Yeah Claudius you're talking D&D, not AD&D. Just to confuse the matter, they were completely different rule sets. The non-human races were classes in their own right (e.g.an Elf was sort of a fighter/mage), only humans had classes, and there was no multi classing.
The original idea was that D&D was sort of the starter game, and AD&D was the more sophisticated set. Characters couldn't transfer, they were just too different. D&D originally had two sets; Basic (for 1-3 level characters) and Expert (for up to 6th level characters). Then they came up with the brilliant idea of adding new sets with new levels (Companion, Master and Immortals). And of course when all was said and done D&D actually had better rules for some things than AD&D did (mass combat for one). I think when AD&D 2E came out the balance swung back, and it was the better system again; but TSR did re-edit and re-release the D&D sets again too.
I gamed with several DMs who preferred D&D over AD&D. My total experience with that system can be measured in the hundreds of hours (unlike thousands for AD&D); but it was a fun experience, and just different enough to keep you on your toes!
Oh, and one point there were separate D&D branded computer games too.
And incapable of. Sorcerers don't get dual-classing, paladins/blackguards don't get dual-classing and you can't dual-class -into- assassin. Plus for the most part, it wouldn't fit my characters conceptually.
Then there's the bored part. Leveling is slow and feels like a chore. I don't know why people are always on about the level cap on the forums, because I'm certainly not hitting it. It would of course be much quicker if I played with a smaller party, but I don't. I like having 4-6 characters in the IE games. When regular leveling is slow enough, stopping to start over and then play catch-up certainly isn't my idea of making the game more fun. I guess I could figure out where respawn nodes are and then abuse those for a while but erch... that's grinding. Grinding doesn't belong in single-player RPGs.
I don't deliberately grind, but do take my time playing games like BGEE and try to do every map and encounter, so usually hit the level cap, even with a full party (which I usually have), but not until v. late in the game.
And lastly, seeing as BG:EE uses BGII's engine, aren't you automatically stuck with that ugly "warrior" character model when you dual-class from anything to anything? Oh how I hated that. Let my knaves look like a thief or mage damnit.
From BG2 Tweaks You can use the avatar morphing script component (which I'm currently using to make Montaron look like a thief instead of a fighter) and/or the auto avatar switching component for robes/armour, which is a god send for fighter/mages (or fighter>mages)
I usually change the character model with Shadow Keeper. I love seeing my Mage using a bow...
I believe I've changed every male Charname I've run into a Thief sprite, solely to take advantage of the fact that they, unlike everyone else, actually wear trousers.
From BG2 Tweaks You can use the avatar morphing script component (which I'm currently using to make Montaron look like a thief instead of a fighter) and/or the auto avatar switching component for robes/armour, which is a god send for fighter/mages (or fighter>mages)
It's the one single reason I downloaded and installed BG2 Tweaks actually, hah. Though I did find some of the other things about it good too and I was allowed to pick which features to use or not, iirc?
Wait...Sorcs can't dual-class? DANGIT! I was hoping to dual from sorc to monk for some cool later game play. A monk with shield and armor spells was going to be awesome, from a number of perspectives. Oh, well. I'll restart then. And I got all the way to Nashkel too.
From BG2 Tweaks You can use the avatar morphing script component (which I'm currently using to make Montaron look like a thief instead of a fighter) and/or the auto avatar switching component for robes/armour, which is a god send for fighter/mages (or fighter>mages)
It's the one single reason I downloaded and installed BG2 Tweaks actually, hah. Though I did find some of the other things about it good too and I was allowed to pick which features to use or not, iirc?
... does the script also work in BG:EE?
Both the morphing script and the auto armour/robe avatar switching component work with BGEE, I've not tried any of the other components, though
From BG2 Tweaks You can use the avatar morphing script component (which I'm currently using to make Montaron look like a thief instead of a fighter) and/or the auto avatar switching component for robes/armour, which is a god send for fighter/mages (or fighter>mages)
It's the one single reason I downloaded and installed BG2 Tweaks actually, hah. Though I did find some of the other things about it good too and I was allowed to pick which features to use or not, iirc?
... does the script also work in BG:EE?
Both the morphing script and the auto armour/robe avatar switching component work with BGEE, I've not tried any of the other components, though
I actually play BG1 for the sake of playing BG1 when BG2 will come I am sure I will be fine. I am going to play BG1 many times so I am sure I will try many class combos. There're games when I know that this character has the potential to continue on to the next games and there're games when I realize in the end that I am not going to continue on with this build.
I still rather dual as fast as possible rather then level up a second class only to be very powerful on the last boss of the game.
Comments
The original idea was that D&D was sort of the starter game, and AD&D was the more sophisticated set. Characters couldn't transfer, they were just too different. D&D originally had two sets; Basic (for 1-3 level characters) and Expert (for up to 6th level characters). Then they came up with the brilliant idea of adding new sets with new levels (Companion, Master and Immortals). And of course when all was said and done D&D actually had better rules for some things than AD&D did (mass combat for one).
I think when AD&D 2E came out the balance swung back, and it was the better system again; but TSR did re-edit and re-release the D&D sets again too.
I gamed with several DMs who preferred D&D over AD&D. My total experience with that system can be measured in the hundreds of hours (unlike thousands for AD&D); but it was a fun experience, and just different enough to keep you on your toes!
Oh, and one point there were separate D&D branded computer games too.
... does the script also work in BG:EE?
Oh, well. I'll restart then. And I got all the way to Nashkel too.
I still rather dual as fast as possible rather then level up a second class only to be very powerful on the last boss of the game.