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Low Hitpoints?

My just started halfling F/T is 2F and 2T and only has 16 hp .. does this seem low or just bad rolls?

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    What's your constitution?
  • BaldgeekBaldgeek Member Posts: 29
    16
  • deltagodeltago Member Posts: 7,811
    That sounds right. For multiclass characters your hit die gets divided by the number of classes you have, in your case 2. So (10+6)/2 for first level (10+6)/2 for second lvl = 16.
  • BaldgeekBaldgeek Member Posts: 29
    Ahuh!!! Division was lost on me ... :) ..thanks for he math lesson ..sheesh
  • SeveronSeveron Member Posts: 214
    With 16 constitution you should gain +2 HP per level as well, so you're maximum HP for lv 2/2 is 20
  • BaldgeekBaldgeek Member Posts: 29
    But in this game there is no max out of hp/level without a mod.. correct?
  • atcDaveatcDave Member Posts: 2,387
    Baldgeek said:

    But in this game there is no max out of hp/level without a mod.. correct?

    Actually, you can max hit points pretty easily. Before you level up, go to the game play tab and move the difficulty slider to one of the two left hand positions. Then level up the character and get max hit points. Then don't forget to move the slider back!

  • BaldgeekBaldgeek Member Posts: 29
    Thanks atcDave .. don't need to do that lol .. if 20 is max and he has 16 .. sounds fine to me .. I was simply confused initially due to not realizing the division for multi-class .. thanks for the the little cheat info though ;)
  • Fighting_FerretFighting_Ferret Member Posts: 229
    edited January 2013
    20 is the max. Here's the math for you though (assuming you given CON of 16)

    class 1 class 2 roll/# of classes + Con Bonus = HP Range
    Initial HP = 1d6(6) + 1d10(10) [16]/2 (8) +2 = 10 *always max hp for level 1
    Rogue2 = 1d6 [6]/2 (3) +1 [4] = 12- 14
    Fighter2 = 1d10 [10]/2 (5) +1 [6] = 14- 20

    Your Constitution Bonus is also halved per class level and is given in full anytime the levels of your two classes are added up and divisible by 2 (eg 1/1, 2/2, 3/3, 3/5, etc)


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