Alter the Spawn System
Adul
Member Posts: 2,002
Spawned creatures disappear when you reload the game and they do not appear again until the respawn timer is up. This is distracting for me, because it's no use saving the game before attacking a black bear - if I fail and reload it will be gone anyway. No fight, no victory, no reward. Same thing with stealthy characters - you scout ahead, notice a hard fight, save, fail the battle, reload, and... they're gone. Needless to say it also makes no sense from a continuity standpoint.
The original game did not have this problem and BG:EE should not have it either. Please address this issue.
Thanks.
The original game did not have this problem and BG:EE should not have it either. Please address this issue.
Thanks.
0
Comments
As i cleared the area, when i turn back.. i usually just tell the whole party to go (basically stand on the kobold bodies). My wizards, being the fastest go first and get killed by random arrow.
Tbh, im not sure what to think about it.
Is this basically my fault? For assuming an area is clear?
Or is it a badly implemented good idea...
Im not a fan, not in the mines and gnoll stronghold.
Too early, brakes immersion and could be really easily exploited.