That sounds right. For multiclass characters your hit die gets divided by the number of classes you have, in your case 2. So (10+6)/2 for first level (10+6)/2 for second lvl = 16.
But in this game there is no max out of hp/level without a mod.. correct?
Actually, you can max hit points pretty easily. Before you level up, go to the game play tab and move the difficulty slider to one of the two left hand positions. Then level up the character and get max hit points. Then don't forget to move the slider back!
Thanks atcDave .. don't need to do that lol .. if 20 is max and he has 16 .. sounds fine to me .. I was simply confused initially due to not realizing the division for multi-class .. thanks for the the little cheat info though
20 is the max. Here's the math for you though (assuming you given CON of 16)
class 1 class 2 roll/# of classes + Con Bonus = HP Range Initial HP = 1d6(6) + 1d10(10) [16]/2 (8) +2 = 10 *always max hp for level 1 Rogue2 = 1d6 [6]/2 (3) +1 [4] = 12- 14 Fighter2 = 1d10 [10]/2 (5) +1 [6] = 14- 20
Your Constitution Bonus is also halved per class level and is given in full anytime the levels of your two classes are added up and divisible by 2 (eg 1/1, 2/2, 3/3, 3/5, etc)
Comments
class 1 class 2 roll/# of classes + Con Bonus = HP Range
Initial HP = 1d6(6) + 1d10(10) [16]/2 (8) +2 = 10 *always max hp for level 1
Rogue2 = 1d6 [6]/2 (3) +1 [4] = 12- 14
Fighter2 = 1d10 [10]/2 (5) +1 [6] = 14- 20
Your Constitution Bonus is also halved per class level and is given in full anytime the levels of your two classes are added up and divisible by 2 (eg 1/1, 2/2, 3/3, 3/5, etc)