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Demon Knight

Is the Demon Knight at the bottom of Durlag's Tower supposed to be a Death Knight or a Cambion ?
If it's the former, why is he not flagged as an undead creature?

References:
Death Knight: http://en.wikipedia.org/wiki/Death_knight_(Dungeons_&_Dragons
Cambion: http://en.wikipedia.org/wiki/Cambion_(Dungeons_&_Dragons)

Comments

  • ajwzajwz Member Posts: 4,122
    He's supposed to be a demonknight.
  • gunmangunman Member Posts: 215
    In 2e rules, a demonknight is a death knight.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    edited December 2012
    Demonknights are not death knights, that article is retarded. Demonknights are LITERALLY just more powerful Cambions. When a Cambion has more then 10 HD it's called a Demonknight (and they usually pick up some spellcasting ability).

    Death Knights are something altogether different, basically the fighter equivalent of a Lich, though the change usually does grant some forms of spellcasting.
  • TressetTresset Member, Moderator Posts: 8,268
    edited December 2012
    Read this:
    http://www.dotd.com/mm/MM00044.htm
    I am certain that this guy is a death knight. The powers he has in game are almost exactly the same ones listed there. Plus he actually says that he is "already dead" when you talk to him. Ergo death knight.
  • CamDawgCamDawg Member, Developer Posts: 3,439
    The demon knight's creature file is deathk.cre. Discuss.
  • TressetTresset Member, Moderator Posts: 8,268
    @CamDawg looks like you ninja'd my edit. Check it out.
  • gunmangunman Member Posts: 215
    So all the evidence points towards being a death knight, but then he should be flagged as an undead, right?

    Turn undead should not be an issue as he is too high level for a cleric to turn him in BG1, but The Harrower should hit him at +3
  • TressetTresset Member, Moderator Posts: 8,268
    edited December 2012
    What is he flagged as then? Do you know?
    Edit: Actually I don't think being undead is determined by a flag. I think it is more of a race thing.
  • TressetTresset Member, Moderator Posts: 8,268
    I know! Try lowering his saves as much as possible and spam "hold undead" at him to see if it works. If not then try "hold monster" to see if that works. Or try stunning him with the stupifyer or darts of stunning. Better yet try poisoning him especially with a blackguard or assassin as that poison always takes effect on hit.
  • gunmangunman Member Posts: 215
    Examining with DLTCEP he is flagged as 0x1 humanoid

    Undeads like skeletons, ghasts or zombies are 0x4 undead

    Also Durlag Doom Guards are flagged as 0xff monsters while they should be either undead (most logical IMO) or humanoid.
  • TressetTresset Member, Moderator Posts: 8,268
    edited December 2012
    @gunman A doom guard is an animated suit of armor. It certainly isn't undead or humanoid and there isn't a "golem/construct" flag in BG1. The closest thing you get to construct in BG1 is indeed monster. BTW: what is DLTCEP?
  • valkyvalky Member Posts: 386
    Tresset said:

    BTW: what is DLTCEP?

    Dragonlance Total Conversion Editor Pro

    A 'bit' more powerful than the Near Infinity editor and feature a pretty nice&easy GUI.
  • ajwzajwz Member Posts: 4,122
    edited December 2012
    There are 5 demon knights you can fight in bg2 if you summon a creature on the pedastal of a statue of demogorgon in the underdark, so I doubt it is a mistake.
    Post edited by ajwz on
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Those are demons, the one in Durlag's Tower should have been a Death Knight.

    Even the guy of the previous adventurers party says somenthing like "Death itself resides here, now."

    On the other side, he has the Soultaker Dagger and serves a *greater evil* (Aec'Letec, probably). Which is typical for demon knights.

    But all in all, I think he is a Death one.
  • gunmangunman Member Posts: 215
    Tresset said:

    @gunman A doom guard is an animated suit of armor. It certainly isn't undead or humanoid and there isn't a "golem/construct" flag in BG1. The closest thing you get to construct in BG1 is indeed monster. BTW: what is DLTCEP?

    You are right about the dwarven doom guards. They have the race "0x90 golem" and the class "golem_iron".
  • gunmangunman Member Posts: 215
    valky said:

    Tresset said:

    BTW: what is DLTCEP?

    Dragonlance Total Conversion Editor Pro

    A 'bit' more powerful than the Near Infinity editor and feature a pretty nice&easy GUI.
    Yes, but it seems not to be fully compatible with EE, it gives a lot of error messages.
    Is there an equivalent editor that can be used safely with BGEE ?
  • valkyvalky Member Posts: 386
    edited December 2012
    gunman said:


    Yes, but it seems not to be fully compatible with EE, it gives a lot of error messages.
    Is there an equivalent editor that can be used safely with BGEE ?

    Near Infinity works flawless, but it's a lot of clicky and more or less text/string-based.
    E.g. in DLTCEP you just open an item and can edit it ad hoc, while in NE you have to go thru several sub-screens. For checking items/creatures (even editing) and alike I personally prefer Near Infinity myself.

    It gives you the information right away too, only changing sub-values is easier in DLTCEP..but I guess it's a matter of personal preference.

    I'm not quite sure if Near Infinity (or DLTCEP) requires 'getting mods to work' or if they are just satisfied by having access to the chitin.key. I am using BG-tweaks anyway, so I changed the structure.

    edit: http://www.idi.ntnu.no/~joh/ni/

    Dunno if there is an updated version :) that version just does fine...
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    I use NI, but some parameters are messed up with EE.
  • CamDawgCamDawg Member, Developer Posts: 3,439
    Both NI and DLTCEP have had recent updates for BGEE; look around the forums for some links.
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