So, whatever happened to "looking at pathfinding" ???
ArminW
Member Posts: 8
A better pathfinding AI, especially for the party when moving as a group, was probably one of the most often requested things during development, and the default answer was "we're looking into this".
Well, now I'm playing the Firewine Dungeon, Cloakwood Base, Thieves Labyrinth and it's STILL the same old beheaded chicken dance...
There have been a dozen suggestions on possible improvements (like, allowing party members to move through ally-occupied spaces, which would even be in accordance to the p&p rules, or having a character wait a second when the path is blocked by a character or NPC and then retry the pathfinding etc.)
But still, it's impossible to move through narrow dungeons without painfully collecting the clucking hens running around in the most stupid, pathetic and suicidal way possible... ;-)
So, is the plan to do something about it finally dead?
Well, now I'm playing the Firewine Dungeon, Cloakwood Base, Thieves Labyrinth and it's STILL the same old beheaded chicken dance...
There have been a dozen suggestions on possible improvements (like, allowing party members to move through ally-occupied spaces, which would even be in accordance to the p&p rules, or having a character wait a second when the path is blocked by a character or NPC and then retry the pathfinding etc.)
But still, it's impossible to move through narrow dungeons without painfully collecting the clucking hens running around in the most stupid, pathetic and suicidal way possible... ;-)
So, is the plan to do something about it finally dead?
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Comments
Even that solution has its problems though. If an archer is attacking a mob and blocks a melee, then the melee would stand there like an idiot instead of finding an alternate path. Ideally the best solution is to make your characters able to pass through each other.
Pathfinding related topics:
http://forum.baldursgate.com/discussion/2835/so-about-pathfinding
http://forum.baldursgate.com/discussion/3215/pathfinding-upgrade
http://forum.baldursgate.com/discussion/9509/pathfinding-glitches
http://forum.baldursgate.com/discussion/178/path-finding-keep-close-to-leader
http://forum.baldursgate.com/discussion/903/aipathfindingformation-ideas-walk-in-leaders-fsteps-upd-formation-ideas-360-rot
http://forum.baldursgate.com/discussion/2631/pathing
I guess it's back to hearding the beheaded chickens...