[(BG1, BGEE) BUG ] Some dialogue/script fixes
edit: this was originally a bug roundup. Kieres issue and fix is still here, but the rest have been broken into independent threads:
Captain Kieres (already noted by @Balquo in this thread)
Current Behavior
Captain Kieres goes hostile and his crew delays slightly before attacking the party.
Desired Behavior
The Merhcant League guards should go hostile via Kieres' dialog (kieres.dlg) but instead have to wait for Kieres' Shout(99) via shout.bcs. The crew[1-7] DVs referenced in Kieres' dialogue file are incorrect and should be leaggu[1-7].
Current Behavior
Captain Kieres goes hostile and his crew delays slightly before attacking the party.
Desired Behavior
The Merhcant League guards should go hostile via Kieres' dialog (kieres.dlg) but instead have to wait for Kieres' Shout(99) via shout.bcs. The crew[1-7] DVs referenced in Kieres' dialogue file are incorrect and should be leaggu[1-7].
Post edited by Bhryaen on
3
Comments
Counting House, AR0307 and AR0308 - both area scripts conflict with the dialogue of Ulf and Kieres respectively such that if you end up in a fight with Ulf, he triggers an action that tries to turn the guards hostile (who are upstairs from him) and if you fight with Kieres, he turns the crewmates hostile (who are downstairs from him).
Expected Behaviour
It would seem most likely that the guards should guard the lower floor and the crewmates are with their captain. If there is any doubt the captain calls to his "mates" for help.
Files altered: ar0307.bcs, ar0308.bcs, crew1.cre, crew2.cre, crew3.cre, crew4.cre, crew5.cre, crew6.cre, crew7.cre
EDIT: right here.
http://forum.baldursgate.com/discussion/1354/bg1-bug-counting-house-script-issues#latest
I guess we could always add the links to the main post.
@CamDawg
A couple weeks ago @Coriander told us that- at least for the devs' purposes of addressing each fix- the best format for our post is "atomized," so that each specific fix can be addressed individually by a single thread. This also helps to keep all threads divided properly between BG1/BG2 fixes and BGEE fixes. Each one of the upwards of 10 items in your OP is ripe for a breakdown to its own thread (this one remaining a Captain Kieres fight, of course). Though it's best if you check first to see if there's already a thread for it, fortunately @Tanthalas, @Balquo, and I have been given Beta Forum Moderator Powers to clean up everyone's Betamesses. :-)
Kieres (using @Balquo's more thorough, logical solution)
- Pissing off Ulf causes the Merchant League guards to go hostile, but not anyone upstairs.
- Pissing off Kieres causes his Crewmates to go hostile, but not anyone downstairs
My Method:
- Created character
- Moved to AR1004 to initiate quest
- Moved to AR0307 and proceeded to selectively piss off the appropriate people.