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Did you know that party NPC's have different morale?

TressetTresset Member, Moderator Posts: 8,268
I just figured out this thing called Ctrl-m. I used it on my party and I finally had proof of what I always thought: some party member NPC's have better morale than others! Try it out some time to see who in YOUR party is the biggest chicken!

Comments

  • revaarrevaar Member Posts: 160
    [Spoiler] It's Khalid. [/Spoiler]
  • SplodSplod Member Posts: 114
    @revaar
    Did that really need the spoiler tag?
  • revaarrevaar Member Posts: 160
    @splod
    Eh, I thought it would be funny.
  • SplodSplod Member Posts: 114
    @revaar
    Well I did chuckle :P
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited December 2012
    Despite what the manual says, morale failure seems only to trigger when HP is at a certain level. Is it a specific number of HP? Or a percentage of the total HP?

    I don't recall ever having seen a character retreat from melee to use a ranged weapon instead, but that's probably because I micromanage them all so much during combat. And/or that they rarely get hurt bad enough to trigger the failure, honestly. (That's uusing Core Rules; in BGT Core Rules + SCS/SCSII).

    FYI here is the manual:
    Morale

    Each creature has a base morale level that affects whether it fights or runs during a battle. The only character that is unaffected by morale is the character you create—other characters joining your party have morale dialogue and scripts. Every creature is scripted to react somewhat differently when morale breaks, and often they break at different levels of morale or choose different types of attack depending on the current morale level. For example, some creatures may choose melee combat if morale is high but ranged attacks if morale is low. Each creature has a recovery time indicating how long it takes for its morale to return to its base level. When a creature’s morale fails, it slowly returns to the baseline value. If characters in your party fail a morale check, their selection circle turns yellow (from green).

    Morale is positively influenced by having a leader (the topmost character in the portraits) with high Charisma, by the environment in whichthe character is located (for example, kobolds and drow like being underground more than in wide-open spaces outside), by some spells (for example, Remove Fear), and by the type of enemies that are visible (easy enemies will raise morale). Morale is negatively influenced by factors such as being attacked by powerful magic, by seeing someone in the party killed or knocked unconscious, by losing a lot of hit points, or by spotting a difficult foe.
    Post edited by Lemernis on
  • MurrayConfederacyMurrayConfederacy Member Posts: 188
    @ajwz I think you won.
  • DaelricDaelric Member Posts: 266
    Control-M does not work for me..
  • JalilyJalily Member Posts: 4,681
    @Daelric You have to press Enter after hitting Ctrl-M.
  • ankhegankheg Member Posts: 546
    I had a morale table for the old BG1. According to this creatures with the lowest morale are:
    wild dog, (diseased) gibberling, kobold, tasloi, xvart. Not really surprising. Alcohol can improve them though. :)
  • DaelricDaelric Member Posts: 266
    @Jalily This must be with the CLUA console I haven't enabled that.
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