BG:EE or BGtutu/BGT
Zarely
Member Posts: 12
Which would you all say is better and why, BG:EE or BGtutu/BGT?
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Comments
Reasons:
1) Easier to install
2) Comes with its own superior widescreen mod
3) Corrects bugs and adds features that BGtutu couldn't reach
4) Adds the potential for further developments by a company with a signed agreement with the IP owner.
5) Resurfaced the dormant modding community
6) Allows for UI modding
7) Promises BG2EE
8) The game is for the first time a multi-platform game.
9) Had everyone talk about BG, 15 years later.
10) Because there must be a 10.
For me, they add very much to the game
2)...hummm yes
3) Corrects bugs but adds many others and didn't fix old ones (Kagain's quest is still unfinished, 2nd level of Ice Island is not here... and more
4) I dont care
5) Absolutely not, most of modders are retired. And modding on BGEE is exactly the same as BG1
6) We didn't need that in BG1 and 2 because GUI was really cool
7) BG2 EE will suck if they do it like BG EE
8) Multi player still sucks
9) If people still talk about BG series it's only because of the great quality of original games and the huge amount of modds. Overhaul has nothing to do with that.
10) ...
5) Not sure about that.
6) Actually this isn't true; UI modding is exactly the same as it has ever been.
4-10 have nothing to do with actually sitting down, playing and enjoying BG1. Maaaaaybe partial credit for #6 but meh.
Based on your reply 4-10 could've been condensed into a single point called "renewed interest" but that's still hardly relevant. Are Star Wars prequels better than then episodes IV-VI just because they brought more attention to the franchise? I seriously doubt anyone would claim that.
Just so it's clear I'm not claiming either is better, just don't like empty arguments. Your list to me looks like an inflated blowfish.
Do you really have anything -- something, as small as it may be -- to add to this thread and answer the damn question, or is your only interest here to analyze others' responses against your own personal values?
BG:EE gives me higher native resolution, the zoom feature, three excellent new NPCs, and the Black Pits (which I have yet to play, but I'm looking forward to it). Those are the main assets for me to BG:EE. And that's a lot. (I appreciate EE's new movies, UI, soundsets, and portraits. But those are essentially extras.)
BGT (which I prefer to Tutu) gives me a plethora of mods. And I really, really like a lot of those mods. I virtually never experienced any bugs with BGT, even heavily modded. You do have to have pay attention with respect to the installation order to avoid conflicts between mods. But that simply means you have to follow directions. It's not that great a challenge. It's well worth the trouble in order to be able to enjoy mods.
Eventually, once most mods are refitted to BG:EE's WeiDU, BG:EE will be the clear choice. And for the time being I'm quite comfortable taking my time to complete BG:EE at a leisurely pace. I expect to noodle around quite a bit with the Black Pits experimenting with a lot of classes and kits I've never gotten around to trying or combining.
I will probably wait until BG2:EE is released before I play BG2 again.
Surely though, you got to love the new features? And to think that's just the beginning of it.
Also the NPC Project mod alone is better than all the new content available so far for BGEE. Just compare the pseudo romances in BGEE with the ones in NPC Project, for instance.
That's exactly my point. With NPC Project you can have full romances in BG1, for instance with Branwen or Dynaheir.
@marfig
1) Yes
2) Yes
3) EE is currently buggier so no.
4) Nothing really to do with which is better between EE and Tutu/BGT.
5) I hadn't realised it was dormant, but there are more mods currently available for Tutu/BGT so no.
6) Potential, but no substance as of yet.
7) That was happening anyway. Nothing really to do with which is better between EE and Tutu/BGT.
8) Yes it is but I can't say I care. Each to their own. Nothing really to do with which is better between EE and Tutu/BGT.
9) This is a good thing but....Nothing really to do with which is better between EE and Tutu/BGT.
Give it a few months and hopefully after some hard work from the devs and modders this question won't need asking.
I'm ambivalent about the BG1 NPC Project. I think it's a very respectable effort overall. And it's definitely worth playing at least once, if not regularly. But EE's new NPCs remind me what difference it makes to have professionals develop NPCs for this game. First of all, imo the quality of the writing is noticeably better in EE than nearly every mod. And voice-acted content makes such a difference, versus text-only content (such as with BG1 NPC Project). Also, imo the voice-acting for so many mods is substandard--even when the writing and character concept is good. The voice-acting for Hubblepot was wonderful--that is one exception to the rule that I can think of. But in most other instances, the difference between fan created NPCs and professional work really shows.
I would dearly love for WotC to sign off on Beamdog making a DLC mod that adds lots and lots of voice-acted banters and interjections for BG:EE. Imo, nothing would breathe more new life into the game than that.
A the end is just a matter of personal preferences. I really miss mods like "NPC Project" or "Unfinished Business". To me BG doesn't feel right without. Hopefully, they will be made compatible with EE soon.
I mean, new NPCs are great, black pit is great, but... there are some serious amount of mods in BG2 to make those new features rather... insignificant in comparison and I recon Dev should keep that in mind if they're gonna make BGEE/BG2EE more successful; that those new features are nice but are merely icing on the cake, Dev should provide something average players (including those who have used a few mods) haven't experienced with the previous BG series in some fundamental way.
So for the moment, I have to say that BGT is the better product. It may require a bit more effort to assemble, but at the end of that process you're left with a much better game and a much better story than what the EE currently offers. (Of course, this may change in the future; it all depends on where the EE goes from here. If, at some point, the EE series becomes compatible with mods I consider essential - Ascension, the two UBs and BG1NPC - I'll have no compunction about uninstalling my existing BGT game and sticking with the EE exclusively.)
About contractual limitation:
http://forum.baldursgate.com/discussion/1588/bgee-please-read-list-of-things-that-cant-be-done
As far as I can see, Beamdog/Overhaul cannot modify core stuffs but that doesn't mean hard-coded limits cannot be lifted.... They just need to relax some hardcoded limits... Please remember BGEE already significantly modified the original BG by introducing kits, spells and other game mechanics... Dev cannot change characters, dialogs, stories, maps but they're welcome to introduce new characters, maps, game mechanics.... So lifting hardcoded limits in some area, like class combinations seem pretty safe... Not changing it themselves but just letting modders change it... And modders are more than welcome to change BGEE in any way they like, so if modder wants to import the whole IWD1 to the BGEE engine just do it... that's what they're saying...
And Beamdog/Overhaul cannot modify the core stuffs but that doesn't mean modders/users cannot and I believe it's up to the philosophy of the developer/publisher in terms of whether to introduce mod-friendly interface or not.... Please remember as long as Beamdog/Overhaul are not the one changing the core stuffs it's ok...
Installing update does not undo the mod.... maybe except for overwriting Dialog.tlk... Since when the game is loaded the files in override folder override every game data... even the updated game data...
It would be awesome if Overhaul can create mod toolkits/package creator/mod-friendly interface so that modders could easily make the mods, package them in even more friendlier way than Weidu and publish them. I don't think Steam Workshop-like thing is possible, but at least like Morrowind or Oblivion where a player could simply tick the data he/she wished to load...
But I definitely agree with you... BGT/BGtutu has better mod support than BGEE...The first thing I did after I got BGEE was to uninstall BGTutu but I understan people who want to retain the copy...
And due to contractual constraint I don't think BG2EE will allow Neera, Dorn or Rasaad to join at the starting dungeon... but the Dev also said that there's nothing preventing users from importing contents from other games to the BGEE/BG2EE engine so I guess someone could do BGT for BG2EE once BG2EE comes out... As long as they're not too busy playing Skyrim or Diablo 3 or other modern games...
1. Easier install. I tried to do a modded version of BG1 once and it took me 17 hours with several uninstalls because the game had been corrupted. Granted I'm not the most tech savvy person and the "easier install" may vary depending on your own skill at applying mods.
2. 3 new npcs that I truly love including their voice acting. Again this may vary for you depending on what you like.
3. Black pits is something I'm really looking forward to trying.
4. The companys continued support and bug crushing.
5. Buying BG:EE supports a type of game that I really love and enjoy and would like to see more of. And that is an advantage with BG:EE. Granted it isn't an improved play experience.
Whether there will be more advantages like better multiplayer and/or renewed modding community remains to be seen.