Off hand favored during dual wield
Expected behavior: when dual wielding it would make sense that if there is an odd number of attacks per round then the primary hand weapon would get the greater number of attacks.
Current behavior:The off hand is currently getting the greater number of attacks when there is an odd number of attacks for that round.
For most of the game my dual wielding characters have had 5/2 attacks per round. When there are 3 attacks in a round the first one is a main hand attack and the last two are off hand attacks. It doesn't quite make sense this way.
Current behavior:The off hand is currently getting the greater number of attacks when there is an odd number of attacks for that round.
For most of the game my dual wielding characters have had 5/2 attacks per round. When there are 3 attacks in a round the first one is a main hand attack and the last two are off hand attacks. It doesn't quite make sense this way.
Post edited by Jalily on
1
Comments
Yeah I can't get it to do that. Testing with a character with 5/2 attacks, dual-wielding a +2 Longsword and Varscona +2 (off hand) on with -20 thac0 just to ensure hits, on another character with 10 AC and 1500 hp...it never applied more then a single off-hand attack with Varsona, without there being 2 non-varsona hits in between every other round.
This is the main pattern
1st round
Main
Off
Off
2nd Round
Main
Off
3rd Round
Main
Off
Main
4th Round
Main
Off
and then back to the beginning.
Is there someone who knows if this behavior is correct?
Thanks
Bye
It all makes sense now. I never looked at the pattern over a series of 4 rounds like @morla did. If the pattern that @morla describes holds consistently over many rounds then the end result is that both hands get the same amount of use. That has to be the intended behavior. I think I will move this thread to not an issue because I believe it to be resolved.
Edit: Ok. Apparently only mods can move a discussion to not an issue. So I tag a mod like so: @Avenger_teambg
I'm thinking this is how it's supposed to work, as Madhax said.
I can provide screens or saves, if someone wants to investigate further.
Anyway it's not a big deal
Bye
Morla
Also the hand reporting by the log is accurate in case you are wondering. I tested the damage output with my kensai's kai and two weapons with different max damage. I'm not sure how much further testing will help. It seems obvious that there is an issue here (and I certainly can't fix it).