Monk class
Garkeon
Member Posts: 0
Hello
So, i am interested in the class Monk, i like the type (fighting with fists) but the problem is he is too damn weak... for example with 18 constitution he has only 10 hp, gets killed very easily and deals no damage. Logically while he ca not equip any armor, he has to have huge armor or health naturally, but he has not, he is very very weak compared to others. I can't even understand his skill: Stunning blow, when i cast it, some green light appears and that's the end. I would like to hear your opinions about this class, or share your experience. Maybe he is strong if you play correctly?
Thanks
So, i am interested in the class Monk, i like the type (fighting with fists) but the problem is he is too damn weak... for example with 18 constitution he has only 10 hp, gets killed very easily and deals no damage. Logically while he ca not equip any armor, he has to have huge armor or health naturally, but he has not, he is very very weak compared to others. I can't even understand his skill: Stunning blow, when i cast it, some green light appears and that's the end. I would like to hear your opinions about this class, or share your experience. Maybe he is strong if you play correctly?
Thanks
0
Comments
Monks start weak and gain armour swiftly as they level. They are not a beginner's class, nor, overall, are mages for much the same reasons.
This is a class that in BG:EE can't really be used as a tank until around level 6 or 7. Even then you're probably wisest to avoid having a Monk stand toe to toe against the heaviest hitters.
You can use the Monk more surgically by sending him or her at mages and archers. Wizards because they have lower AC, so you can hit them with the Monk's not-so-great THACO. And archers because they will be then forced to switch to melee. And often archers are just wearing light armor, so they're a bit easier to hit then as well.
I reserve using Stunning Blow just for mages. When it hits it's pretty sweet.
You'll figure out what gear helps Monk most. But Strength enhancing items seem to give the Monk the edge the class needs even just to be somewhat effective in BG:EE.
In BG2 it's a whole different story. There the Monk will eventually become god-like.
The Monk gets much better has he levels up, but since BG1 is a low lvl game, you'll only just begin to see his benefits when you're level capped....though in the sequel they take off from the get go and just get better.
The stunning blow modifies your next attack. Once it's active, you attack the enemy as normal and if it hits, they have to save or be stunned.
They also gain multiple attacks much quicker then a fighter does, so by 8, you should have a fair number of unarmed attacks. The lack of fighter bonus str hurts a bit early on, but if you use that str belt they added, or get the str manual later to buff to a natural 19, they can do some good damage (can't hit as magical till the sequel though, so keep a back-up weapon for the enemies that need it)
Getting your AC down is a struggle and will always be higher than a sword and board. You've really got to kite, as goul/gast/carrion crawler/vamp wolf hits can turn into a death very fast. I reccomend getting Rassad's boots asap.
Not until your number of attacks gets higher and your fists earn the +1 designation will you become more effective in combat, but you will not compete with a fighter within the scope of BG1, even w/ the xp cap removed.
The monk is weak. The value of weak class builds is you learn varying tactics which is enlightening. If you want to play a monk for role-playing purposes then absolutely do so. I did enjoy the solo from that angle but it was at times frustrating and one dimensional. Going judo-CHOP on the Demon Kahniget and Aec'LetecMe was a chuckle.
Edit: Definity put 18 into strenght at the start. Know when to use darts and when to use slings.
Edit: Note that monks can't be hasted in any way (no potions, spells, or boots) The necklace of missles, shield amulet, and greenstone amulet are your best friends. Recharge (sell then repurchase) them when they have 1 charge remaining.
Edit: I skipped werewolf island as I figured there would be no way I could get through it w/ just a solo monk.
I really don't understand why they didn't just Fudge the class and alter its scaling so it started with a 5 AC and only got a -1 to ac every 3 levels instead of every 2 or something, and gave it +1 fists at level 4 but extended how long it took to level up the enhancement in exchange.
Its not like there's going to be dual classing with the monk to min-max, so why not just make it useful the ENTIRE game without becoming OP at the end? The dev's can do anything they want, even if it means remaking a class wholesale to break from normal D&D, so it just doesn't make sense to me.
By the end of the game a monk should have:
- 2.5 APR, 1D12 +1 damage
- Base AC 5 (2 vs missiles)
18 starting strength & dex plus good use of magic items will see the monk be pretty lethal within BG1. BG2 is a monster punching party of epic proportions
Its magic resistance, saving throws and to a lesser extent the immunities it has make it able to stand up to mages and it hits very hard per it. The inability to cast Improved Haste on it and its limited damage resistance however, make it a poorer damage dealer and tank than other warriors.
@Justarius I believe those stats require level 9 - beyond the BG1 cap.
I will try this for my next play-through.