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Ranged Thief: Shar-Teel or Safana?

I'm putting together an Evil/Chaotic Neutral party, and I've filled out all the slots except one - I need a thief/archer. Who would be most suited to the role: Safana or Shar-Teel? Either would fit in terms of the RP, but I don't know which is the better choice from a gameplay perspective... suggestions? :)

Comments

  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    edited January 2013
    Dual Classed Shar Teel is beast

    Just note that her proficiency's are scrambled eggs and you might want to Shadowkeeper her back to her normal vanilla self.

    I always get Safana and Alora confused I guess you can have access to Safana early on also which is nice
  • QuartzQuartz Member Posts: 3,853
    In terms of gameplay, Shar-Teel is incredibly powerful.

    Of course, I wayyyyy prefer Safana's personality, so I pick her up fairly often, but yeah ... that's not what you asked, so.
  • deltagodeltago Member Posts: 7,811
    Without shadowkeeping, Safana although you are going to have to keep your eye on your dart inventory level. If you are going to shadowkeep then Shar-teel
  • Why would you want to have full party? :D Well if you really want it, then Safana would be better.
  • PantalionPantalion Member Posts: 2,137
    Shar-Teel shall have a superior THAC0 and the opportunity to specialise into Bows or Slings, as well as the ability to step into melee if the mood strikes.
  • shawneshawne Member Posts: 3,239
    Shar-Teel it is, then. :) Thanks, everyone!
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited January 2013
    If you're feeling a little munchkin-y try this: shadowkeeper her so that she starts with two pips in a weapon. Add a another pip to this weapon at levels 3 and 6. Then dual to a thief and place a fifth pip in the weapon when you hit level 8. I did this with longbows and she's pretty deadly.
  • moopymoopy Member Posts: 938
    @EnterHaerDalis

    What was Shar-Teel's vanilla proficiency points in?
  • LemernisLemernis Member, Moderator Posts: 4,318
    Large Swords ++
    Small Swords ++
    Missile Weapons ++
  • shawneshawne Member Posts: 3,239
    @TJ_Hooker: I'd rather not mess around with ShadowKeeper, but thanks for the tip. :)
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited January 2013
    Here is a page with comparison of Shar-Teel in BG1 and EE for handy reference.

  • OzzyBotkinsOzzyBotkins Member Posts: 396
    Both are good
    but I would take Safana as a thief
  • DinsdalePiranhaDinsdalePiranha Member Posts: 419
    edited January 2013
    Shar-Teel is better, though she can be powerful even without shadowkeeper.

    get to fighter 3, put a pip in longbows, dual to thief, put your points... wherever you want to. when you get to thief 4, you get your fighter stuff back, put second proficiency in longbows, and with thief 8, go for the third - and there you go, mastery, +3 thac0 and +3 dmg... sadly, no extra attacks, you do need shadowkeeper for that, to reach grandmastery.

    still not as alpha as Coran, but considering there are exactly zero good archers within evil chars, it's a start.

    also, I'd consider Monty with strength belt/gloves as a slinger - he's rather badass at it. (though bows/crossbows can still kick more ass)

    edit: forgot to add that whereas Shar-Teel is better from the "sticking pointy things into fleshy bits" side of the argument, Safana can dual-class to mage with the int tome - something to keep in mind.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW Safana starts with proficiencies in Scimitars and Darts, if you don't pick her up early on she will add her next proificiency in single weapon fighting... If you want her to be ranged I would pick her up early on and then give her crossbow proficiency at level 4 for the Light Crossbow of Speed. BTW she also gets Charm Person as a special ability.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Shar-Teel is better, though she can be powerful even without shadowkeeper.

    get to fighter 3, put a pip in longbows, dual to thief, put your points... wherever you want to. when you get to thief 4, you get your fighter stuff back, put second proficiency in longbows, and with thief 8, go for the third - and there you go, mastery, +3 thac0 and +3 dmg... sadly, no extra attacks, you do need shadowkeeper for that, to reach grandmastery.

    still not as alpha as Coran, but considering there are exactly zero good archers within evil chars, it's a start.

    also, I'd consider Monty with strength belt/gloves as a slinger - he's rather badass at it. (though bows/crossbows can still kick more ass)

    In my party Viconia is going to the get the Ogre gloves, as she has lower strength than Monty to start with, but 19 Dex, so will be lethal with a sling! Monty gets the Legacy of the Masters gloves instead, which give +1THAC0/+2 damage with *all* weapons (melee *and* ranged), so help with *both* backstabs and sling for him.

    BTW a sling with 18/00 strength (e.g. ogre gloves) does the following base damage:
    8-11 with 1 APR

    Mind you in the current build of BGEE throwing axes and daggers also do strength damage (though have more carry weight and shorter range and straight thieves can't use axes), with 18/00 strength:

    Throwing Dagger: 7-10 damage with *2* APR (good choice for a thief, as can use the same proficiency with the dagger of venom)
    Throwing Axe: 8-13 damage with 1 APR


  • DinsdalePiranhaDinsdalePiranha Member Posts: 419

    Shar-Teel is better, though she can be powerful even without shadowkeeper.

    get to fighter 3, put a pip in longbows, dual to thief, put your points... wherever you want to. when you get to thief 4, you get your fighter stuff back, put second proficiency in longbows, and with thief 8, go for the third - and there you go, mastery, +3 thac0 and +3 dmg... sadly, no extra attacks, you do need shadowkeeper for that, to reach grandmastery.

    still not as alpha as Coran, but considering there are exactly zero good archers within evil chars, it's a start.

    also, I'd consider Monty with strength belt/gloves as a slinger - he's rather badass at it. (though bows/crossbows can still kick more ass)

    In my party Viconia is going to the get the Ogre gloves, as she has lower strength than Monty to start with, but 19 Dex, so will be lethal with a sling! Monty gets the Legacy of the Masters gloves instead, which give +1THAC0/+2 damage with *all* weapons (melee *and* ranged), so help with *both* backstabs and sling for him.

    BTW a sling with 18/00 strength (e.g. ogre gloves) does the following base damage:
    8-11 with 1 APR

    Mind you in the current build of BGEE throwing axes and daggers also do strength damage (though have more carry weight and shorter range and straight thieves can't use axes), with 18/00 strength:

    Throwing Dagger: 7-10 damage with *2* APR (good choice for a thief, as can use the same proficiency with the dagger of venom)
    Throwing Axe: 8-13 damage with 1 APR
    Monty is a fighter multiclass (same as Yeslick, my current slinger), so he gets extra attacks, doing over twice the damage of clerics and such - something to keep in mind (with strength belt and good equipment, you can deal 17,5 dmg on average, twice per round, and that's without the gauntlets). also, afaik, he gets +1 thac0 to slings from being a halfling.

    throwing daggers can be cool, but a sling +3 with bullets +2 has 5 better thac0, and unlike BG2, thac0 here is actually pretty important.

    though I still prefer Monty as a backstabber (because look at the guy!), but... it's a valid option.
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    Shar-Teel is better, though she can be powerful even without shadowkeeper.

    get to fighter 3, put a pip in longbows, dual to thief, put your points... wherever you want to. when you get to thief 4, you get your fighter stuff back, put second proficiency in longbows, and with thief 8, go for the third - and there you go, mastery, +3 thac0 and +3 dmg... sadly, no extra attacks, you do need shadowkeeper for that, to reach grandmastery.

    still not as alpha as Coran, but considering there are exactly zero good archers within evil chars, it's a start.

    also, I'd consider Monty with strength belt/gloves as a slinger - he's rather badass at it. (though bows/crossbows can still kick more ass)

    In my party Viconia is going to the get the Ogre gloves, as she has lower strength than Monty to start with, but 19 Dex, so will be lethal with a sling! Monty gets the Legacy of the Masters gloves instead, which give +1THAC0/+2 damage with *all* weapons (melee *and* ranged), so help with *both* backstabs and sling for him.

    BTW a sling with 18/00 strength (e.g. ogre gloves) does the following base damage:
    8-11 with 1 APR

    Mind you in the current build of BGEE throwing axes and daggers also do strength damage (though have more carry weight and shorter range and straight thieves can't use axes), with 18/00 strength:

    Throwing Dagger: 7-10 damage with *2* APR (good choice for a thief, as can use the same proficiency with the dagger of venom)
    Throwing Axe: 8-13 damage with 1 APR
    Monty is a fighter multiclass (same as Yeslick, my current slinger), so he gets extra attacks, doing over twice the damage of clerics and such - something to keep in mind (with strength belt and good equipment, you can deal 17,5 dmg on average, twice per round, and that's without the gauntlets). also, afaik, he gets +1 thac0 to slings from being a halfling.

    throwing daggers can be cool, but a sling +3 with bullets +2 has 5 better thac0, and unlike BG2, thac0 here is actually pretty important.

    though I still prefer Monty as a backstabber (because look at the guy!), but... it's a valid option.
    Me too, in my current evil BGEE party I have both Imoen (my only good NPC) and Monty, with Monty focused on the stealthy skills (now moving onto pickpockets) and Imoen on Find Traps/Open Locks (no moving onto Set Traps). For proficiencies, on top of his 2 pips in shortswords and 2 pips in slings, I gave him his remaining two pips in Quarterstaves, partly to have a blunt damage options (and I already have a +2 staff), but with the Staff of Striking he will be awesome at backstabs :-)
  • leddyhsleddyhs Member Posts: 54
    Montaron. Slings.
  • DebaserDebaser Member Posts: 669
    edited January 2013
    I would take Shar-Teel, And put everything into Dagger or Longsword Honestly. (Probably Dagger)

    Or shadowkeeper her and just let her be a grandmaster in Long Bows by level 6 or 7 as a fighter before dualing her over.
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