Ranged Thief: Shar-Teel or Safana?
shawne
Member Posts: 3,239
I'm putting together an Evil/Chaotic Neutral party, and I've filled out all the slots except one - I need a thief/archer. Who would be most suited to the role: Safana or Shar-Teel? Either would fit in terms of the RP, but I don't know which is the better choice from a gameplay perspective... suggestions?
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Just note that her proficiency's are scrambled eggs and you might want to Shadowkeeper her back to her normal vanilla self.
I always get Safana and Alora confused I guess you can have access to Safana early on also which is nice
Of course, I wayyyyy prefer Safana's personality, so I pick her up fairly often, but yeah ... that's not what you asked, so.
What was Shar-Teel's vanilla proficiency points in?
Small Swords ++
Missile Weapons ++
but I would take Safana as a thief
get to fighter 3, put a pip in longbows, dual to thief, put your points... wherever you want to. when you get to thief 4, you get your fighter stuff back, put second proficiency in longbows, and with thief 8, go for the third - and there you go, mastery, +3 thac0 and +3 dmg... sadly, no extra attacks, you do need shadowkeeper for that, to reach grandmastery.
still not as alpha as Coran, but considering there are exactly zero good archers within evil chars, it's a start.
also, I'd consider Monty with strength belt/gloves as a slinger - he's rather badass at it. (though bows/crossbows can still kick more ass)
edit: forgot to add that whereas Shar-Teel is better from the "sticking pointy things into fleshy bits" side of the argument, Safana can dual-class to mage with the int tome - something to keep in mind.
BTW a sling with 18/00 strength (e.g. ogre gloves) does the following base damage:
8-11 with 1 APR
Mind you in the current build of BGEE throwing axes and daggers also do strength damage (though have more carry weight and shorter range and straight thieves can't use axes), with 18/00 strength:
Throwing Dagger: 7-10 damage with *2* APR (good choice for a thief, as can use the same proficiency with the dagger of venom)
Throwing Axe: 8-13 damage with 1 APR
throwing daggers can be cool, but a sling +3 with bullets +2 has 5 better thac0, and unlike BG2, thac0 here is actually pretty important.
though I still prefer Monty as a backstabber (because look at the guy!), but... it's a valid option.
Or shadowkeeper her and just let her be a grandmaster in Long Bows by level 6 or 7 as a fighter before dualing her over.