For my dual-wielding evil elf fighter/mage, which proficiency to take at level 6 and into BG2?
Oxford_Guy
Member Posts: 3,729
I'm currently playing BGEE with a neutral evil female elf fighter/mage, who's currently level 5/4 and has the following proficiencies:
Longswords **
Two-weapon fighting ***
She's dual wielding the +2/+1 cold damage "Varscona" and +1/+3 vs undead "Harrower" long swords.
BTW she's armoured with the elven chain (CLUA-ed in after the encounter where it's meant to drop) and the Destoyer of the Hills belt (-4 vs., crushing, which complements the chain nicely) and buffs nicely with Blur, Mirror Image and the Strength spell (which takes her strength from 18/49 to 18/99). so doesn't miss a shield too much.
I do *not* want to spend any proficiency points in a ranged weapon, when she does need to go ranged, she uses the +3 Long of Marksmanship, and with that and the +1 elf bow bonus and high (currently 18, 19 later with the tome) Dex, she still hits well enough anyway.
I'm unsure what to take as my next (and last BGEE) weapon proficiency in BGEE. The main two choices for me would be Katanas or Scimitars. I guess Scimitars would be a better choice in BGEE (discounting Drizzt's, there is now a +2 one reasonably easily available mid-game, and also +1 scimitar-class weapons earlier, though there is a +1 Katana available too, and katanas do 1-10 vs. 1-8 damage), but in BG2 I really want to be able to use Dak'kon's Zerth Blade katana (for the extra spells: http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/dakkonszerthblade.jpg ), though the Belm scimitar (which adds +1 APR to the main hand, if wielded in the off-hand) would also be nice (http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/belmplus2.jpg).
I want to keep the same proficiencies in BG2EE as I had in BGEE for RP reasons (and am quite happy with keeping longswords as my first proficiency in BG2EE, am evil anyway, so could get Blackrazor mid-game at least, and like the idea of an elf having longswords from an RP point of view anyway), and will likely add *both* scimtars and katanas eventually, so it's basically a choice of which one to take proficiencies in *first*. This depends at least partly on which out of Dak'kon's Zerth Blade or Belm is easiest to get reasonably early on in BG2.
I'm not so familiar with BG2, but the Gamebanshee text gives these as locations for the Zerth Blade and Belm:
Dak'kon's Zerth Blade (WA2DAK)
Location(s)
Waukeen's Promenade (Adventurer's Mart) - Purchased from Deidre (collectors edition only - though I assume it *will* be in BG2EE), am not sure of the cost, though, which may make it tricky to get early on, if v.expensive?
Belm +2 (SW1H30)
Location(s)
Druid Grove - Found in the ogre tower inside a box
Which of these would be more easily obtainable quite early on in BG2? Are there any other choices (of katanas, scimitars or another melee weapon) I should be considering?
Longswords **
Two-weapon fighting ***
She's dual wielding the +2/+1 cold damage "Varscona" and +1/+3 vs undead "Harrower" long swords.
BTW she's armoured with the elven chain (CLUA-ed in after the encounter where it's meant to drop) and the Destoyer of the Hills belt (-4 vs., crushing, which complements the chain nicely) and buffs nicely with Blur, Mirror Image and the Strength spell (which takes her strength from 18/49 to 18/99). so doesn't miss a shield too much.
I do *not* want to spend any proficiency points in a ranged weapon, when she does need to go ranged, she uses the +3 Long of Marksmanship, and with that and the +1 elf bow bonus and high (currently 18, 19 later with the tome) Dex, she still hits well enough anyway.
I'm unsure what to take as my next (and last BGEE) weapon proficiency in BGEE. The main two choices for me would be Katanas or Scimitars. I guess Scimitars would be a better choice in BGEE (discounting Drizzt's, there is now a +2 one reasonably easily available mid-game, and also +1 scimitar-class weapons earlier, though there is a +1 Katana available too, and katanas do 1-10 vs. 1-8 damage), but in BG2 I really want to be able to use Dak'kon's Zerth Blade katana (for the extra spells: http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/dakkonszerthblade.jpg ), though the Belm scimitar (which adds +1 APR to the main hand, if wielded in the off-hand) would also be nice (http://www.gamebanshee.com/showshot.php?/baldursgateii/equipment/images/belmplus2.jpg).
I want to keep the same proficiencies in BG2EE as I had in BGEE for RP reasons (and am quite happy with keeping longswords as my first proficiency in BG2EE, am evil anyway, so could get Blackrazor mid-game at least, and like the idea of an elf having longswords from an RP point of view anyway), and will likely add *both* scimtars and katanas eventually, so it's basically a choice of which one to take proficiencies in *first*. This depends at least partly on which out of Dak'kon's Zerth Blade or Belm is easiest to get reasonably early on in BG2.
I'm not so familiar with BG2, but the Gamebanshee text gives these as locations for the Zerth Blade and Belm:
Dak'kon's Zerth Blade (WA2DAK)
Location(s)
Waukeen's Promenade (Adventurer's Mart) - Purchased from Deidre (collectors edition only - though I assume it *will* be in BG2EE), am not sure of the cost, though, which may make it tricky to get early on, if v.expensive?
Belm +2 (SW1H30)
Location(s)
Druid Grove - Found in the ogre tower inside a box
Which of these would be more easily obtainable quite early on in BG2? Are there any other choices (of katanas, scimitars or another melee weapon) I should be considering?
- For my dual-wielding evil elf fighter/mage, which proficiency to take at level 6 and into BG2?41 votes
- Katanas (for Zerth Blade in BG2)43.90%
- Scimitars (for Belm in BG2)29.27%
- Other (but not ranged, please)26.83%
1
Comments
Moreover, you'll absolutely love one katana you find in BG2)))
Personally, I like to take both: you'll have enough time time to spend proficiency points first into katana and later into wakizashi.
I always use this logic.
Every samurai carried 2 weapons. Along with a Katana, a shorter sword was worn by most of the warrior class. By personal choice that sword could be a wakizashi, or a shoto. Both of which are similar, but just smaller, another choice of sword is a tanto, which is smaller still. Both weapons together are called the daisho and they represented the social and political influence and personal honour of the Samurai. Also it may be convenience, for fighting, a smaller sword may be the sensible choice for a close quarters battle.
For me, other weapon choices lack this feeling.
I can see some merit in perhaps only putting a single pip into scimitars (for Belm), though. Also, I know the Zerth blade is not that great as a *weapon*, but the extra self-buffs this could give my fighter mage would be great, also I could always swap it out for another off-hand weapon (e.g. Belm) when the bonus spells are used-up.
As I said, in the long run I'd like to use *both* Katanas and Scimitars, though it sounds like Katanas may be the better bet to put proficiency points into first, partly because there are better main hand Katanas(?) and the Zerth blade is easy to get early on than Belm, by the sound of it.
Note: you said you play Evil, in which case you will find a very nice surprise by the very end of SoA, weapon wise
BTW could anyone confirm, does the off-hand weapon still get the +1 to hit/+2 damage from specialisation, if not the extra 1/2 attack? I already have 3 pips in dual-wield Cool! :-)
Longswords **
Two-weapon fighting ***
She's dual wielding the +2/+1 cold damage "Varscona" and +1/+3 vs undead "Harrower" long swords.
I now need to decide whether to put a point into Scimitars or Katanas (neither of which I will use in BGEE, this is solely to prepare for BG2EE, as I want to keep the same profiencies.
For Katanas I guess this primarily be for the Zerth Blade and Celestial Fury, for Scimitars for Belm (for the extra attack with my main hand) and Usuno's Blade. I'm evil, though, so am perhaps likely to want to use the Black Razor long sword in my main hand for quite while, so are Scimitars then going to be more useful first, for the extra attack? I guess ultimately I will get proficiencies in both, but which to go for first? Am currently still leaning towards Katanas, as the Zerth blade could be handy early on... Any final recommendations (not flails or hammers, please!)
Flail of Ages.
Eventually as you progress higher and are able to memorize more spells/level, you may not even need the use of DK's blade as you may find that you can memorize an adequate number of spells for buffing, etc...
or better yet, install BG1 style weapon proficiencies from tweak pack (because variety rocks) and go blunt weapons.
Since your character's alignment is evil, you would probably like to go the path of the evil in hell tests at the end of BG2. This will grant you +3 more strength(+1 when battling Sarevok and +2 when putting the Wrath Tear) so you number of attacks will increase. That and the Improved Haste(or GWW if you wish 10 attacks per round). The only thing you have to figure out is how to increase your THAC0 even further. As a purist, I always choose to utialize the Spectral Brand's +5(scimitar aquired from Aesgareth the cambion in Watcher's Keep) special ability: Armor piercing strike(Raises the THAC0 bonus to +10 for 3 rounds.).
And also scimitars look awesome, not that katanas don't.
Hope that all of this makes any sense.