What are the easiest classes to solo this game?
Lapa
Member Posts: 73
I have soloed the game with a berserker now and would like to know other cheesy soloing classes. Archer or sorcerer maybe?
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I prefer mage/thieves for solo, either dual or multi classed. You can take care of traps/locks, avoid some enemies completely by stealth/invisibility if you so choose. Traps + backstab supported by mage spells is awesome. Might not be as powerfull as a sorceror, but lot more versatile and fun in my opinion.
You have summons to take the place of the party
Enough hitpoints to survive traps - which you can also find
Sanctuary - so you never need to worry about random encounters even at level 1
You can equip Full Plate.
You can cast in full plate.
You have most of the buff spells in the game for increasing your strength, and can use Slings, the ranged weapon that gets a Strength bonus to damage and can use a shield.
You can instantly with no save disable 90% of the enemies in the game with a level 1 spell.
You can wear a helmet.
You can use Stealth, capping at 87% chance in Mithril Chainmail.
The stealth capability made many battles easier and by specializing in longbows and two handed weapons I was able to solo the game easily.
"Best" is largely irrelevant to the question I am answering Sirrah.
You can also start play as a mage and dual-class to fighter at level 2. It may be a little hairy at the beginning, but it will give you a fighter that can use wands (wand of monster summoning, fire, lightning, cold) and scrolls, and you can take off your armour to cast utility spells like identify or friends when needed.
Anyway I have one o thems for my BG2 game and he has well over 100% magic resist (127% last check), 4 devastating +4 fist attacks each round (and that's unmodified by haste and such (obviously)), -15(-12 modifier vs missile) AC, -13 THAC0, virtually flawless stealth abilities(208% hide/silent), A bunch of Whirlwind Attacks, Critical Strikes, Deathblows, Hardinesses, Stunning Fists, a Quivering Palm (which 1 shots dragons, mages w/protections, undead, golems, party members...), worst saving throw at -4, runs faster than boots of speed on his own (this stacks with the boots of speed), immunity to disease, poison, slow, magic, probably a bunch of other factors I forgot, and did I mention he kicks butt (literally and figuratively)?
So basically my point is this: Laugh at Rasaad while you can... but watch your back in the future.
If you put points into dual-wielding, your ThAC0 will still be low enough to hit reliably from level one and your gigantic bonuses to damage from STR will apply to multiple weapons. You're on the Fighter experience table, meaning that you'll level up at a reasonable rate. Having 17 HP/level means you won't have to go through the annoying aspects of low-level BG where every enemy can one-shot you with a lucky hit.
Even into BG2, you'll be completely viable the whole way through. For a purely combat-focused character, it's hard to beat the Half-Orc Barbarian.
It was almost ten years ago that I played this solo run. The final battle required lots of summons, I do remember that. I no longer recall how I eventually vanquished Sarevok, though.
On a side note, throughout many years of playing the game, that's about the extent of my experience both for soloing and playing evil.
But anyway, hope that helps.
Was pretty amazing. The poison weapon works with Bows so you just buy a bow, kill Firebead and a watcher and are level 2 with Plate Mail and tons of money within like 30 seconds
Ranger/Archer, shoot retreat tactics using spacebar can pretty much micro kill all enemies
Paladin/Cavalier, immune to Poison and Fear (better than fighter or any melle class I think)
Sorceror - this class is the best magic class, if built up properly you can eventually cast multiple fireballs in rooms consecutively clearing out entire dungeons for example.
Dont bother with thief type classes they are stupid and a waste of time, people always hype about backstab and all the other nonsense when you can just simply lay waste with any of the classes above and just use Imoen or Montoran to pick the traps. (OR you can just use Detect Traps/Knock Spells with your sorcerer)
Edit: Also, the point about having Imoen or Montaron deal with traps isn't really applicable to a solo run now is it.
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