durlag's. If not for that, dualing to mage at 7 would make a lot of sense, especially if Charname has thieving skills, too.

    I'm keeping Imoen as a straight thief in my current game, in an otherwise exclusively evil party. I even have Montaron as well (focused on stealth for backstabs, then will go into pick-pockets), but I already have a fighter/mage CHARNAME and Edwin, and feel my arcane spell needs are covered, and it's just alot less hassle keeping Imoen a straight thief. Once she's maxed out on Find Traps/Open Locks, I'll be focusing her on Set Traps and she has the archery gloves and light crossbow of speed for ranged attacks. For backstabs she'll rely on invisibility potions and Edwin's spells, using the +2 dagger of venom, whilst Monty will use the +2 (later +3) shortsword and towards the end of the game the Staff of Striking for backstabs.

    I've tried dualing before on many occassions, but find it distracts from my focus on the game.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    If you dual class at like level 6 or 7, how much of the game would you be playing with an inactive class??

    With a party of 6 wouldn't it take a fair amount of time to have both classes active? I'm no expert on Dual classing btw
  • Nic_MercyNic_Mercy Member Posts: 420
    moopy said:

    I just ran a 6 Berserker / 9 Thief with grand mastery in staves.

    Took Saverok to badly injured with one backstab from the staff of striking before he even got to move.

    Then used the sandthief ring and backstabbed him again to end the game.

    @Nic_Mercy
    If you do 6 Fighter / 9 Thief instead of 7 Fighter / 8 Thief you get 4x Backstab by the end of the game.

    Yes but you also lose the extra half-attack you'd get from fighter lvl 7 :)

    I guess it all depends on how much backstabbing you plan to do vs. the number of consistent extra attacks you want to have.
  • atcDaveatcDave Member Posts: 2,420
    Sometimes I dual Imoen, sometimes I don't, it all comes down to the party mix and if I need her to be a Mage or a thief. I still remember the first time I ever played, I dualed her to Mage pretty early, I thought I was being oh so clever. Then I had to hunt around for another thief to survive Durlag's Tower! Of course once BG2 came out I realized that was the intent all along.

    But I'm still perfectly happy to run her either way. I only wish that whichever choice I made carried over to BG2. I think it would be interesting if you had to live with the consequences of your decisions to the end of the story.
  • ajwzajwz Member Posts: 4,122

    Also, I does anyone know what the explanation behind dual-classing is, and why it only works for humans? I never got it how it fits into the game from roleplay perspective.

    The answer to this actually has its roots back in the evolution on D&D as a whole.
    I wont go into it in too much depth, but suffice to say that in D&D early editions, including 2nd ed, the player was largely expected to play humans. The other races were considered much more desirable and thus powerful (It was assumed that the fact that elves would live many hundreds of years for example, would make them hugely more desirable that humans to play).

    Therefore, non-humans developed their own set of drawbacks if you picked them. Chief amongst which was the fact that non-humans could only ever reach a certain level, and never go beyond, depending on what class they chose. This level cap was normally relatively low by today's standards (ususally around lvl10-12)

    However, D&D has classically had pretty powerful elves and dwarves and others in lore, so another mechanism was needed to allow their powers to be reflected in mechanical terms. Hence, multi-classing was invented, and separated from the standard dual classing of humans.

    Dual classing of humans is supposed to represent their versatility and ability to become what they want to be, in contrast with the longer lived races who tended to be more conservative with their attitudes, and stuck to tradition.
  • atcDaveatcDave Member Posts: 2,420
    Yeah ajwz some of those level limits were brutally low. I remember under 1st edition playing a half-elvin fighter/cleric that was capped at something like 6/5 level. When 2E came out I was so excited that those limits were like three levels higher for both classes.
    I still have the strong bias that the game plays best below 10th level. And it really was an expectation in most games I played that your advancement would start to slow way down around sixth level. Things were VERY different...

    I'd also add the way the experience tables graduate was pretty well designed so a multi-class character is generally one level below single class characters in the same party. That works until 9th or 10th level when multi-class really fall behind. And I only ever saw one person play a triple class character. We all laughed at him when did that. For nine months of real time he was practically useless. Then he was scary powerful for about three game sessions. Then we all graduated from college and never played that game again...
  • DarkcloudDarkcloud Member Posts: 302
    So what you are basically saying is that the game is
    a) not enjoyable with a single class Fighter or Thief and
    b) The game is only enjoyable if you don't care about role playing and
    c) if you powergame
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Darkcloud said:

    So what you are basically saying is that the game is
    a) not enjoyable with a single class Fighter or Thief and
    b) The game is only enjoyable if you don't care about role playing and
    c) if you powergame

    @Darkcloud - who are you addressing this to?
  • DarkcloudDarkcloud Member Posts: 302
    @Oxford_Guy at the TC because he makes it look like powergaming your way through the game is the only way to make it enjoyable.
  • SilverstarSilverstar Member Posts: 2,207
    Scared of dual-classing? More like bored of. And incapable of. Sorcerers don't get dual-classing, paladins/blackguards don't get dual-classing and you can't dual-class -into- assassin. Plus for the most part, it wouldn't fit my characters conceptually.

    Then there's the bored part. Leveling is slow and feels like a chore. I don't know why people are always on about the level cap on the forums, because I'm certainly not hitting it. It would of course be much quicker if I played with a smaller party, but I don't. I like having 4-6 characters in the IE games. When regular leveling is slow enough, stopping to start over and then play catch-up certainly isn't my idea of making the game more fun. I guess I could figure out where respawn nodes are and then abuse those for a while but erch... that's grinding. Grinding doesn't belong in single-player RPGs.

    And lastly, seeing as BG:EE uses BGII's engine, aren't you automatically stuck with that ugly "warrior" character model when you dual-class from anything to anything? Oh how I hated that. Let my knaves look like a thief or mage damnit.
  • atcDaveatcDave Member Posts: 2,420
    Man I'd say the opposite of power gaming. I think the game is most fun if you embrace it's eccentricities. Play the character and the story. I think 2E is ideal for this since the characters themselves are pretty simple. There's not really a lot of skills, or powers, or whatever the current term is, to learn.

    Like the triple class character I mentioned above, we had so much fun figuring out what to do with him, how to keep him alive, and what his role was going to be in the party. It is now a 30 year old memory that can get the bunch of us laughing whenever we're together.

    Obviously a CRPG can never be quite the same bonding experience, but the story is well conceived, the characters are amusing and not over powered, and I always find the 2E rules refreshing and simple to game with. But even so, there's enough complexity and sophistication that planning and building characters remains an entertaining part of the game. And having completed BG some 20+ times now, those various character and party builds are the source of a lot of fun to me.
  • claudiusclaudius Member Posts: 82
    edited December 2012
    atcDave said:

    Yeah ajwz some of those level limits were brutally low. I remember under 1st edition playing a half-elvin fighter/cleric that was capped at something like 6/5 level. When 2E came out I was so excited that those limits were like three levels higher for both classes.
    I still have the strong bias that the game plays best below 10th level. And it really was an expectation in most games I played that your advancement would start to slow way down around sixth level. Things were VERY different...

    I'd also add the way the experience tables graduate was pretty well designed so a multi-class character is generally one level below single class characters in the same party. That works until 9th or 10th level when multi-class really fall behind. And I only ever saw one person play a triple class character. We all laughed at him when did that. For nine months of real time he was practically useless. Then he was scary powerful for about three game sessions. Then we all graduated from college and never played that game again...

    An elf had the same xp table almost as a mage and had armor/spells/better Thac0/hit dice.. basically an eldritch knight from level 1. You rolled the character creation dice with the DM present and it was a freaking humongous roll to be able to play an elf, dwarf, or halfling. The level cap on elf was 10, dwarf 12, halfling 7... They did have sort of crafting or mystical powers the demi-humans got after their cap in the companion set of DnD. Dwarves were basically fighters with some bonus. Halflings were more like hobbits in that they were a minor stabby threat with stealth skills though no thieves skills. Think Bilbo. The only really great thing was their awesome saving throw table. I'm confessing now that I cheated an elf by rolling with my brother and we both agreed to cheat. He became a dwarf and me an elf. I named the character unoriginally as 'silverglade' which was a suggested name in the player handbook (red book).
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