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Archaeological Dig Easter Egg Question (spoilers)

After killing the Doomsayer on the archaelogical site map, is it ever worth exchanging the idol and ancient armour at the Ulcaster Ruins for the (cursed) Vampiric Sword, or is it better to get the XP for returning the armour to the Ghost Knights in the Firewine Ruins? Can the sword be sold for alot of gold, for example? Thanks

Comments

  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Here you can find everything you may wish to know about it :)

    http://forum.baldursgate.com/discussion/comment/195677/
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Here you can find everything you may wish to know about it :)

    http://forum.baldursgate.com/discussion/comment/195677/

    Well that thread is interesting, but doesn't really say if it's ever worth exchanging the idol and armour for the sword. I don't want to try Killing Ulcaster or the Ghost Knights BTW
  • TressetTresset Member, Moderator Posts: 8,268
    edited December 2012

    Well that thread is interesting, but doesn't really say if it's ever worth exchanging the idol and armour for the sword. I don't want to try Killing Ulcaster or the Ghost Knights BTW

    Considering they are both invincible that would be a bad Idea...

    Edit: Just do this instead:
    CLUAConsole:CreateItem("misc82")
    There you go; problem solved.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    1) They are not invincible, check the link I have put.

    2) If you kill them you can get the reward for retriving the books, the Vampire's Revenge, you can still sell the Idol of Kozah, still complete the quest of the Ancient Armor and get all the cool equipment of the Ghost Knights.

    3) If you really feel sorry for the Ghost of some kind of mage, then keep the Ancient Armor for the Ghost Knights quest and sell the Idol of Kozah.
  • PantalionPantalion Member Posts: 2,137
    Having tried to kill Ulcaster recently, he failed to die despite poisoning him approximately twenty times over half an hour. Does he have some form of passive regeneration now?
  • TressetTresset Member, Moderator Posts: 8,268
    I remember them being invincible in the old BG. I guess they got changed.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @Pantalion he has 100hp
    Unless they changed it after my prank xD
    I'll take a look at his .cre file when I'll be back from holydays
  • simplewanderersimplewanderer Member Posts: 31
    Only worth doing once, so you can see the vampire sword. After that, I'd go for the XP
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    @simplewanderer - thanks, that's what I needed to know
  • elminsterelminster Member, Developer Posts: 16,317

    @Pantalion he has 100hp
    Unless they changed it after my prank xD
    I'll take a look at his .cre file when I'll be back from holydays

    Just looked. 100 hp, -20 ac, and no health regeneration.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    edited December 2012
    Then it's still possible to kill him, just need crits to hit.

    Leave the chars with poison dmg to attack and go afk. (Dagger of Venom is needed)

    By using this trick with Ulcaster and the Ghost Knights you will have greatest equip boost in the whole game.
  • ajwzajwz Member Posts: 4,122
    I'd say by the time you are capable of killing the doom sayer thingie, the reward you get from returning the idol is largely negligable.
    So yeah, as someone else has said, once you have seen the vampiric sword once you can normally skip doing it and just return the armour as normal.
  • GallowglassGallowglass Member Posts: 3,356
    Interesting discussion.

    Maybe it's just because I'm playing a different character in BG:EE than I've tried in original BG1, but it seemed to me in BG:EE that the Doomsayer was much easier to beat than in original BG1 - I just tanked him and he went down after a while, whereas I had to prepare carefully to beat him in original BG1.

    I've never seen any value in the Vampiric Sword. A novelty, perhaps worth getting once just to have seen it, but useless and almost worthless. I always take the Ancient Armour to the Ghost Knights for the XP, and sell the Idol of Kozah to Officer Vai for a little gold.

    However, I never knew that the Ghost Knights or Ulcaster were killable. Awesome!
  • PantalionPantalion Member Posts: 2,137
    Having finally successfully murdered a Ghost Knight (I'd had to use Dorn over several days, since they saved forever against the knife), I'd say the Eastern-most Knight at very least is well-worth murdering for his +1 Full Plate and awesome hat of Charm Protection.

    Thinking on it just now, if you can make an unarmoured character entirely immune to fire and as poorly armoured as possible, then you could actually use the Blackguard's ability to AOE poison with arrows of detonation to kill all the knights, and notionally Ulcaster too, much more easily by simply shooting your patsy (Garrick would be a good choice) standing next to them. The fireball damage will be harmless, but will automatically spread the damage to the knights/ghost wizard without needing to make a critical hit attack roll.

    With the Knights, at 2 arrows per round, dealing a minimum of 12(?) poison damage apiece, and poison lasting a good few rounds (I want to say 5?), you could potentially wipe out the entire set of Ghost Knights with a single poison application and maybe even kill Garrick to boot.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Pantalion said:

    Having finally successfully murdered a Ghost Knight (I'd had to use Dorn over several days, since they saved forever against the knife), I'd say the Eastern-most Knight at very least is well-worth murdering for his +1 Full Plate and awesome hat of Charm Protection.

    Thinking on it just now, if you can make an unarmoured character entirely immune to fire and as poorly armoured as possible, then you could actually use the Blackguard's ability to AOE poison with arrows of detonation to kill all the knights, and notionally Ulcaster too, much more easily by simply shooting your patsy (Garrick would be a good choice) standing next to them. The fireball damage will be harmless, but will automatically spread the damage to the knights/ghost wizard without needing to make a critical hit attack roll.

    With the Knights, at 2 arrows per round, dealing a minimum of 12(?) poison damage apiece, and poison lasting a good few rounds (I want to say 5?), you could potentially wipe out the entire set of Ghost Knights with a single poison application and maybe even kill Garrick to boot.

    That's exactly what I did in my run :)
    But no need to protect from fire, just stay far.
    And leave 1 alive to complete the Ancient Armor quest, the ghosts won't complain for the death of their mates xD
  • DeucetipherDeucetipher Member Posts: 521
    @Pantalion
    Wish I'd known that a few hours ago :(. I just killed the one with the full plate and the one with the full plate+1.
  • EdwinEdwin Member Posts: 480
    or you could just shadowkeep the vampiric sword into inventory. I know....tricking the game is more fun in an abstract way.
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