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D/C:ed Shar-Teel as the party thief viable ?

Hi,

I'm planning to do a playthrough with an evil party with the following setup:

Half-Orc Fighter/Cleric
Dorn
Edwin
Shar-Teel

Optional additions: Kagain, Viconia.

Now to the question at hand: If I rush to grab Shar-Teel, when would it be optimal to dual-class her, seeing as she'll be the only thief I'm going to use. I considered 6 for another pip and even 7 for another ½ attack, but I fear that will keep the party w/o a thief for too long.

Thing is, I want her to get some proficiency in longbows, I don't want her in the frontlines with a CON score of 9, so my plan is to set her up as an archer with the option to do some serious backstabbing, utilizing that nice STR score.

How would you go about dualclassing Shar-Teel ? Or would you rather not bother and pick Montaron instead ?

//C

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    edited December 2012
    Shar-Teel with the Dagger of Venom having x4 backstab with 4 proficiency points (1 from the start, 1 at level 3 fighter, 1 at level 4 thief, 1 at level 8 thief) is a beast! I use her that way and it's amazing.

    So, if you dual her at level 3 fighter, she'll remember her fighter pips VERY fast (I prefer this variant).
    If you dual her at level 6 fighter, she'll have the same amount of pips in her main weapon for the backstab as if dualled at level 3 (so the only point to do so is to have more HP and 1 additional pip in some other weapon).
    If you dual her at level 7 fighter, she'll have additional 1/2 ApR BUT she WON'T have x4 backstab (only x3) - so you must decide what you want more. I'd take x4 backstab any day.

    Montaron is a good thief but he doesn't have such a big strength and he can't have x4 backstab.

    In my party till some point I had both of them: Shar-Teel was a real backstab killer and Montaron had many points in Lockpickting and Disarm Traps. But after Shar-Teel got 80 points in both Hide in Shadows and Silent Movement (+ bonus from the armor bought in Beregost) I started to give her points in Lockpickting and Disarm Traps and Montaron gradually became excess.

    By the way, you won't have time to spend pips into longbows if you decide to be a high master in either dagger or longsword. As a thief she'll be able to put 1 pip into a shortbow and 1 pip into one-handed style - I think that's the best for her.
  • LemernisLemernis Member, Moderator Posts: 4,318
    She makes a great Fighter-Thief. And she now dual-wields and has a prof in daggers. Give her Varscona and the Dagger of Venom and she'll dole out some major hurt on backstabs.

    Myself, I would dual her at Fighter 3 just because I feel deprived during the dual-classing mechanics. If I dual at levels higher than that I feel that I'm missing too much of the game during which I would want the character to possess both class skills. But that's just my preference.
  • rdarkenrdarken Member Posts: 660
    You should be fine in the time it takes her to catch up. For starters, there aren't too many traps in BG to begin with; you'll miss out on some chests, but probably nothing that important.

    I'd say dual at 3, per @bengoshi 's outline.
  • hzfhzf Member Posts: 70
    If you are planning to use her as an archer with traps/locks then I would just dual her at 7.

    Other options are 6 and 3. 6 is better of these two, but is more ideal for a backstabber than an archer.
  • CarnifexCarnifex Member Posts: 16
    Thanks for the input guys, looks like both 3,6 and 7 are viable, I have to say though a x4 backstab multiplier with her STR score is very tempting :)
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  • ZuttiZutti Member Posts: 94
    Carnifex said:

    Thanks for the input guys, looks like both 3,6 and 7 are viable, I have to say though a x4 backstab multiplier with her STR score is very tempting :)

    Bear in mind that strength damage is added after the multiplier. Your strength score should give you roughly the same static damage bonus regardless of backstab multiplier. More fighter levels does give additional thac0 and the like, though, and may still be worth it.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,582
    Carnifex said:


    Now to the question at hand: If I rush to grab Shar-Teel, when would it be optimal to dual-class her, seeing as she'll be the only thief I'm going to use.

    If you don't have another thief to use in the meantime, I would strongly recommend dualing her ASAP - meaning, level 3.

    In the original BG1, I would get Shar to level 3, give her a third prof point in either large or small sword, and then dual her. This way, you'd end up with a thief with mastery in at least one melee weapon.

    Now that BG:EE has altered her distribution of prof points, I don't know what I would recommend giving any extra points in.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Shar-Teel's new profs:

    Long Sword +
    Dagger +
    Two-Weapon Style ++
  • EudaemoniumEudaemonium Member Posts: 3,199
    In my new game I'm intending on D/C'ing her at 6, after I get the second pip. Putting them both in Dagger, then giving her the Dagger of Venom, and probably another.
  • HeliasHelias Member Posts: 112
    Lemernis said:

    Shar-Teel's new profs:

    Long Sword +
    Dagger +
    Two-Weapon Style ++

    Good enough.

    Get her a second prof in daggers at level 3 and dual class to a thief.

    Take 1 in either shortbow or crossbow and 1 in single weapon style (for the greater critical hit chance in backstab) in the 1st thief-level and improve the chosen missile weapon to 2 at level 4. You will now have a very efficient thief-fighter-archer.

    Don't go for the longbow proficiency. And don't wait till level 6 to dual class.

    Only Coran comes close to this build. Imoen, Safana, Skie, Montaron and Alora are all inferior.
  • FafnirFafnir Member Posts: 232
    edited February 2013
    Helias said:

    Lemernis said:

    Shar-Teel's new profs:

    Long Sword +
    Dagger +
    Two-Weapon Style ++

    Good enough.

    Get her a second prof in daggers at level 3 and dual class to a thief.

    Take 1 in either shortbow or crossbow and 1 in single weapon style (for the greater critical hit chance in backstab) in the 1st thief-level and improve the chosen missile weapon to 2 at level 4. You will now have a very efficient thief-fighter-archer.

    Don't go for the longbow proficiency. And don't wait till level 6 to dual class.

    Only Coran comes close to this build. Imoen, Safana, Skie, Montaron and Alora are all inferior.
    So you're saying:

    Long Sword +
    Dagger ++
    Cross/Short Bow ++
    Single Weapon Style +
    Two-Weapon Style ++

    Wouldn't it be better to add a third point in daggers and maybe use throwing daggers for ranged? You'd need her in melee most of the time anyway. One point in crossbows should be enough.

    I'd go with:

    Long Sword +
    Dagger +++
    Sling + (for the strength bonus, if you want a dedicated ranged weapon) or Single Weapon Style +
    Club + (for resistant enemies)
    Two-Weapon Style ++

    Putting the level 8 dot in either Longswords or Clubs depending on what your party uses.

    EDIT: I forgot about the bow's 2 APR. Shortbow is probably the best choice then, rather than Sling.
    Post edited by Fafnir on
  • WowoWowo Member Posts: 2,064
    Throwing daggers are 2 apr and give strength mod iirc so maybe just go with those for ranged?

    Then single weapon style for backstabs and clubs as you say.
  • LemernisLemernis Member, Moderator Posts: 4,318
    So question about backstabbing with a dual-wielder: I've read that just the fastest weapon of the two weapons gets the backstab multiplier. But damage from both weapons is included, right?

    Then for Shar-Teel, if she is wielding both Dagger of Venom plus Varscona, it's the DoV that's getting the multiplier, to which is added the damage from Varscona. (With DoV's continued poison damage after the attack that's an impressive combo.)

    How does attacks per round factor into the calculation for the backstab here? Let's say she is dualed to Thief at Fighter 3...
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Lemernis said:

    So question about backstabbing with a dual-wielder: I've read that just the fastest weapon of the two weapons gets the backstab multiplier. But damage from both weapons is included, right?

    No, backstab is always just one attack

  • FafnirFafnir Member Posts: 232
    Wowo said:

    Throwing daggers are 2 apr and give strength mod iirc so maybe just go with those for ranged?

    Then single weapon style for backstabs and clubs as you say.

    I'm more worried about ranged options during the switch, though.

    That said I wonder which is better:
    Longsword ++
    Dagger +++

    or the reverse?
  • lDanielHolmlDanielHolm Member Posts: 225
    Dual-wielding does absolutely nothing for backstabbing. Only the main-hand weapon counts, I believe.

    You'll want to have single-weapon style for backstabbing thanks to the increased crit multiplier. (Or two-handed weapon style if you're doing it with staffs.)
  • ArchaosArchaos Member Posts: 1,421
    @IDanielHolm
    But doesn't dual-wielding increase the chance of a backstab since you attack more times? This works really well with weapons that have low Speed Factors.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    edited February 2013
    Archaos said:

    @IDanielHolm
    But doesn't dual-wielding increase the chance of a backstab since you attack more times? This works really well with weapons that have low Speed Factors.

    Not as far as I know, any attacks after the first are just normal attacks
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