Gnome Fighter/Illusionist, sweet ...
Anaximander
Member Posts: 191
I don't think I've played a multiclass caster in a good long time. This guy is super tough, wicked good saves - blindness debuff, image, new elven chain, find familiar ... super hot! Can carry a party with Neera and Rassad and Jaheira easily hehe ... once mirror is had should rock hard even against those inevitable attrition crits
Maybe won't max out caster levels in bg2 but should be good until what point? I figure with crom and ninja-to and greater haste will be svelt ...
I really really like blades but kinda bored, if I don't bother with blaster spells this guy will still serve his purpose as a hard to kill melee specialist right?
Bit of a ramble ... Love this iteration of BG, can't wait for the fixes, mp, bg2ee etc kudos Overhaul
Maybe won't max out caster levels in bg2 but should be good until what point? I figure with crom and ninja-to and greater haste will be svelt ...
I really really like blades but kinda bored, if I don't bother with blaster spells this guy will still serve his purpose as a hard to kill melee specialist right?
Bit of a ramble ... Love this iteration of BG, can't wait for the fixes, mp, bg2ee etc kudos Overhaul
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Does the Chesley Crusher end up staying strong once the fighter would have had more attacks from level or specialization?
With my blade I figured I wasn't getting over 1 attack per round anyway so it could never hurt, and with offensive spin it was 2 (not sure if that is a bug or not) and max damage on that was crazy.
In my plays with Kivan I normally give him the Chesley Crusher, but obviously it almost never gets used.
I kind of want to go make a half orc kensai specializing in halberds. Strikes while Kai was activated would rule.
I just ran a fighter/illusionist all the way from BG:EE to ToB and it was a blast. I ran him as a dual wielder going for two longswords in BG1, switching to katanas in BG2 and then picking up axe proficiency towards the end of SoA for the Axe of Unyielding in ToB. Stoneskin, Mirror Images and (perhaps) Ghost Armor or Spirit Armor (from Imoen) meant that he could go toe to toe with anyone being much less in danger than an 18 dex sword and board fighter with full plate. Not to mantion that this guy has much better protection against mages when it's needed and can actually bring down their defences too.
Improved Haste is great and should be almost standard casting before any fight late in the game but whirlwind attack has it's own slight advantages.
It's activated instantaneously, it gives you more apr if you don't make trade-offs to maximize your apr (or install mods that are arguably cheats), it can be activated during a timestop and your simulacra won't lose it as they will probably lose improved haste. And there is the already mentioned fact that a fighter/illusionist has no use for most mage HLAs until very late in the game and most other fighter HLAs are even more useless than WW. So it's extra spells, hardiness maybe once or twice, maybe critical strike, even though it's even more of a waste in most situations and then WW until you get 9th level spells and can use improved alacrity.
BTW are you sure about 4 rounds duration of the Ring of Gaxx improved haste? Because it always seemed even shorter to me.
And it's definitely 3 rounds or 4 rounds...I tend to lose count..it is pretty short though.
I plan to use Axe of the Unyielding + Belm + Gauntlets of Extraordinary Specialization + Improved Haste to get those sweet 10 attacks per round, this combined with Critical Strike would make him a beast.
¿Do you think there is any better main-hand weapon than Axe of the Unyielding? I think it's the best since all its damage would be doubled by criticals, it hasn't got elemental damage.
If not for the +5 version having free action the fully upgraded FoA would be about the best weapon in the game period due to the ridiculous damage it deals, on top of that nasty, no save slow. I usually just get the +4 poison version and call it finished..while you do lose 6 damage a hit not going all the way, it's still overkill already so no real loss.
Another thing I have thought about but never tried yet is using Foebane as a main weapon with a setup like yours. 9 hits per round should mean 9 Larloch's Minor Drains, giving 9-36 hp per round to the wielder. Together with the Ring of Gaxx this should make one very hard to kill bastard.
Edit: Oh yes, FoA is also a great option, of course.
Neat little mod that stops free action from cancelling haste. Lets you enjoy the glory of FOA +5!
Since there aren't that many ennemies that really need that GWW treatment, and you'll have several uses of it anyway sooner or later, not being able to use IH isn't that much of a deal, honestly.
(And I consider it a bug, that free action cancels out haste. PnP allows for free action + haste).
Elf Pro:
* Get's +1 to hit with *all* swords and bows (great for a fighter/mage)
* 90% resistance to charm/sleep
* Can have 19 Dex
* Can cast Necromancy spells (Skull Trap, Finger of Death, Horrid Wilting, Ghost Armour...)
* Wider range of romances in BG2 (but not Viconia)
* Slightly easier to roll good stats for (slightly higher min. stats) - only really an issue if you limit your number of rolls on character creation (I usually limit to best of 10 rolls)
Elf Con:
* One less spell/level than Gnome illusionist
* No con-based "shorty save" bonus
* Max 17 starting Con
Gnome Pro:
* Get's one extra spell/level
* Get's shorty con-based save bonuses (though not vs. Death/poison, like a dwarf/halfling)
* Can have 18 starting Con
* Can have 19 starting Int
Gnome Con:
* Can't cast Necromancy spells
* No THAC0 bonus for swords and bows
* Max 18 starting Dex (and only 17 Wis, but who cares for a Mage?)
* Can only romance Aerie in BG2 (apart from BGEE NPCs)
* Slightly harder to roll good stats for (slightly lower min. stats)
* Not everyone likes having a shorty as CHARNAME...
I'm currently running a neutral evil female elf figher/mage through BGEE, currently dual-wiedling the +2/+1 Varscona and +1 (+3 vs, Undead) Harrower long swords, has 2 pips in long swords, 3 pips in dual wield, has no pips in bows, but uses the Long Bow of Marksmanship when she needs to use a ranged weapon and still gets a good THAC0 (the elf bonus also helps). Spell focus is mostly on self-buffs, She's currently level 5/5 and is getting pretty lethal.