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[Kit Idea] Gladiator - Feedback?

BoasterBoaster Member Posts: 622
Fighter Kit
GLADIATOR: A gladiator is a trained fighter in the arts of combat, most often not by willing trade. To survive, a gladiator must always be ahead of the curve and able to outwit opponents to stay alive in the arena. Much more disciplined than the normal fighter, the gladiator gains greater combat resilience with every level. A gladiator, in the arena, is seldom if ever in possession of ranged weapons and heavy/bulky armor and therefore has no use for them.

Advantages:
- Every 3 Levels, the gladiator gains an additional +1 damage.
- Every 4 Levels, the gladiator gains an additional +1 THAC0.
- Every 5 Levels, the gladiator gains an additional +1 AC.

Disadvantages:
- Cannot wear armor beyond Studded Leather.
- Cannot become proficient in ranged weapons (though may still technically use them).
- Requires Intelligence of 14.


Modified/Updated

GLADIATOR: A gladiator is a trained fighter in the arts of combat, most often not by willing trade. To survive, a gladiator must always be ahead of the curve and able to outwit opponents to stay alive in the arena. Much more disciplined than the normal fighter, the gladiator gains greater combat resilience with every level. A gladiator, in the arena, is seldom if ever in possession of ranged weapons and heavy/bulky armor and therefore has no use for them.

Advantages:
- Every 3 Levels, the gladiator gains an additional +1 damage.
- Every 6 Levels, the gladiator gains an additional +1 THAC0.
- Every 9 Levels, the gladiator gains an additional +1 AC.


Disadvantages:
- Cannot be Lawful aligned.
- Cannot wear armor beyond Studded Leather.
- Cannot become proficient in ranged weapons.
- Cannot use Sword and Shield proficiency.
- AC penalty versus Missiles, -4.
- Requires Intelligence of 9.


Post edited by Boaster on
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Comments

  • TanthalasTanthalas Member Posts: 6,738
    Honestly, this Gladiator seems like a "Kensai-light".

    To me new kits should have unique abilities (or at least have unique abilities for the class).
  • gesellegeselle Member Posts: 325
    No offense, but this one seems like a kensai ripoff. No/limited range weapon capabilities. Bonus on to hit and damage taken from Kensai, and improving armor (Kensai and Monk), while still maintaining the ability to wear leather armor. Heavily imbalanced especially, since there are great leather armors in BG2.
  • scriverscriver Member Posts: 2,072
    And, as always, having a "required ability score" is not a disadvantage but and advantage, as there is no chance to roll below it during character creation and thus it makes it easier to roll over-all high scores.
  • CadrosCadros Member Posts: 253
    All new kits should have added utilities in the forms of spells and abilities, anything else is a pretty bland rehash of a class in my opinion. To me strategic options are what make a class fun, lets have more of them.
  • BoasterBoaster Member Posts: 622
    Thanks guys :)
  • BoasterBoaster Member Posts: 622
    edited July 2012
    What would be more interesting is a pitfighter specialised in daggers, that makes bleed the target over time. Obviously at a disavantage against construct, undead, and everything without blood, but great for long battle and interrupting foes. The initial damage from the weak dagger would be counterbalanced by damage over time. I think thats not far from a gladiator and from your view of a clever fighter, but pretty far from any classes/kit we have. But that just my thought, there is bound to be better ideas :)
    That's a neat idea.
    All new kits should have added utilities in the forms of spells and abilities, anything else is a pretty bland rehash of a class in my opinion. To me strategic options are what make a class fun, lets have more of them.
    I was going for a more Passively enhanced Fighter. Could use some work in that department. I will make some adjustments.
  • smeagolheartsmeagolheart Member Posts: 7,963
    There is a gladiator kit out there:
    ROT version
    Advantages:
    Gains a +3 bonus to AC
    +10% resistance to slashing, piercing and crushing damage. He gains an additional 2%
    for every 3 levels.
    Once per day for every 4 levels can use 'Sand throw'
    At 15th level they move at 2 points faster than the usual character
    At 20th level gains regeneration 1 hit point every 5 seconds
    Disadvantages:
    Get a -2 penalty to maximum Constitution at character creation
    May not wear armor greater than studded leather
  • BoasterBoaster Member Posts: 622
    @smeagolheart But I like my kit better :P
  • FlauschigFlauschig Member Posts: 84
    pitfighter specialised in daggers <like this idea, like gradiator as naming kit

    @Boaster
    Modified/Updated should be first, old second :)
  • smeagolheartsmeagolheart Member Posts: 7,963
    @smeagolheart But I like my kit better :P
    No problem, I'm just pointing out one that's there already that seems a little OP possibly. Perhaps you could use an idea from it though. In regards to your kit I think maybe the damage bonus would add up quickly to be very powerful. I think the requirement to not wear more than studded leather and get the negative bonus to missles is perhaps overkill. He would have to be pretty high level for the AC bonus to make much difference and by the time you're at high levels AC doesn't make as much of difference as the lower levels. Why the intelligence requirement? I don't believe gladiators were known for their brains. Also if you allow this guy to dual to thief he can take UAI and use the heavier armors.

    I'd put forth something like this:
    Advantages:
    - Every 6 Levels, the gladiator gains an additional +1 damage and +1 THACO.
    -+10% resistance to slashing and crushing damage.

    Disadvantages:
    - Cannot be Lawful aligned.
    - Cannot wear armor beyond Studded Leather.
    - Cannot become proficient in ranged weapons.
    - Cannot use Sword and Shield proficiency.

  • TanthalasTanthalas Member Posts: 6,738
    Thematically, I don't see why Gladiators can't get proficiencies in sword and shield style.

    I'm also still not liking that this kit has nothing special about it. It went from being a Kensai-light to a Kensai-light-light.
  • BoasterBoaster Member Posts: 622
    edited July 2012
    @smeagolheart But I like my kit better :P
    I don't believe gladiators were known for their brains. Also if you allow this guy to dual to thief he can take UAI and use the heavier armors.
    OMG IS RUSSELL CROWE :P hahah South Park reference there.

    Gladiators had to be a little bit smarter than their peers to survive, right?

    Gladiator wouldn't be able to dual class. Since his intelligence requirement is 9, as well as his strength requirement is 9, following the tables, he'd have to have 17 strength and intelligence to dual to a thief.

    17 Strength, Dexterity and Intelligence would all be required.
    Thematically, I don't see why Gladiators can't get proficiencies in sword and shield style.

    I'm also still not liking that this kit has nothing special about it. It went from being a Kensai-light to a Kensai-light-light.
    A Kensai is really just a monk/fighter isn't it? Kensai is Monk/Fighter-lite. Or rather, Blade Bard-heavy?

    The Sword-Shield non-proficiency along with -4 AC vs Missiles just reinforce that this is a melee-heavy fighter.
  • BoasterBoaster Member Posts: 622
    @Tanthalas what would you suggest?
  • MedillenMedillen Member Posts: 632
    edited July 2012
    Actually I have to agree with @Cadros, you focus too much on "passive", it's like an alter ego from kensai and/or monk.

    A new class must be very different from what is already existing. Althought I like the idea of crushing/slashing/piercing resistance (how about resistance that depends on level ? to get an idea of a die hard fighter), how about you stop thinking about passive and display some interesting "active" skills that would be both challenging and cunning ?

    Strike aiming to bled the opponent, throw dirt, sneak dart attack, finishing blows, casting a net... Gladiators used a lot of tricks, why not inspire yourself from that lore and make a class that is radically different and not only based of "boring" passive ? Even kensai and monks have some active abilities...
  • TanthalasTanthalas Member Posts: 6,738
    @Boaster

    While its true that Monks and Kensais share some similarities, their special abilities set them apart. Your Gladiator class has nothing special going for it except being a gimpier Kensai. @Medilen has the right of it, you need to come up with special abilities for the class to truly set it apart.

    Just look at BG2, most (if not all) kits have a special ability/spell that clearly sets them apart from the others kits and base class.
  • BoasterBoaster Member Posts: 622
    @Tanthalas Do you have suggestions?
  • smeagolheartsmeagolheart Member Posts: 7,963


    Gladiators had to be a little bit smarter than their peers to survive, right?

    Gladiator wouldn't be able to dual class. Since his intelligence requirement is 9, as well as his strength requirement is 9, following the tables, he'd have to have 17 strength and intelligence to dual to a thief.

    17 Strength, Dexterity and Intelligence would all be required.
    I would think maybe their smarts are more wisdom than intelligence. intelligence would be the book smart general. wisdom would be the guy who survived 100 fights.

    Why wouldn't this guy be able to get 17 str 17 dex and 9 intelligence? I don't follow you on that
  • BoasterBoaster Member Posts: 622

    I would think maybe their smarts are more wisdom than intelligence. intelligence would be the book smart general. wisdom would be the guy who survived 100 fights.

    Why wouldn't this guy be able to get 17 str 17 dex and 9 intelligence? I don't follow you on that
    Given that the Gladiator has 9 str and 9 int requirement, to dual class the prime stats would need to be 17. Right? Or am I mistaken? I'm probably mistaken here. Doh! :P
  • ElectricMonkElectricMonk Member Posts: 599
    Gladiators had to be a little bit smarter than their peers to survive, right?
    Well, those "peers" were also gladiators.

    Hmm, suggesting that intelligence or even wisdom are required to survive combat seems a bit strange to me. "Survival" isn't necessarily something that involves intelligence at all. In the life of a gladiator, winning is survival; and winning in combat is largely mainly about physical stats. Yes, intelligence and wisdom, irl, have a huge effect on combat due to being able to think on your feet, etc. In Baldur's Gate, on the other hand, the physical attributes encompass all physical combat related issues. Survivability is determined by your constitution, as well as your other physical stats... I just don't see why gladiators would need higher non physical attributes than other fighters.

    Also, the current character creation system in BG, as I think has already been mentioned, just effectively makes minimum stat requirements an exploit as it just bumps your roll up to at least that level without limiting them in any way.
    The Sword-Shield non-proficiency along with -4 AC vs Missiles just reinforce that this is a melee-heavy fighter.
    Not allowing proficiency in sword and shield doesn't really reinforce a melee-heavy fighter since sword and shield style is melee.

    Also, and this is just a personal preference issue I suppose, but if you're going for something reminiscent of actual gladiators, sword and shield was quite common.
    Advantages:
    - Every 3 Levels, the gladiator gains an additional +1 damage.
    - Every 6 Levels, the gladiator gains an additional +1 THAC0.
    - Every 9 Levels, the gladiator gains an additional +1 AC.


    Disadvantages:
    - Cannot be Lawful aligned.
    - Cannot wear armor beyond Studded Leather.
    - Cannot become proficient in ranged weapons.
    - Cannot use Sword and Shield proficiency.
    - AC penalty versus Missiles, -4.
    - Requires Intelligence of 9.
    I definitely like the inability to become proficient in ranged weapons as well as the AC modifier versus missiles, although I'd probably increase the penalty a bit. The inability to become proficient in ranged weapons for a fighting class is, as always, not really much of a penalty, but it does make sense here. I've already mentioned my thoughts on the intelligence requirements and the sword and shield style... In my opinion, the damage bonus is a bit too frequent and the AC bonus is a bit too infrequent. Also, as @Tanthalas mentioned, it absolutely needs some unique special abilities to set it apart. My thoughts:


    Advantages:
    - Every 4 Levels, the gladiator gains an additional +1 damage.
    - Every 6 Levels, the gladiator gains an additional +1 THAC0.
    - Every 8 Levels, the gladiator gains an additional +1 AC.
    -(perhaps some sort of attack per round increase, as gladiators are constantly being forced into the ring for fast-paced, hectic combat)

    Disadvantages:
    - Cannot be Lawful aligned.
    - Cannot wear armor beyond Studded Leather.
    - Cannot become proficient in ranged weapons.
    - AC penalty versus Missiles, 6.
    -(some appropriate penalty to balance the attack per round increase, possibly some sort of slight attribute limit at character creation)

    Special Abilities:
    (this is where the kit definitely needs something so as to set it apart from the other available kits, I can't think of anything at the moment but if I do I'll add it here)
    -
    -
    -
  • gesellegeselle Member Posts: 325
    Being restricted to neutral or chaotic alignments makes no sense, in history gladiators were slaves, and later slaves and free men, who saw an opportunity to earn money and fame. They weren't savages. And sticking to the damage and to hit bonus after 4 respectively 3 levels just make him either a kensai clone, bad ripoff or a overpowered one. So just take it away, it won't feel unique with those kensai feats and some forced drawbacks.
    And there was a type of gladiator that used a bow; shields were common too.
  • BoasterBoaster Member Posts: 622
    @jaysl659 Very constructive.

    I like the 4/6/8. Adding additional -2 AC vs missiles really hurts because Leather and Studded Leather, but particularly Leather already has an additional -2 AC on top. So a Gladiator with Leather Armor and -6 Natural AC will have -8.

    @geselle
    Yes, shields were common. And actually the kit says nothing about them not being able to use Bows, or Shields at all. The kit just cannot put points into range weapons or the Sword-Shield proficiency.
  • ElectricMonkElectricMonk Member Posts: 599
    edited July 2012
    @Boaster As far as special abilities go, I was thinking it might make sense to give Gladiators some sort of to hit and/or damage bonus (sort of similar to Rangers getting racial enemies) against enemies that are either of the fighter class and/or against animals, since they would be so used to fighting other fighters and probably animals/beasts as well...

    EDIT: hmm, just realized that this suggestion isn't a special ability idea at all lol, but rather another innate idea for the kit. I guess I'm more a fan of innates than activated abilities in general, so it's really difficult for me to think of activated special abilities.
    Post edited by ElectricMonk on
  • scriverscriver Member Posts: 2,072
    I was thinking special abilities could be based on the different "types" of historical gladiators, though I'm not too familiar with them myself. Off my head the only one I can bring to mind was the kind with a spear/three-point and a net, so some kind of "netting" ability that halts enemies (or slows them down) might be fitting. It would also be cool if this ability was only available while wielding a spear, but perhaps that would not be as fun in actual gameplay as it is in theory.

    Another thing could be (instead of an INT requirement) an ability that for a short amount of time gives you an attack or defence bonus based on your INT or WIS score(whichever one would fit best).
  • DrugarDrugar Member Posts: 1,566
    edited July 2012
    I'm not in favor of adding lots of passive bonusses for To Hit and Damage, I don't see the reasoning. All fighters are tough warriors who stand toe to toe with their enemies, honing their skills to perfection because they don't want to die. The reason the Kensai gets the bonusses is because he makes sweet love to his sword and stuff. Or meditates on it. I don't know.

    My suggestion:
    GLADIATOR: A gladiator is a trained fighter in the arts of combat, most often not by willing trade. To survive, a gladiator must always be ahead of the curve and able to outwit opponents to stay alive in the arena. Much more disciplined than the normal fighter, the gladiator gains greater combat resilience with every level. A gladiator, in the arena, is seldom if ever in possession of ranged weapons and heavy/bulky armor and therefore has no use for them.

    Advantages:
    -At level 1 the Gladiator gets a -1 to armour class, which improves with an additional -4 every five levels. (This is a -5 at level 20, finally making him equal to platemail wearing classes, not too overpowered)
    - At level 1 (and every third level thereafter) the Gladiator gains a use of the Throw Dust ability, blinding an opponent for 2d4 rounds unless they make a save vs Breath Weapon.
    - At level 6 (and every third level thereafter) the Gladiator can throw a net for a maximum of 20ft, entangling his opponent for 2d6 rounds unless he saves vs Paralyzation. Entangled opponents cannot move, but still cast spells and attack normally (though at a -2 attack penalty).
    - At 10th level (and every five levels thereafter) the Gladiator gains a use of the Knockdown ability, slamming an opponent to the ground, stunning him for 6 rounds. A succesful save va Paralyation reduces this to 3.
    - At 16th level, once per day the Gladiator can activate Final Showdown. To activate this ability, he marks a target. For five rounds, he gains a +3 bonus to attack and damage against this target. If he kills his opponent in this time, all enemies in a 30ft radius must take a save vs spells or be feared for 1d4 rounds due to the brutal nature of the finishing move.

    Disadvantages:
    - Cannot wear armor beyond Studded Leather. (A gladiator must remain light on his feet)
    - Can only put proficiency points in short swords, long swords, bastard swords, flails, maces, scimitars, daggers, spears, halberds, sword and shield style and single weapon style. (As much the traditional gladiator weapons as I could find, up for debate)
    -When fighting more than three opponents, the Gladiator gets a -1 to hit and damage per extra opponent (Gladiatorial combat, as far as I know, was hardly every a giant brawl. This also reinforces the flavor of the class)
    __________

    This makes it a bit more active, micromanaging class that you want to use in a surgical manner, to take out the strongest opponent in the group in a one-on-one fight, which suits the Gladiator image.

  • smeagolheartsmeagolheart Member Posts: 7,963
    @Drugar. I really like the "Final Showdown" ability it is a unique ability. I think your durations on stuns and blinding on the other abilities may be a bit overpowered. Anything more than a round or two and they are going to be dead if they just sit there blind/stunned. With your list of proficiencys allowed being so long, it's probably better to list instead what they are not allowed as it will be a shorter list.
  • TanthalasTanthalas Member Posts: 6,738
    I actually like Drugar's version of a Gladiator more.

    The only thing I don't like is the Knockdown ability. If the target has a successful save he shouldn't be stunned, like what happens with the Monk's Stunning Blow.
  • DrugarDrugar Member Posts: 1,566
    True, reconsidering it now, especially with multiple uses and how easy it is to rest, a single gladiator can stunlock any single enemy for an entire fight. The problem with the Infinity Engine is that every ability takes a round to activate, which means it really sucks if it doesn't do anything because you wasted 2-3 attacks and maneuverability that round for nothing. If the ability only stuns for 1 round, you basicly gain nothing; you do nothing for a round so the opponent does nothing for a round.
    Lowering the number of uses is also an option, but I like it when I get something when I level up, not just HP and Thac0 decrease.

    Depowering the abilities is probably the way to go, maybe find a way to make the opponent immune after it's been used once (because no warrior worth his salt falls for the same trick twice).
  • smeagolheartsmeagolheart Member Posts: 7,963
    Advantages:
    -Every 5 levels starting at level 1 the Gladiator gets a -1 to armour class
    -May use Frenzied Assault ability once per day per 4 levels.

    Frenzied Assault: All hits for the next 10 seconds made by the gladiatior are at +3 bonus to attack and damage. All hits that connect have a chance of blinding the opponent for one round (save vs paralyzation to avoid). Upon activating frenzied assault causes all enemies in a 30ft radius to save vs spells or be feared for 1d3 rounds due to the brutal nature of the attack.

    Disadvantages:
    - Cannot wear armor beyond Studded Leather.
    - Negative 2 to max intelligence.
    - Cannot specialize in ranged weapons.
  • MedillenMedillen Member Posts: 632
    - Negative 2 to max intelligence.
    That is a false disadvantage ^^ And this is a bit like the berzerker in my opinion. But I have mixed feelings on Frenzied assault.

    I like Drugar's best. It's perhaps not perfect yet (abilities seems a bit too strong) but you get the feeling you are nearly there yet :)

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