getting the most out of a lightning caster
Lemernis
Member, Moderator Posts: 4,318
I'm thinking about creating a BG:EE spellcaster that's fond of casting lightning and using the lightning wand. Because of the friendly fire problem from lightning I think I would try this with a trio of custom PCs. (So that's a main character lightning caster and two characters for thieving, healing, and tanking.) The main character would obviously need gear to ground out the lightning completely. I'd also have to regularly keep the other two characters safe from electricity.
In terms of the build for the main character there's a number of ways to go about it. One thought I had was to try a human Cleric of Talos dualed to Mage. I don't normally play evil (which a Cleric of Talos must be). But I think this could be a very wild ride with such a character: he can just let the lightning fly if he's not concerned about the safety of anyone else.
I'm just thinking of this before heading off to bed. But if anyone has ideas how they might go about this I'd love to hear your thoughts!
In terms of the build for the main character there's a number of ways to go about it. One thought I had was to try a human Cleric of Talos dualed to Mage. I don't normally play evil (which a Cleric of Talos must be). But I think this could be a very wild ride with such a character: he can just let the lightning fly if he's not concerned about the safety of anyone else.
I'm just thinking of this before heading off to bed. But if anyone has ideas how they might go about this I'd love to hear your thoughts!
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Comments
Don't forget about Shocking Grasp either
The clock of reflection (100% reflects all electrical damage) and the cloak of mirrior (reflects spells [deflects if you have ToB]) allow for making a LB death trap with no safety issues....well..for those 2 characters anyway.
Yes having more the 100% results in a proportional heal for the excess, and applies to physical damage too (and a Barbarian, paladin, or F/C can get like 135% blunt resistance and 105% missile resistance (and 80/85% other resistance) with proper gear/abilities).